🤔 What game had the working title "Quiver"? (answer)

The Climb

Moby ID: 82694

[ Quest add ] [ Windows ]

Windows credits (2016)

202 people with 297 credits.

The Climb

Executive Producer Elijah Freeman
Technical Director Rok Erjavec
Art Director Pascal Eggert
Animation Director Martin L'Heureux
Audio Director Simon Charles Pressey
Lead Producer Onurhan Karaagacli
Design Producer Fatih Özbayram
Lead Programmer Dario Luis Sancho Pradel
Lead 3D Artist Tom Deerberg
Principal 3D Artist Finn Meinert Matthiesen
Lead Level Designer Hussein Dari
Lead Character Artist Abdenour Bachir
Principal Animator Andrew Dorr
Principal Audio Designer Christian Schilling-Muyshondt
Audio and Music Simon Charles Pressey, Christian Schilling-Muyshondt, Jonas Obermüller, Marius Popczyk, Augie Restivo
Dialogues Tim Partlett
Music Composer Borislav Slavov, Péter Antovszki
Audio Project Manager Lisa-Marie Kretschmer
Project Management Johannes Stamm, Falko Melz, Daniel Olaya Ortiz
Level Design Hussein Dari, Matthias Otto, Turgut Özbayram, Jos van Laar, Mikhail Kadikov, Reece Lawrence
Environment Art Tom Deerberg, Björn Wimar, Maximilian Keilich, Sebastian Schulz, Philipp Schmidt
Background Art and Vistas Finn Meinert Matthiesen, Armin Chaudhry
Lighting Art Damian Dawid Stempniewski, Christopher Campbell
Cinematic Design Tim Stieber, Viktor Ikkes
3D Art and Props Ron Frölich, Matthias Wagner
Character Art Abdenour Bachir, Hugo Guerra, Dmitry Gait, Chris Goodswen
Gameplay Design Niklas Walenski, Andreas Liebeskind, Kai Liebenthal, Fatih Özbayram
Gameplay Programmers Dario Luis Sancho Pradel, Sébastien Laurent, Niels Stoelinga, Pascal Kroß
Animation Martin L'Heureux, Andrew Dorr, Robert Dyke, Stefan Reimer
Animation Programming Ali Helmy
Tech Art Jeffrey Khou, Martin Palko
UI & UX Riho Kroll
UI Development Kerem Gülensoy, Karsten Klewer
Concept Art João Silva, Ivan Tantsiura
AI Programmer Luciano Morpurgo
VFX Daniel Feresteanu
QA Lead Christian Laubscher
Additional QA Lead Elena Knödler
QA Team Baptiste Agati, Sven-Michael Gerhard, Michael Gerhard, Daniel Raine, Marcel Schindler
Platform Team Benito Gangoso Rodriguez, Richard Li, Luxiang Lin, Pawel Daniel Czubinski

Managing Directors

CEO & President Cevat Yerli
Managing Directors Avni Yerli, Faruk Yerli

Development Team — Programming

Technical Director Rok Erjavec
Lead Programmer Dario Luis Sancho Pradel
Principal Programmer Benito Gangoso Rodriguez
Senior Gameplay Programmer Sébastien Laurent
Gameplay Programmer Niels Stoelinga
Junior Gameplay Programmer Pascal Kroß
Animation Programmer Ali Helmy
Senior AI Programmer Luciano Morpurgo
Senior Server Programmer Richard Li
Server Programmer Luxiang Lin
Network Programmer Pawel Daniel Czubinski
Senior Build Engineer Oliver Landrock

Development Team — Additional Programming

Senior Build Engineer Nikolai Boronin
Senior Systems Programmer Andriy Pivnenko

Development Team — Art

Art Director Pascal Eggert
Lead Character Artist Abdenour Bachir
Character Artist Alvaro Cañizares
Junior Character Artist Hugo Guerra
3D Artists Dmitry Gait, Matthias Wagner
Lead 3D Artist Tom Deerberg
Principal 3D Artist Finn Meinert Matthiesen
Senior 3D Artists Armin Chaudhry, Ron Frohlich
Junior Environment Artists Björn Wimar, Maximilian Keilich, Sebastian Schulz
Intern Environment Artist Philipp Schmidt
Lighting Artist Damian Dawid Stempniewski
Senior Lighting Artist Christopher Campbell
VFX Artist Daniel Feresteanu
Concept Artist Ivan Tantsiura
Junior Concept Artist João Silva
Technical Artist Martin Palko

Development Team — Additional Art

3D Artists Sina Els, Patrick Gladys
Senior 3D Artist Robert Stephens
Senior Character Artist Chris Goodswen

Development Team — Game Design

Game Designer Niklas Walenski
Senior Game Designer Andreas Liebeskind
Junior Game Designer Kai Liebenthal

Development Team — Additional Game Design

Producer Fatih Özbayram
Lead Game Designer Patrick Jon Esteves
Game Designer Julius Carter
QA Tester Baptiste Agati

Development Team — Level Design

Lead Level Designer Hussein Dari
Senior Level Designers Matthias Otto, Turgut Özbayram
Level Designers Jos van Laar, Mikhail Kadikov, Reece Lawrence
Senior Cinematic Designer Tim Stieber
Cinematic Artist Viktor Ikkes

Development Team — UI Team

Senior UI Designer Karsten Klewer
Visual Designer Riho Kroll
Senior UI Programmer Jan Neugebauer
Senior Interaction Developer Kerem Gülensoy

Development Team — Additional UI

UX Designer Falk Sonnabend
Senior UI Programmer Boris Weber

Development Team — Animation & Tech Art

Animation Director Martin L'Heureux
Principal Animator Andrew Dorr
Animator Robert Dyke
Junior Animator Stefan Reimer
Senior Technical Artist Eric Werner
Technical Artists Jeffrey Khou, Martin Palko

Development Team — Additional Animation & Tech Art

Senior Animator Catalin Ion
Technical Artist Matthias Dauer

Development Team — Production

Executive Producer Elijah Freeman
Producers Onurhan Karaagacli, Fatih Özbayram
Project Managers Johannes Stamm, Falko Melz
Senior Art Manager Daniel Olaya Ortiz

Development Team — Additional Production

Senior Project Manager Dominik Butnaru

Development Team — Quality Assurance

Director of QA Markus Rafflenbeul
QA Manager Nicolai Föller
QA Lead Tester Christian Laubscher
Senior Tester Steffen Halbig
QA Testers Baptiste Agati, Christian Henssler, Sven-Michael Gerhard, Yuriy Dutchak, Bruno-Christian Belibou, Marcel Schindler, Lukas Mildner
Senior QA Tester Daniel Raine
QA Intern Resul Kasaci

Development Team — Additional QA

QA Lead Tester Elena Knödler

Supportive Teams — Audio

Director of Audio Simon Charles Pressey
Audio Director Florian Füsslin
Principal Audio Designer Christian Schilling-Muyshondt
Audio Designers Augie Restivo, Marius Popczyk
Junior Sound Designer Jonas Obermüller
Senior Narrative Designer Tim Partlett
Project Manager for Audio Lisa-Marie Kretschmer

Supportive Teams — Additional Audio

Music Composers Borislav Slavov, Péter Antovszki
Audio Intern Kevin Ebeling
Instructor Voice Elena Saurel
Senior Audio Designer Jon Newman
Cinematic Animator Young-Ho Shin

Supportive Teams — CryENGINE

Senior Physics Programmer Benjamin J. Block
Senior Engine Programmer Holger Durach
Senior Rendering Engineers Niels Fröhling, Theodor Mader
Engine Programmers Marco Hopp, Gabriel Rodriguez-Hernandez
R&D Senior Physics Engineer Anton Knyazyev
Senior Systems Programmer Nico J. Moss
Lead Rendering Engineer Nicolas Schulz
Senior Graphics Engineer Dmitry Tishkov
Animation Programmer Paweł Wojtasik
Lead Audio Engineer Thomas Wollenzin

Supportive Teams — Business Development

Director of Business Development - Games Shahzad Khan

Supportive Teams — Marketing / PR

Director of Marketing David Kim
Head of PR Jens Schäfer
PR Manager Jennifer Willis
Senior Event Manager Sarah Gehrig
Brand Manager SoHyun Bonnie Lim
Senior Editor Peter Webber
Community Manager Bastian Thun
Marketing Coordinator Madlen Frey

Supportive Teams — Additional Marketing / PR

Editors Craig Rennie, Nicolette Kyle Stewart
Visual Designer Ran Hu
Junior PR Manager Hannes Knobloch

Supportive Teams — Creative Services

Head of Creative Services Chris North
Asset Production Manager Richard Miller
Lead Digital Video Artist Philip Roberts
Cinematic Artists Joe Garth, Viktor Ikkes, Felix Pedulla
Junior Video Editor Joseph Jensen
Cinematic Animator Young-Ho Shin
3D Artist Joel Westman

Supportive Teams — IT Department

IT Manager Sade Durmaz
Junior IT Administrator Andac Barut
Intern IT Kubilay Cinar
Senior IT Administrators Engin Bicer, Mehmet Yerli
IT Administrators Kevin Guenderoth, Andre Lorenz
System & Storage Administrator Christian Kneisch
Junior System Administrator Marcel Lichner

Supportive Teams — Network Operations

Head of Netops Marcos Cherem
Senior Data Architect Vyacheslav Gritsenko
Senior System Architect Michael Hempel
Junior System Architect Marc Koebrich
Online Operations Project Manager Despoina Rizou
Deployment Manager Sven Lorenz
Lead System Administrator Dmitriy Korzhevin
Senior System Administrator Mykola Ulianytskyi
Systems Administrators Evgeniy Evtushenko, Yaroslav Sidoruk
Junior System Administrators Andrey Golovchenko, Konstantin Kushlianskiy, Evgeniy Demchenko

Supportive Teams — Internal Translations

Brand Manager SoHyun Bonnie Lim
Executive Assistant Sophia Suh
Community Manager Angela De Castro
Software Engineer Luis Manuel Lairet Montero
QA Tester Baptiste Agati
Senior Gameplay Programmer Sébastien Laurent
Senior Art Manager Daniel Olaya Ortiz
Lead Programmer Dario Luis Sancho Pradel
Project Manager Johannes Stamm
Game Designer Niklas Walenski
Senior Game Designer Andreas Liebeskind

Supportive Teams — Oculus Studios

Oculus Studios Andrew M. Welch, David Yee, Jason Rubin, Michael Doran, Ruth Bram, Ryan Rutherford, Steven K. Arnold, Tamara Sciamanna

Supportive Teams — Oculus Developer Relations Engineering

Oculus Developer Relations Engineering Eric Cosky, John Bartkiw, Matthew Conte, Matthew Franklin, Tom Heath

Supportive Teams — Oculus Publishing

Oculus Publishing Aaron Davies, Andres Hernandez, Andy Borrell, Anna Sweet, Callum J. Underwood, Christopher Jurney, Chris Pruett, Homin Lee, John Bartkiw, Jason Holtman, Kenji Iguchi, Ross O'Dwyer, Scott Bassett, Simon Green, Tom Heath, Yoshihito Kondoh

Supportive Teams — VMC QA

VMC QA Andrew Cartmill, Axel Mendoza Ramirez, David Kilgour, David Kilpatrick, Dejan Zahirovic, Edward James Berryman, Jai Jagat, Joel Lapointe, Justin Totino, Kamil Miklaszewski, Matthew Isene, Oksana Khromenkova, Tanya Pleau
Are we missing any credits? Contribute.

Collaborations

MobyPro Early Access

People credited on this game were also credited on:

[ Upgrade to MobyPro to view more! ]

Other Games

MobyPro Early Access

In addition to this game, these people were also credited on other games:

[ Upgrade to MobyPro to view more! ]


Credits contributed by Rik Hideto.