Far Cry 3

aka: FC3
Moby ID: 59133

[ All ] [ PlayStation 3 ] [ Windows ] [ Xbox 360 ]

Critic Reviews add missing review

Average score: 86% (based on 41 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 89 ratings with 2 reviews)

Insanity is doing the same thing over and over again.

The Good
I remember playing the original Far Cry back in my high school days on my first rig. I remember being impressed by the open-ish level design and the lavish (at the time) graphical effects. Far Cry 2 was a bit of a disappointment, which didn’t surprise me considering it was done by a different developer. Far Cry 3 is a return to the jungle setting of the first game, though it’s easy to predict that it likely won’t include super-mutants with rocket launchers for arms.

Far Cry 3 tells the story of Jason Brody, a guy who I doubt I’d get along with in reality. He and his friends are vacationing on a pirate infested island when they’re captured by pirates. Who’d have thought? Jason escapes and then must save his friends, but not before going feral and answering the call of the wild. You’re basically let off the leash early on and are free to build yourself up or follow the storyline, which is packed with a decently well-rounded cast of characters.

The various upgrades you can acquire do a lot to add a little of the spice of character building. Hunting animals allows you to craft consumables and equipment to allow you to carry more guns and ammunition. Experience from various activities unlocks new perks such as additional health bars. It’s very standard stuff in this era of gaming, but it does help ease the monotony and give you something to shoot for.

While the graphics are decent, the character design is where it really shines. Most are given distinct personalities that fit well in the world the game is trying to convey, and their appearances do a lot to compliment this. From your motley crew of friends to the psychopaths you fight, each one has a design that tells you a lot about them at a glance. It’s therefore very unfortunate that very few play much of a role in the story outside of a cutscene, and none of them do much outside the confines of scripted events.

A lack of decent characters was major shortcoming Far Cry 2, and it’s not the only issue that has been addressed for its follow-up. Gone are those annoying guard outposts that constantly spawn enemies if you so much as step outside the perimeter. In its place is a territory system that actually allows you to clean up the island and make it relatively safer. Unfortunately, some of the things that Far Cry 2 did well have been taken away, such as the in game map, replaced by a typical full screen map. On the whole, it’s still an improvement.

The Bad
For all the variety that Far Cry 3 has, its problem is that it’s just kind of dull. Not tremendously dull, it’s perfectly entertaining at times, but not very stimulating. I think the biggest reason for this is that there’s no real challenge to it. From the start, if you take the time to climb some radio towers to extend your map, take over a few outposts, and hunt some animals, you’ll be set for life. You can craft most of the gear from the get go and once you unlock an LMG, a sniper rifle, and maybe something that explodes, nothing can stand in your way.

This is playing on hard, even. For most of the game I sat in bushes sniping off guards one by one. Even the armored heavies were no match for a rocket or a well-placed tiger. Considering that in the original Far Cry the guards could spot you in the bushes from 2 kilometers away, it’s surprising to see that these ones will give up the hunt after a minute or so. I guess the alternative might have been to have the regenerating guards of Far Cry 2, which would have been far worse, but more capable adversaries would have been nice.

Maybe the point was to make you feel like a badass, but I don’t buy that. You’re put in the role of some spoiled man-boy who must answer the call of the wild, but as a gamer who’s probably played a jillion shooters in their life, you’re more likely to be king of the jungle in seconds. You’re rarely made to feel vulnerable and the game never asks you to take your time. Even when you do die, the consequences aren’t that harsh since you’re merely taken back to one of the game’s frequent checkpoints.

It begins to feel like housework. Drive here, climb this tower. Drive there, clear out this base. Run here, hunt this animal. Hang glide there, advance the story. It’s hard to feel absorbed in the world, especially when it feels as preposterous as this one. The island is both densely packed and completely empty at the same time. The landscapes are pretty, but they’re repetitive and there’s something unconvincing about them. The random inhabitants who are on the island are all bland, copy-pasted set dressings. There’s nothing to draw you in. It all feels like being on safari in a zoo.

The Bottom Line
Far Cry 3 is a fairly competent game, but it’s rather lifeless and lacks any real personality. You can tell that it was made by a team of a jillion people, because there’s a distinct lack of love to most of its components. The only real spark it has is in its story, and even that is just kind of stuck in there for progression’s sake. Most of the time, I felt as though I was just going through the motions, pushing my way to the game’s conclusion, but at no part did I actively hate the game. It’s just so painfully AVERAGE, that’s it’s difficult to get excited about. However, you could certainly do worse.

Windows · by Adzuken (836) · 2013

My summer game!

The Good
Last year from June to September I beat Far Cry 3 on the normal difficulty. It has a strong casual, tropical feel that fit the mood.

First-person driving: While typical shooters -- Halo, Battlefield have third-person perspective driving, Far Cry 3 only lets you drive vehicles in first person perspective. It's a fresh experience, seeing the big wheel on your screen.

Killing sharks with bows. A well-timed shark kill is satisfying.

Mild horror elements. This is a very mild survival horror type game that anyone can play. Animals can jump at you and eat you but it's not terrifying.

Rocket launcher can reliably blow up vehicles and a group of enemies, creating an impressive visual feast.

There is a special little gameplay mechanic that I really enjoyed -- you can carry bodies of enemy soldiers, to move them to a discreet location, -- this mechanic is common in stealth games, Metal Gear Solid, Hitman, Dishonored, you name it. The problem is the player often feels forced or compelled to carry every enemy body to a safe location, and it gets tedious. Not in Far Cry 3. In this game, you can ONLY move enemy bodies during a melee takedown sequence. The act of moving a body always comes right after a suspenseful stealth takedown, which spices things up immensely. Also, moving bodies always comes with additional risk, -- another good design choice -- if the body is discovered, but you aren't, you're still good. So it's often better to just leave the body there, and minimize YOUR chance of being seen.

There is a poker mini game where I managed to bluff the AI players several times to win over $1500. The AI feels natural and will try to bluff from time to time too.

The Bad
No experience gained killing animals.

The game features a stupid day-night cycle. Since I'm usually playing this on a sunny summer weekend, the nighttime gameplay severely hurts the mood.

Clunky menu. It's some of the worst menu design in gaming -- you have to press Start, and then press several more buttons, to do a very common thing in the game -- make potions. This design needs to go.

The entire game world looks identical. Trees, ocean, mountains, rivers. I can never tell where I am just by looking at the scenery. Never.

The two islands are essentially deserted, abandoned places, with absolutely no modern buildings, very little human activity. The cars you drive are probably from the WWII era. The setting is just very barren and monotonous.

A save system that doesn't follow the modern gaming standard. In Far Cry 3 you cannot save during a mission, but you still have checkpoints. The confusing part is, unlike most modern games, the checkpoints are gone if you quit to the Xbox 360 home screen or turn off the console. Or maybe this is just the way Ubisoft does it. I might play some Assassin's Creed to find out.

Finally there is one single worst game design element in Far Cry 3 that, more than anything else, should be the reason why you shouldn't play it. The Y button (healing). Unlike any other shooter, where you either heal automatically (without any button presses), or heal when picking up medkits/food, in Far Cry 3 you heal by performing surgery on yourself (long press Y button). This healing ability is unlimited, but it comes with a 5-second unbelievably lame cutscene. So when you get injured (which is a lot of the times), you face the unthinkable dilemma: either die, or watch this 5-second cutscene. Dying seems more fun to me.

The Bottom Line
You have two stages in Far Cry 3.

Stage one: oh I'm so weak anything can kill me this is Dark Souls I gotta play strategically and carefully.

Stage two: oh I unlocked all of these amazing guns and abilities. I'm untouchable. I'm a one-man army. Now when does the game end?

The most satisfying part is late Stage one and a couple hours into Stage two. After that it's all routine. Unlocking the best guns in the game means a guaranteed win.

Xbox 360 · by Pagen HD (146) · 2017

Contributors to this Entry

Critic reviews added by Alaka, Alsy, Big John WV, Cavalary, Tim Janssen, PCGamer77, ti00rki, Patrick Bregger, Cantillon, lights out party, jumpropeman, Rellni944, Serrated-banner9, Kennyannydenny, Samuel Smith, GTramp.