The Climb
Moby ID: 82694
[ Quest add ] [ Windows ]
Windows credits (2016)
202 people with 297 credits.
The Climb |
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Executive Producer | Elijah Freeman |
Technical Director | Rok Erjavec |
Art Director | Pascal Eggert |
Animation Director | Martin L'Heureux |
Audio Director | Simon Charles Pressey |
Lead Producer | Onurhan Karaagacli |
Design Producer | Fatih Özbayram |
Lead Programmer | Dario Luis Sancho Pradel |
Lead 3D Artist | Tom Deerberg |
Principal 3D Artist | Finn Meinert Matthiesen |
Lead Level Designer | Hussein Dari |
Lead Character Artist | Abdenour Bachir |
Principal Animator | Andrew Dorr |
Principal Audio Designer | Christian Schilling-Muyshondt |
Audio and Music | Simon Charles Pressey, Christian Schilling-Muyshondt, Jonas Obermüller, Marius Popczyk, Augie Restivo |
Dialogues | Tim Partlett |
Music Composer | Borislav Slavov, Péter Antovszki |
Audio Project Manager | Lisa-Marie Kretschmer |
Project Management | Johannes Stamm, Falko Melz, Daniel Olaya Ortiz |
Level Design | Hussein Dari, Matthias Otto, Turgut Özbayram, Jos van Laar, Mikhail Kadikov, Reece Lawrence |
Environment Art | Tom Deerberg, Björn Wimar, Maximilian Keilich, Sebastian Schulz, Philipp Schmidt |
Background Art and Vistas | Finn Meinert Matthiesen, Armin Chaudhry |
Lighting Art | Damian Dawid Stempniewski, Christopher Campbell |
Cinematic Design | Tim Stieber, Viktor Ikkes |
3D Art and Props | Ron Frölich, Matthias Wagner |
Character Art | Abdenour Bachir, Hugo Guerra, Dmitry Gait, Chris Goodswen |
Gameplay Design | Niklas Walenski, Andreas Liebeskind, Kai Liebenthal, Fatih Özbayram |
Gameplay Programmers | Dario Luis Sancho Pradel, Sébastien Laurent, Niels Stoelinga, Pascal Kroß |
Animation | Martin L'Heureux, Andrew Dorr, Robert Dyke, Stefan Reimer |
Animation Programming | Ali Helmy |
Tech Art | Jeffrey Khou, Martin Palko |
UI & UX | Riho Kroll |
UI Development | Kerem Gülensoy, Karsten Klewer |
Concept Art | João Silva, Ivan Tantsiura |
AI Programmer | Luciano Morpurgo |
VFX | Daniel Feresteanu |
QA Lead | Christian Laubscher |
Additional QA Lead | Elena Knödler |
QA Team | Baptiste Agati, Sven-Michael Gerhard, Michael Gerhard, Daniel Raine, Marcel Schindler |
Platform Team | Benito Gangoso Rodriguez, Richard Li, Luxiang Lin, Pawel Daniel Czubinski |
Managing Directors |
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CEO & President | Cevat Yerli |
Managing Directors | Avni Yerli, Faruk Yerli |
Development Team — Programming |
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Technical Director | Rok Erjavec |
Lead Programmer | Dario Luis Sancho Pradel |
Principal Programmer | Benito Gangoso Rodriguez |
Senior Gameplay Programmer | Sébastien Laurent |
Gameplay Programmer | Niels Stoelinga |
Junior Gameplay Programmer | Pascal Kroß |
Animation Programmer | Ali Helmy |
Senior AI Programmer | Luciano Morpurgo |
Senior Server Programmer | Richard Li |
Server Programmer | Luxiang Lin |
Network Programmer | Pawel Daniel Czubinski |
Senior Build Engineer | Oliver Landrock |
Development Team — Additional Programming |
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Senior Build Engineer | Nikolai Boronin |
Senior Systems Programmer | Andriy Pivnenko |
Development Team — Art |
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Art Director | Pascal Eggert |
Lead Character Artist | Abdenour Bachir |
Character Artist | Alvaro Cañizares |
Junior Character Artist | Hugo Guerra |
3D Artists | Dmitry Gait, Matthias Wagner |
Lead 3D Artist | Tom Deerberg |
Principal 3D Artist | Finn Meinert Matthiesen |
Senior 3D Artists | Armin Chaudhry, Ron Frohlich |
Junior Environment Artists | Björn Wimar, Maximilian Keilich, Sebastian Schulz |
Intern Environment Artist | Philipp Schmidt |
Lighting Artist | Damian Dawid Stempniewski |
Senior Lighting Artist | Christopher Campbell |
VFX Artist | Daniel Feresteanu |
Concept Artist | Ivan Tantsiura |
Junior Concept Artist | João Silva |
Technical Artist | Martin Palko |
Development Team — Additional Art |
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3D Artists | Sina Els, Patrick Gladys |
Senior 3D Artist | Robert Stephens |
Senior Character Artist | Chris Goodswen |
Development Team — Game Design |
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Game Designer | Niklas Walenski |
Senior Game Designer | Andreas Liebeskind |
Junior Game Designer | Kai Liebenthal |
Development Team — Additional Game Design |
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Producer | Fatih Özbayram |
Lead Game Designer | Patrick Jon Esteves |
Game Designer | Julius Carter |
QA Tester | Baptiste Agati |
Development Team — Level Design |
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Lead Level Designer | Hussein Dari |
Senior Level Designers | Matthias Otto, Turgut Özbayram |
Level Designers | Jos van Laar, Mikhail Kadikov, Reece Lawrence |
Senior Cinematic Designer | Tim Stieber |
Cinematic Artist | Viktor Ikkes |
Development Team — UI Team |
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Senior UI Designer | Karsten Klewer |
Visual Designer | Riho Kroll |
Senior UI Programmer | Jan Neugebauer |
Senior Interaction Developer | Kerem Gülensoy |
Development Team — Additional UI |
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UX Designer | Falk Sonnabend |
Senior UI Programmer | Boris Weber |
Development Team — Animation & Tech Art |
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Animation Director | Martin L'Heureux |
Principal Animator | Andrew Dorr |
Animator | Robert Dyke |
Junior Animator | Stefan Reimer |
Senior Technical Artist | Eric Werner |
Technical Artists | Jeffrey Khou, Martin Palko |
Development Team — Additional Animation & Tech Art |
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Senior Animator | Catalin Ion |
Technical Artist | Matthias Dauer |
Development Team — Production |
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Executive Producer | Elijah Freeman |
Producers | Onurhan Karaagacli, Fatih Özbayram |
Project Managers | Johannes Stamm, Falko Melz |
Senior Art Manager | Daniel Olaya Ortiz |
Development Team — Additional Production |
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Senior Project Manager | Dominik Butnaru |
Development Team — Quality Assurance |
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Director of QA | Markus Rafflenbeul |
QA Manager | Nicolai Föller |
QA Lead Tester | Christian Laubscher |
Senior Tester | Steffen Halbig |
QA Testers | Baptiste Agati, Christian Henssler, Sven-Michael Gerhard, Yuriy Dutchak, Bruno-Christian Belibou, Marcel Schindler, Lukas Mildner |
Senior QA Tester | Daniel Raine |
QA Intern | Resul Kasaci |
Development Team — Additional QA |
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QA Lead Tester | Elena Knödler |
Supportive Teams — Audio |
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Director of Audio | Simon Charles Pressey |
Audio Director | Florian Füsslin |
Principal Audio Designer | Christian Schilling-Muyshondt |
Audio Designers | Augie Restivo, Marius Popczyk |
Junior Sound Designer | Jonas Obermüller |
Senior Narrative Designer | Tim Partlett |
Project Manager for Audio | Lisa-Marie Kretschmer |
Supportive Teams — Additional Audio |
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Music Composers | Borislav Slavov, Péter Antovszki |
Audio Intern | Kevin Ebeling |
Instructor Voice | Elena Saurel |
Senior Audio Designer | Jon Newman |
Cinematic Animator | Young-Ho Shin |
Supportive Teams — CryENGINE |
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Senior Physics Programmer | Benjamin J. Block |
Senior Engine Programmer | Holger Durach |
Senior Rendering Engineers | Niels Fröhling, Theodor Mader |
Engine Programmers | Marco Hopp, Gabriel Rodriguez-Hernandez |
R&D Senior Physics Engineer | Anton Knyazyev |
Senior Systems Programmer | Nico J. Moss |
Lead Rendering Engineer | Nicolas Schulz |
Senior Graphics Engineer | Dmitry Tishkov |
Animation Programmer | Paweł Wojtasik |
Lead Audio Engineer | Thomas Wollenzin |
Supportive Teams — Business Development |
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Director of Business Development - Games | Shahzad Khan |
Supportive Teams — Marketing / PR |
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Director of Marketing | David Kim |
Head of PR | Jens Schäfer |
PR Manager | Jennifer Willis |
Senior Event Manager | Sarah Gehrig |
Brand Manager | SoHyun Bonnie Lim |
Senior Editor | Peter Webber |
Community Manager | Bastian Thun |
Marketing Coordinator | Madlen Frey |
Supportive Teams — Additional Marketing / PR |
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Editors | Craig Rennie, Nicolette Kyle Stewart |
Visual Designer | Ran Hu |
Junior PR Manager | Hannes Knobloch |
Supportive Teams — Creative Services |
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Head of Creative Services | Chris North |
Asset Production Manager | Richard Miller |
Lead Digital Video Artist | Philip Roberts |
Cinematic Artists | Joe Garth, Viktor Ikkes, Felix Pedulla |
Junior Video Editor | Joseph Jensen |
Cinematic Animator | Young-Ho Shin |
3D Artist | Joel Westman |
Supportive Teams — IT Department |
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IT Manager | Sade Durmaz |
Junior IT Administrator | Andac Barut |
Intern IT | Kubilay Cinar |
Senior IT Administrators | Engin Bicer, Mehmet Yerli |
IT Administrators | Kevin Guenderoth, Andre Lorenz |
System & Storage Administrator | Christian Kneisch |
Junior System Administrator | Marcel Lichner |
Supportive Teams — Network Operations |
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Head of Netops | Marcos Cherem |
Senior Data Architect | Vyacheslav Gritsenko |
Senior System Architect | Michael Hempel |
Junior System Architect | Marc Koebrich |
Online Operations Project Manager | Despoina Rizou |
Deployment Manager | Sven Lorenz |
Lead System Administrator | Dmitriy Korzhevin |
Senior System Administrator | Mykola Ulianytskyi |
Systems Administrators | Evgeniy Evtushenko, Yaroslav Sidoruk |
Junior System Administrators | Andrey Golovchenko, Konstantin Kushlianskiy, Evgeniy Demchenko |
Supportive Teams — Internal Translations |
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Brand Manager | SoHyun Bonnie Lim |
Executive Assistant | Sophia Suh |
Community Manager | Angela De Castro |
Software Engineer | Luis Manuel Lairet Montero |
QA Tester | Baptiste Agati |
Senior Gameplay Programmer | Sébastien Laurent |
Senior Art Manager | Daniel Olaya Ortiz |
Lead Programmer | Dario Luis Sancho Pradel |
Project Manager | Johannes Stamm |
Game Designer | Niklas Walenski |
Senior Game Designer | Andreas Liebeskind |
Supportive Teams — Oculus Studios |
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Oculus Studios | Andrew M. Welch, David Yee, Jason Rubin, Michael Doran, Ruth Bram, Ryan Rutherford, Steven K. Arnold, Tamara Sciamanna |
Supportive Teams — Oculus Developer Relations Engineering |
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Oculus Developer Relations Engineering | Eric Cosky, John Bartkiw, Matthew Conte, Matthew Franklin, Tom Heath |
Supportive Teams — Oculus Publishing |
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Oculus Publishing | Aaron Davies, Andres Hernandez, Andy Borrell, Anna Sweet, Callum J. Underwood, Christopher Jurney, Chris Pruett, Homin Lee, John Bartkiw, Jason Holtman, Kenji Iguchi, Ross O'Dwyer, Scott Bassett, Simon Green, Tom Heath, Yoshihito Kondoh |
Supportive Teams — VMC QA |
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VMC QA | Andrew Cartmill, Axel Mendoza Ramirez, David Kilgour, David Kilpatrick, Dejan Zahirovic, Edward James Berryman, Jai Jagat, Joel Lapointe, Justin Totino, Kamil Miklaszewski, Matthew Isene, Oksana Khromenkova, Tanya Pleau |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Robinson: The Journey, a group of 150 people
- Ryse: Son of Rome - Legendary Edition, a group of 97 people
- Ryse: Son of Rome, a group of 92 people
- Hunt: Showdown, a group of 90 people
- Crysis 3, a group of 81 people
[ Upgrade to MobyPro to view more! ]
Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- John Bartkiw on 88 other games
- Michael Doran on 74 other games
- David Yee on 69 other games
- Jason Rubin on 63 other games
- Steven K. Arnold on 53 other games
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Credits contributed by Rik Hideto.