🕹️ New release: Lunar Lander Beyond

Carrier Command

Moby ID: 6943

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Macintosh add ] [ Windows add ] [ ZX Spectrum ]

Amiga screenshots

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Title Screen, I usually go for Strategy.
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This usually takes a second or two.
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Action game starts with the carrier near an enemy defence island named Thermopylae
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Zooming in with the turret to see what defences are on point.
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The left is the command centre, destroying this makes the island neutral. On the right is an aircraft launching platform. Both out of range of the main gun sadly.
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The map of the island chain. The computer carrier is at least twice as fast as you at colonizing.
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Maybe more than twice...
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A Manta fighter is needed to attack the island.
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It is on the deck prepared to launch.
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Launching!
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It is important to switch on its radar, a button on the bottom right.
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After a few passes and destroying some emplacements and fighters, manta 1 returns with severe damage.
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Manta 2 is able to penetrate the defenses of the island and fire missiles at the command centre.
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With the Island now neutral a Walrus is sent in to build a new, friendly command centre.
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The Walrus heading back from its mission. Thermopylae is now friendly!
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A new heading is picked for the carrier, as the Walrus docks.
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Fully zoomed out, the resource network. Keeping your islands linked means they are able to build you equipment and fuel.
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The damage computer. Very easy to read even at a glance.
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The message log is often depressing.
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All supply priorities start at 0, so it is important to select what you want manufactured by your factory islands.
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Carrier fuel is by far the most important of the three types. Run out away from an island and you're helpless.
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The elusive enemy carrier!
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A closer look at the enemy carrier. It doesn't have to slow down near islands so it can escape very quickly.
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An enemy island's command centre, after firing a virus bomb at it.
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The result is the island becomes friendly instantly!
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