Stray Souls: Dollhouse Story

aka: Stray Souls: Das Haus der Puppen, Stray Souls: El cuento de la casa de muñecas, Stray Souls: Il segreto della casa giocattolo, Stray Souls: L'Orphelinat Abandonné
Moby ID: 60201
Macintosh Specs

Description official description

Stray Souls: Dollhouse Story is a single player, hidden object, adventure game with a story and puzzles.

This is not a game for anyone suffering from coulrophobia - fear of clowns - as clowns feature prominently in this game as do dolls. The story starts with Danielle and her new husband, Sam alone at home. There's a knock on the door and Sam answers it but as he steps outside the door slams shut. Danielle rushes to see what's going on but when she opens the door Sam has gone. Lying there, on the porch, is a crate which she opens to find a home-made knitted doll that talks to her telling her that Sam is in danger. Thus begins a story that leads Danielle on a journey both to the town where Sam came from and into his past.

The game is a point and click adventure and is entirely controlled by the mouse. Within the game are both hidden object puzzles, the standard adventure puzzles in which items from the inventory must be used in specific locations. The Dollhouse connection comes from a toy that Danielle carries about with her. One of her tasks is to find eight dolls that tell the story of Sam's life and place them inside the house.

There are two modes of play, Casual and Expert. The difference between the two is that in the Casual mode the player is given more help, glittering stars indicate interactive areas. The living doll offers advice and assistance as the player progresses and the game automatically updates Danielle's journal when important points have been passed. The journal also includes a map that shows Danielle's current location, the places she's visited, and the location of the hidden object scenes.

In addition to the objects in the story there are thirty five 'Beyond Objects' hidden throughout the game. These are items that change shape, for example a crow in a tree may morph into a cat. They do not affect the game play but are present as an additional challenge to the player.

If the player gets totally stuck in a hidden object scene there is a hint button they can click on, this causes the doll to blow a puff of smoke at the hidden item. The hint button can be used again and again but it does take time to recharge, how long depends on whether the player is in Casual or Expert mode.

The game is not timed and the player can take as long as they like exploring and hunting for objects.

The game automatically saves progress when the player exits.

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Credits (Windows version)

24 People (18 developers, 6 thanks) · View all

Reviews

Critics

Average score: 70% (based on 1 ratings)

Players

Average score: 3.4 out of 5 (based on 7 ratings with 1 reviews)

Good while it lasts

The Good
Hidden object games seem to come in two kinds. There's the kind that has loads and loads of screens where you have to find stuff and there's this kind where there's a bit of a story, a couple of puzzles, and a sense of purpose. Having played both I prefer this type of game.

There is a story which involves Danielle going off to search for her husband accompanied by a talking knitted doll, and 'yes' the story is as daft as it sounds but it's there and it makes a huge difference to the pleasure of playing the game.

The music and sound effects are not great but they're not bad either and they do add to the atmosphere. Personally I'd have liked something a bit less spartan and, since it has to repeat many times, I'd have liked longer pieces but that's a minor niggle. What there is serves its purpose and certainly set a mood for me.

The main 'make or break' point of games of this type is the artwork. I've played some games of this type where the hidden objects were hard to see because the whole screen was so dimly lit and others where they were behind something else. Here, as far as I can remember, all objects were in plain view, very well drawn, and expertly placed to make them hard to spot. Some of them were very small but once spotted they were easily identified for what they were.

The game also played well. The hint system worked well. It was good to have it there in the background. The in-game tutorial that popped up when something new was encountered was also well done. Just enough, not too obtrusive and easily disabled.

The Bad
It's short, I played through it in about four and a half hours. I don't play many games like this is I don't know if this is normal but at the end I thought 'Oh, Was that it?'

There is virtually zero replay value. Some games randomise the hidden objects but this game does not, it will always ask you to find the same things and they will always be in the same place. Plus there's no score and no best time to beat.

I can't give anything away in this review but I thought the ending was a bit lame.

The Bottom Line
This is a well done piece of casual gaming that helps pass the time. The story is really silly but it doesn't seem so at the time because the game sucks you in.

It is a game for a wet afternoon or a quiet evening in. It won't rock your world, you won't gasp at the glorious effects, and you will have forgotten about it within a week.

Windows · by piltdown_man (236385) · 2013

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Contributors to this Entry

Game added by piltdown_man.

iPhone, iPad, Android added by Kabushi. Macintosh added by me3D31337.

Additional contributors: Victor Vance.

Game added April 4, 2013. Last modified December 11, 2023.