Der Schatz im Silbersee

Moby ID: 5810

Description official description

Der Schatz im Silbersee is a graphic adventure game with an icon-based point-and-click interface.

Based on the novel Der Schatz im Silbersee by German author Karl May, this game let’s you join the wild west adventurers Old Firehand, chief Winnetou and Tante Droll on their way up the Arkansas River, through Utah to the Rocky Mountains. They’re searching for the famous treasure in Silver Lake, but they’re not the only ones: the unscrupulous Red Colonel and his band of tramps aren’t exactly eager to share...

You take control of Old Firehand, performing actions with a set of only three basic commands and a good deal of inventory management. The game features four episodes: the steamer Dogfish, the rafter’s camp, Butler’s farm, and the treasure hunt at the Silbersee. The Eagle’s Tail and Utah chapters of the novel, roughly one half of the book, are omitted. The cast is greatly reduced, too, with neither Old Shatterhand nor any of the companions appearing at all. Knowledge of the book will not give you any advantages, as all of the puzzles are original and often deviate strongly from the events in the novel.

You can find more information on Karl May and his books in the trivia and links sections.

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16 People

Reviews

Critics

Average score: 64% (based on 6 ratings)

Players

Average score: 0.8 out of 5 (based on 1 ratings)

Someone needs scalping.

The Good
Not applicable.

The Bad
I can hear the wail of the Apaches from here down to the Rio Grande: their great chief Winnetou has been reduced to a second-rate clown in this miserable concoction. Oh, the shame!

Der Schatz im Silbersee is so obvious a disaster as a game that I needn't explain this in detail. But it is even more of a catastrophe from the point of view of anyone who likes, or has ever read, Karl May.

It is bad enough that the rich plot of the novel is picked into pieces that have but the loosest connection, and serve as nothing more than a framework for silly puzzles that run absolutely contrary to the spirit of the book. The novel's hero, the nerve-rackingly noble westman Old Firehand, would never plunder a lady's cabin. And chief Winnetou would rather die than play the dogsbody who's great moment is to keep a door open.

The inconsistencies stand out like lawyers from a group of cowboys. The book describes the lush rolling prairie in every detail over several paragraphs, but the artists' research trips obviously took them no farther than the forest behind the house -- or does American wilderness actually look like the German countryside?

It's even worse when it comes to speech. The bloodless "characters" have nothing in common with their literary counterparts apart from the name. Why do they exchange sentences of unbearable triviality when Karl May's books burst with carefully crafted dialogue and word-play? Why do they address themselves with the modern personal pronoun "Sie" if one used "Ihr" back then? If Karl May had read his Old Firehand say "Eine schöne Massivholzbar, da macht das trinken (sic) Spaß" ("A beautiful bar of massive wood, here drinking is fun"), he would have shed tears of agony. With all this misery, it's hardly even worth mentioning that there are orthographic errors in every second sentence, and commas were obviously thrown in at random.

It simply pains me when the book repeatedly stresses that any good trapper can take on ten lowly enemies at once (and in fact has its heroes do it every few pages), and then the game insists that Old Firehand shies away from a pack of four. Instead, he has to scare the tramps away. With firecrackers. Talk about harsh life in the prairie.

No matter what you think about Karl May's sometimes pompous novels, he surely hasn't deserved a treatment as careless and sloppy as this. His catchy stories, his clearly modeled characters would have offered possibilities galore, but Der Schatz im Silbersee succeeds only in dragging Karl May's heritage in the mud. You're better off if you simply read the book.

For the entertainment of the German-speaking crowd around here, I'll quote two sentences from the pathetic narrative in the manual that tries to tell the background story. They give a better impression of the game than I could in another hundred sentences:

"Sie bedrohten uns mit ihren Gewehren und ich ahnte sofort, daß sie nichts Gutes im Schilde führten."
"Ich fragte mich, ob der Tramp überhaupt noch am Leben war, denn sein Gesicht war blutverschmiert und von Zeit zu Zeit röchelte er halbtot vor sich hin."

The Bottom Line
Do you know this feeling when you have a clear image of a book's story in mind, and then its representation turns out to be so totally not what you imagined? It's the same here, only much worse. Der Schatz im Silbersee is not Karl May. And it's not much of a game, either.

DOS · by -Chris (7762) · 2002

Trivia

Amiga version

An Amiga version was developed, but never released. However, there exists a demo version and at least one review by German gaming magazine Amiga Joker (74%).

Cancelled series

Der Schatz im Silbersee was the first and only game in Software 2000's Karl May Edition, which was planned as a series of Karl May adventures. The next episode, based on May's oriental novel Durch die Wüste, had been announced for spring 1994, but never even made it beyond the initial development stage.

Development

As the manual points out proudly, Der Schatz im Silbersee was created in cooperation with the Karl May Verlag, publisher of the Karl May books. The most obvious effect is that the game box is designed in the same style as the book cover, with the original artwork from the novel and the typical green-black ornaments. According to the manual, the publishing house also supervised the game's script to make sure it stayed true to the novel's spirit.

Karl May

Karl May (1842 - 1912) is Germany's best-known author of adventure novels. Most of his stories, collected in 75 books, take place in either the American wild west or the Near and Middle East. Told mainly from the perspective of his alter egos Old Shatterhand and Kara Ben Nemsi, May's novels also introduced now-famous characters like Winnetou, the noble chief of the Apaches, the westman Old Firehand, and Hadschi Halef Omar, the faithful Muslim.

May is praised for his elaborate, vivid language, a keen sense for situations and dialogue, and his sympathetic characters. Critics disdain his overt Christian moralism and repetitive plots. With his books in 38th edition and over 80 million copies sold, with dozens of movies based on his stories, Karl May remains the most popular German folk author.

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Related Sites +

  • Amiga Joker review
    A German review of the unreleased Amiga version
  • Karl May Gesellschaft
    Read complete novels and secondary literature online. In German.
  • Karl May Museum
    Contains biographical information and knowledge on American Indians. Both German and English.
  • Karl May Verlag
    Homepage of the publishing house of the Karl May books. In German.

Identifiers +

  • MobyGames ID: 5810
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Contributors to this Entry

Game added by -Chris.

Additional contributors: Patrick Bregger.

Game added February 18, 2002. Last modified November 8, 2023.