Luciano Morpurgo

Moby ID: 53247

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Luciano Morpurgo has been working for Ubi Soft Entertainment, as a software developer, since 1998. He has worked on Rayman GBC (1999, game engine + AI), Donald Duck Qu@ck Attack GBC (2000, game engine + AI), Rayman M/Arena PS2/PC (2001, AI), Tomb Raider Lara Croft: The Prophecy GBA (2002, AI), Tom Clancy's Rainbow Six: Athena Sword (Game programming, multiplayer). He's currently employeed in Crytek GmbH (Frankfurt, Germany) working on the next-gen title Crysis (AI programming).

Credited on 18 games

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Hunt: Showdown (2018, Windows) Development Team
Robinson: The Journey (2016, PlayStation 4) Senior AI Programmers
The Climb (2016, Windows) AI Programmer
Ryse: Son of Rome - Legendary Edition (2014, Windows) Cytek Frankfurt Developers
Ryse: Son of Rome (2013, Xbox One) Crytek Frankfurt Developers
Crysis 3 (2013, Windows) Frankfurt Developers
Crysis 2 (2011, Windows) Senior Game Programmers
Crysis: Warhead (2008, Windows) Crytek
Crysis (2007, Windows) AI Programmers
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, GameCube) Special Thanks
Tom Clancy's Rainbow Six 3: Athena Sword (2004, Windows) Programmer
Lara Croft: Tomb Raider - The Prophecy (2002, Game Boy Advance) AI Programming
Rayman Arena (2001, Windows) AI Developer (Battle)
Rayman (2001, Palm OS) First Software Development
Walt Disney's The Jungle Book: Mowgli's Wild Adventure (2000, Game Boy Color) Special Thanks
Disney's Donald Duck: Goin' Quackers (2000, Game Boy Color) Programming
Welcome into the Forest of Aurora !! (1988, Commodore 64) By
Dylan Dog: Le Notti della Luna Piena (1988, Commodore 64) Special Thanks for the cooperation in achieving the sound effects to

[ full credits ]

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