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Fatal Fury 2

aka: ACA NeoGeo: Fatal Fury 2, AkeAka NeoGeo: Garō Densetsu 2 - Arata-naru Tatakai, Garō Densetsu 2: Arata-naru Tatakai, Nettō Garō Densetsu 2: Arata-naru Tatakai
Moby ID: 6600

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Critic Reviews add missing review

Average score: 78% (based on 33 ratings)

Player Reviews

Average score: 3.4 out of 5 (based on 42 ratings with 2 reviews)

Whoops, a real arcade gave was made (and that's a good thing).

The Good
What really stands out from Takara about this version of the game is the really, really, really tight controls, allowing for execution of moves to be exact and precise. Top that off with really coloful graphics (a rarity on the Genesis because of it's 64 color limitations) and all background animations are here, too. It's also a blast to play on the Genesis Nomad for Fatal Fury on the go, arcade perfect. Some impressive technics about this cart, though, is Takara and SNK managed, somehow, to cram the whole Neo-Geo game into a 3 MB cart, and still leave in Mai's bouncy win stance. It also used the Arcade Pad (the 6-button Genesis controller) and uses all six buttons, to boot. It was released nine months after the SNES version and worth the wait. It also has a new intro, for whatever reason, instead of the arcade original where they're all standing on a cliff.

The Bad
While colorful, the Genesis resolution is poor, and sharp graphics didn't make it. I know the Genesis has a high-res mode (Eternal Champions, Sonic 3, Vectorman) so I don't know why it wasn't given an once-over to up it to the higher resolution. Also, the music is simple. Oh, you'll recognize the tunes, but putting it up to the funky SNES version or the excellent PC Engine version, and it's just simple MIDI files that a 4th Grader in Colorado could've done on the Apple IIs in the PC lab. Topping that off is all of the sounds are digitized and scratchy. Just like Street Fighter II. I can tell by the amount of scratchiness that high compression schemes were used by the programmers to perserve all of the arcade sounds, so cheers will be given there, but the terrible sound does get annoying. Doesn't sound scratchy on the Nomad's tiny speaker, however. Lastly, the aren't any high scores, or scores in general. It almost feels like a waste to execute a multi-hit, multi-chain combo and not be rewarded. No score for the time, viatality, health, combos, finishes, nothing. The other two versions have scores to reward for effort well done.

The Bottom Line
If you have a hankering for SNK and can't find any of the more recent games on Xbox (SNK vs. Capcom, Capcom vs. SNK 2) or other recent systems, I suggest getting this game. If you have a Nomad and you like fighting games, get it. That's an order. The quality of the game is almost as exactly as close to the Neo-Geo version (moreso than the SNES version) and I think that requires a buy.

Genesis · by Fake Spam (85) · 2006

A rushed effort.

The Good
Nice and colorful.

The Bad
Bad sound, very muffled. Bad music, sounds funky. Bad graphics, very blurry. Tight, but imprecise controls, making doing many moves tough. No bounce on Mai's winning stance, and game seems short, with other things missing like background quirks, the guy on the scooter, the rotating world (this may be in the the game, as I do press start a lot to speed up my personal progress in the game) and the characters seem small.

The Bottom Line
I suggest the following games to replace this game if you can: Fatal Fury 2 for the Genesis or PC Engine, Fatal Fury Special on Game Gear, Sega CD, SNES, or PC Engine, buy the Neo-Geo originals on cart of CD, or even the Neo-Geo Pocket Color versions are better. This really feels rushed on both Takara and SNK.

SNES · by Fake Spam (85) · 2006

Contributors to this Entry

Critic reviews added by Bozzly, vedder, yellowshirt, Kohler 86, Wizo, Alsy, lights out party, Big John WV, Patrick Bregger, CalaisianMindthief, chirinea, Tim Janssen, Kayburt, Alaka, sayewonn wisseh, yenruoj_tsegnol_eht (!!ihsoy), Omnosto, Sun King, Yearman.