🕹️ New release: Lunar Lander Beyond

Tom Clancy's Splinter Cell: Blacklist

aka: Splinter Cell 6
Moby ID: 62926

[ All ] [ PlayStation 3 ] [ Wii U ] [ Windows add ] [ Xbox 360 add ]

PlayStation 3 screenshots

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Main title.
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On board Paladin use SMI to start missions.
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There are different mission types, but only red ones progress the story.
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You can talk to your team members for additional options or to start co-op missions with them.
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You can upgrade the plane if you have enough funds.
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Between missions you can call your daughter and check how things are on the other end.
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Unlockable concept art can be viewed on one of Paladin's terminals.
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Loadout setup for missions.
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Buying a torso plating.
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Selecting Sam's secondary weapon.
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If everything is satisfactory, the mission is a go.
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Local militia is blocking the way, need to find alternate route.
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Sam is trying to keep low profile.
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Switching to his less conspicuous outfit.
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Mission objectives are copied from Conviction, you will often see them integrated in the level itself.
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Hand to hand takedown can be performed once close to the enemy, even if spotted.
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Using execute feature to take out multiple marked hostiles automatically.
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You can hie enemy bodies to avoid possible alerts by other patrols.
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You can open the door silently or bash it loudly.
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Enemy in sight.
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White arc shows the direction from which the enemy combatant has spotted you.
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No need to mark the target this close, it's hard to miss such a clear target.
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Need to take out multiple guards in the room without them killing the captive.
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Clearing the area with a sniper before parachuting in.
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Approaching the enemy compound.
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Sometimes engaging in combat will yield a mission failure if you need to remain undetected.
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Mission screen.
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Multiple guards patrolling the tennis court... but even if you fire, they may not be able to determine from where the shot came.
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Rappelling down.
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Using the thermal vision to see enemies through walls.
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Didn't anybody tell them it's unwise to leave the explosive gas tanks in the area they patrol in?
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Guards may not see you, but dogs will sniff you out.
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You may not always seem eye to eye with the rest of your team, but your word is final.
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Welcome to Chicago.
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Bashing the door in.
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Moving through the ducts will automatically switch the gameplay to first-person perspective.
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Better goggles even show you the enemy footprints.
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Rifle will let you perform the execution mode from a much longer distance than your pistol.
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Your partner is getting ready to ambush the enemy convoy.
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While the enemy is concentrating their fire on your partner, you can surprise them from behind.
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Gotta reach the van to disarm the bomb.
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Controlling your partner in a typical first-person shooter.
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Aiming down the scope doesn't really help with the visibility in the subway.
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Switching to night vision and flanking the enemy position.
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Sam got himself shipped to Guantanamo base on Cuba.
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We need to fool the guards and make it look real.
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Sometimes you get to choose whether to spare someone or kill him.
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Interrogation was a success, now you just need to do the impossible and escape the marine base, and without killing anyone to boot.
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Using the zap gun to silently knock out the marine that is searching for you.
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Time to test Sam's sneaking skills throughout heavily patrolled marine base.

Wii U screenshots

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A spy using his cloak in Spies VS Mercs
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The lobby for Spies VS Mercs
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Part of the Silo map in Spies VS Mercs
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