🕹️ New release: Lunar Lander Beyond

Carrier Command

Moby ID: 6943

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Macintosh add ] [ Windows add ] [ ZX Spectrum ]

Amiga screenshots

thumbnail
Title Screen, I usually go for Strategy.
thumbnail
This usually takes a second or two.
thumbnail
Action game starts with the carrier near an enemy defence island named Thermopylae
thumbnail
Zooming in with the turret to see what defences are on point.
thumbnail
The left is the command centre, destroying this makes the island neutral. On the right is an aircraft launching platform. Both out of range of the main gun sadly.
thumbnail
The map of the island chain. The computer carrier is at least twice as fast as you at colonizing.
thumbnail
Maybe more than twice...
thumbnail
A Manta fighter is needed to attack the island.
thumbnail
It is on the deck prepared to launch.
thumbnail
Launching!
thumbnail
It is important to switch on its radar, a button on the bottom right.
thumbnail
After a few passes and destroying some emplacements and fighters, manta 1 returns with severe damage.
thumbnail
Manta 2 is able to penetrate the defenses of the island and fire missiles at the command centre.
thumbnail
With the Island now neutral a Walrus is sent in to build a new, friendly command centre.
thumbnail
The Walrus heading back from its mission. Thermopylae is now friendly!
thumbnail
A new heading is picked for the carrier, as the Walrus docks.
thumbnail
Fully zoomed out, the resource network. Keeping your islands linked means they are able to build you equipment and fuel.
thumbnail
The damage computer. Very easy to read even at a glance.
thumbnail
The message log is often depressing.
thumbnail
All supply priorities start at 0, so it is important to select what you want manufactured by your factory islands.
thumbnail
Carrier fuel is by far the most important of the three types. Run out away from an island and you're helpless.
thumbnail
The elusive enemy carrier!
thumbnail
A closer look at the enemy carrier. It doesn't have to slow down near islands so it can escape very quickly.
thumbnail
An enemy island's command centre, after firing a virus bomb at it.
thumbnail
The result is the island becomes friendly instantly!

Amstrad CPC screenshots

thumbnail
Title screen
thumbnail
Main menu
thumbnail
The game begins
thumbnail
Selecting destination
thumbnail
Information
thumbnail
Weapons

Atari ST screenshots

thumbnail
Fire with the board laser to the volcano..
thumbnail
You can set drones to automatically defend the carrier.
thumbnail
Armed the plane.
thumbnail
With the cannon I destroyed a sam site
thumbnail
Starting the Walrus
thumbnail
The Map
thumbnail
Starting the Manta 1

Commodore 64 screenshots

thumbnail
Loading screen
thumbnail
Nice view of your carrier.
thumbnail
Your game Status.
thumbnail
Fitting weapons to a ship.

DOS screenshots

thumbnail
Start Screen
thumbnail
View From The Bridge
thumbnail
Check On Available Equipment
thumbnail
Damage Control
thumbnail
Identify Threats With Radar
thumbnail
Defend With Ships Weapons
thumbnail
Project Your Might On Land
thumbnail
Project Your Power
thumbnail
Title and menu (EGA)
thumbnail
Gameplay (EGA)
thumbnail
Title and menu (CGA)
thumbnail
Gameplay (CGA)
thumbnail
Title screen (Hercules Monochrome)
thumbnail
Gameplay (Hercules Monochrome)

ZX Spectrum screenshots

thumbnail
The title screen
thumbnail
Menu screen; filled polygons on a ZX Spectrum
thumbnail
Damage control
thumbnail
Buzzing the carrier
Are we missing some important screenshots? Contribute.