LEGO Worlds

aka: LEGO Worlds: Aiming Master Builder
Moby ID: 84887

[ All ] [ Nintendo Switch ] [ PlayStation 4 ] [ Windows ] [ Xbox One ]

Releases +

Windows

Mar 7, 2017 Release
Published by: Warner Bros. Interactive Entertainment Inc.
Developed by: Traveller's Tales (UK) Ltd.
Distributed by: Valve Corporation
Voice Production by: Side UK Ltd.
Countries: flag Worldwide
Comments: Steam release
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Windows Patches

2015-04-19

Update 5 Patch 2

Changelog:

  • Various Crash Fixes
  • Underwater AI should now path correctly
  • Altered draw distance settings for 3 highest options
    • This is to address a LOD banding issue that occurs on higher settings
  • Corrected text in world names to prevent debug text appearing
  • Water creatures no longer fall through the water when spawning in
  • Inverted zoom controls in export tool
2015-06-02

Black Screens Update

Changelog:

  • We have attempted to resolve what is an ongoing issue for users seeing a Black Screen upon launch. It has been pointed out that the issue lied in us adding a special character in our Folder structure. As a result, we have had to change the layout of our folder structure to remove this character.
2015-06-04

Fixes Update now live

Changelog:

  • Additional Fix for launching the game with locale set to Japan
  • Fix for launching the game with Oculus HMD connected
  • Fix for launching with corrupted/badly edited pcconfig.txt file
  • Fix for the black screen issues / Window minimizing issues being encountered
2015-06-18

Changelog:

  • We have released a minor update today that is purely background work to help with future updates.
2015-07-08

Update 1

Changelog:

Major Fixes

  • Resolved an issue where certain PC account types could not launch the game.
  • Crash fixes for 32bit OS.
  • Fixed a rare crash instance when pressing the windows key.
  • Fix for “Save slot” selection issue encountered by certain users.
  • Fix for game hangs caused by terrain editing tools.
  • Fixed a crash in the terrain copying tool.
  • Resolved an issue with DX11 performance.
  • Resolved an issue where Alt-Tabbing out of the game caused the camera controls to break.
  • Resolved an issue where calling up the Steam Overlay would break camera controls.
  • Resolved graphical issues caused by resolution changes.
  • Fix to prevent and deal with corrupt world data that was manifesting as “black towers”.

New Features

  • Resolved an issue where certain PC account types could not launch the game.
  • Crash fixes for 32bit OS.
  • Fixed a rare crash instance when pressing the windows key.
  • Fix for “Save slot” selection issue encountered by certain users.
  • Fix for game hangs caused by terrain editing tools.
  • Fixed a crash in the terrain copying tool.
  • Resolved an issue with DX11 performance.
  • Resolved an issue where Alt-Tabbing out of the game caused the camera controls to break.
  • Resolved an issue where calling up the Steam Overlay would break camera controls.
  • Resolved graphical issues caused by resolution changes.
  • Fix to prevent and deal with corrupt world data that was manifesting as “black towers”.

New Content

  • Biomes.
  • Items.
  • Characters.
  • Creatures.
  • Vehicles.
  • Props.

Minor Fixes

  • Camera no longer collides with props – only landscape will ‘correct’ the camera.
  • Fixed an issue where users could get stuck opening chests as certain character types.
  • Resolved certain cases where the GUI roller would stay rolled out when moving.
  • Fixed the vertical alignment of certain font characters.
  • New biome discoveries are now called out by name.
  • Mole Machine vehicles no longer behave erratically on water.
  • Fixed various instances of text fields not locking out keyboard commands correctly.
  • Fixed certain control information text not displaying in the info box.
  • Fixed an issue whereby the certain flying creatures would behave unusually if certain button sequences were pressed.
  • Fixed a problem with one of the camel idle animations.
  • Fixed a problem with GUI icons caused by sudden removal of controllers.
  • Fixed a camera issue caused by skydiving in certain contexts.
  • Tweaks to terrain editing tools to make them work better in certain contexts.
  • Studs & hearts are now permanently displayed during gameplay, in a better position.
  • Tooltips are now appear more responsively as you pass the pointer over icons.
  • Improved scrolling in GUI grids.
2015-08-24

Update 2

Changelog:

New Features/Content

  • Underwater – Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesn’t need to breathe) underwater…
  • Building Challenge Models! The selected models of the free build challenge will now be in the game as a part of the games base content! A full review of the challenge can be seen here: http://steamcommunity.com/app/332310/discussions/0/535150948593217991/
  • Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch. We would highly suggest people give this a try (make a backup of your save data if you want the ability to revert!)
  • Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.
  • The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!
  • Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.
  • LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!
  • Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.
  • GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.
  • Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.
  • Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.
  • Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio! We’ve also updated the interactions and functionality of a few items. Hopefully you can SEE the improvement…
  • Added Language support – we have now included support for the following languages:
    • Italian
    • Japanese
    • Polish
    • Brazilian Portuguese
    • Dutch
    • Chinese
    • Mexican Spanish

Bug Fixes

  • Various crash fixes (including the most commonly reported)
  • Resolved an issue where placing lava was causing FPS drops
  • Resolved a physics issue that was causing certain creatures to be launched into the sky
  • Resolved an issue where certain post-process lighting effects would stop working over time
  • Corrected text in certain control scheme information boxes
  • Resolved an issue that was causing steam screenshot feature to take 2 screenshots instead of just 1
  • Resolved a graphical issue caused by returning to the front end with certain characters active
  • Fixed certain creatures missing skydive animations
  • Resolved an issue that was causing the base of characters feet to appear to be filled when in certain contexts
  • Resolved an issue with flying vehicles clipping into terrain when attempting to land
  • Undo/Redo functionality within the paint tool should now be working correctly
  • Stopped an exploit that allowed players to break the maximum place able water container size
  • Werewolf’s ground slam now has audio attributed
  • Resolved an issue where props would reappear after being deleted and reloading the world
  • Resolved various issues related to the physics of small parts
  • Changes made to the maximum allowable number of spawned vehicles, as well as how the game handles this limit
  • The tree of the creator house now correctly has parts when broken
  • Resolved an issue where creatures spawning in caves would ping to the surface
  • Stopped the Werewolf’s superjump ability from being activated when interacting with props
  • Various GUI interaction improvements (Changes largely deal with accuracy of detection)
  • Fixed an issue where characters would get stuck in a specific facial expression
  • All creatures should now spawn parts when destroyed
  • Fixed an issue that allowed planes to spawn in caves
  • Various missing audio files added (Specific character contexts where missing their associated audio)
  • Elephant should no longer flicker
  • Resolved an issue causing certain bricks to be rendered invisible
  • Resolved an issue where resetting to skydive whilst in the werewolf’s superjump context would cause the player to lose control of the active character
2015-09-07

Minor Bug Fix Patch

Changelog:

Bug Fixes

  • Multiple Crash fixes
  • Fix for right click functionality being disabled on Shift-tab
  • Resolved an issue where biome specific SFX would persist back to the front end
  • Resolved customiser grid scrolling issue
  • Various translation corrections / updates
  • Fix for certain language characters not saving out correctly in player input fields
  • Resolved an issue where players could place props inside one another
  • Adjustments to the game’s estimation of safe terrain
    • Should resolve issues where players could travel long distances via water, die before hitting new ground and go back to the last island they stood on
2015-10-30

v0.40 - Update 3

Changelog:

New Features/Content

  • Quest System Improvements - Several Characters now also have quests AFTER they’re unlocked. This will allow us to author more interesting quests down the line and even allow for us to create random events that occur within the worlds. Perhaps you’ll find some spooky goings-on?
  • Updated Skybox - A huge overhaul to the skybox system shows off much improved visuals during both day and night and sees a vast improvement to the natural lighting. From the warm glow of sunrise, through to the twinkling starry nights, your world looks drastically more alive. And fear not, the improved lighting is actually more efficient than the previous setup, so performance won’t suffer because of it.
  • Vehicle Camera Fixes- We’ve improved the vehicle physics and sharpened up the camera while you’re in vehicles. The controls still remain the same for now – with options to come a little later – but these changes mean the vehicles now handle more like you’d expect when using WASD.
  • Fixtures and Fittings - Does your house have a noticeable breeze/blizzard/volcanic burn running through it? Not sure we can do much about the last one without some industrial air conditioning, but for the rest there is now a selection of working doors and windows in the Brick Building tool! Time to renovate your existing models and make some new ones too! We’ll add more to future updates, and we certainly haven’t forgotten about other bricks, which will come in the future too.
  • More Varied Item Discoveries - Tied in to the quest system, some item discoveries now make more sense. For example, we recently unearthed the shocking revelation that apples are actually found on trees rather than in chests as previously thought, so you’ll have to find a suitable tree and give it a whack. There are a number of other examples, but we’re not telling you all of them, that’s your job to figure out.
  • Brick Build Blueprints - As well as finding cool items in big chests, you’ll now also have a chance of finding a blueprint for some super cool brick builds. When found, they’ll be added to your brick builds grid in the menu allowing you to place it whenever you want.
  • Picture Album - Remember those pictures you took with the camera? Now you don’t need to go foraging for them on your computer, you can view and delete them on the front end.
  • Items Backpack - We’re adding a very simple but much quicker way to get to your items. Like many of you, we feel it’s important for gameplay that we don’t keep them embedded in the menus any longer, especially now they’re becoming more fun and useful.
  • Minimap Update - We’ve added a nice little feature to the minimap. If you click on it (mouse & keyboard only for now), you will be given a 3D overview of the areas in the world you’ve visited, similar to the preview when you choose your world on the front end. It’s great for tracking progress and finding your bearings!
  • Content - There are several new characters (which are SPOOKILY relevant to the time of year), vehicles and props available to discover and unlock too. Make sure to consult with other players to see where they can be found – some of them are really quite rare!

Major Bug Fixes

  • Various Stability/Crash Fixes
  • Updated localised strings
  • Fixed rare Occurrence where player was able to tag away from the playable character
  • Fixed an issue with coastline generation
  • Fixed a render issue with certain brick types on low/medium graphical settings
  • Fixed Alt+Tabbing causing loss of camera controls
  • Fixed to slope matching not functioning correctly with terrain tools in certain cases
  • Fixed WASD keys still registering inputs when game is running in windowed mode and not focused
  • Fixed corruption of water terrain on front-end world preview on certain machines
  • Fixed camera not following or rotating correctly with chase mode enabled
  • Fixed some cases where 2-core CPU's stall when using certain terrain tools
    • We're aware of the issue that is causing this and will continue to address this in future patches.

Minor Fixes/Tweaks

  • Mouse wheel zoom is now more granular
  • Resolved an issue where player could place props above ground, resulting in floating props
  • Resolved a problem where manual deletion of single bricks wasn't registering in 100% of cases
  • Fixes to various Gingerbread man animations
  • Drowning no longer makes you immune to drowning
  • Resolved an issue with camera not returning to player focus when completing a quest
  • Death Debris added to various creatures
  • Corrected a problem with the mini-map that caused caves not to appear
  • Underwater VFX should no longer appear on-land
  • Player heart colour will no longer quickly flash between blue/red when at water surface level
  • Fixed rare issue where prop debris would float upwards if there was a water volume above it's location
  • In-game Save & Exit option now returns you to the main menu rather than to the title screen
  • Fixed a problem with looping Bicycle audio dropping out at odd intervals
  • Undo option in Brick-by-Brick menu now has audio underwater
  • Fixed duplication of items in certain animations
  • Selecting a prop that contains an inventory item then cancelling or exiting out of placement mode no longer leaves the prop floating in the air
  • Volume of certain ambient night themes has been adjusted
  • "Clear All Discoveries" should no longer ignore certain models
  • Texture update to the Elephant
  • Adjustments to cave generation algorithms
  • Undo/Redo should now function correctly when affecting edits made by the Smooth Terrain tool
2015-11-12

Update 3 Patch

Changelog:

Major Issues Resolved

  • Various crash fixes relating to Fixture & Fitting placement
  • Resolved various issues that were causing performance issues on low spec machines
  • Various missing translations added
  • Fixtures & Fittings now show correctly when converted to LXFML via the export tool
  • Vehicles that are spawned into the world via Drag & Drop are now fully functional
  • Resolved an issue where the helicopter wouldn't always animate
  • Resolved an issue with helicopter audio not playing

Minor Changes

  • Resolved a sizing issue with certain text
  • Spawn rate for certain vehicles has been modified
2016-01-22

v0.5.1 - Update 4

Changelog:

  • Performance improvements to terrain generation speeds
  • Fix for Saves being wiped when updating from specific game versions
  • Various crash fixes
  • Various camera fixes
  • Fixed a hang related to water placement
  • Resolved several ability button conflicts for character abilities
  • Fixed an issue that caused duplication of camera interface
  • Prompt text will no longer appear in screenshots
  • Resolved an issue where all colour options would pop when selecting a transparent brick colour
  • When in split-screen both players are able to make discoveries simultaneously
  • Resolved an issue where the customiser roll-out would close if a 2nd player entered a separate tool
  • Resolved an issue where player health would randomly reset when at water surface levels
  • Resolved a problem with raise/lower tool options for mouse and keyboard control schemes -Fixed a collision issue with Polar bears
  • Players are no longer catapulted into the air if driving into water from great heights
  • Drillex now operates smoothly when drilling upwards
  • Fixed a conflict in the customiser that caused hair to be removed when equipping capes
  • Resolved an issue that prevented placement of player exported models
  • Fixed a collision issue relating to certain player animations
  • Items that have targeting options can now be put away
  • Fixed various button overlaps when using controllers
  • Resolved an issue that prevented creature interactions when using certain control schemes
  • Fixed a bad interaction between bouncy props and interactable props
  • Moving a brick with the controller will no longer delete bricks located beneath the movement space
  • Players / NPC's can no longer mount creatures at the same time
2016-01-26

Update 4 Patch

Changelog:

  • Resolved an issue causing Chinese text to display as Japanese
  • Resolved an issue relating to menu interaction when using BxB mode with Mouse and Keyboard
  • Resolved a problem that caused transparent bricks to not render correctly
2016-03-30

v0.6.0 - Update 5

Changelog:

Interface

  • Firstly, we lost the ‘roller’ – we’re not sure where, maybe under a rug somewhere – but it had got out of hand and had to go. The original theory with this system was to give you access to all the functions with a minimal number of inputs, but in practice as we added more functionality it just meant more visual noise, with too much to take in at once, so we took a hammer to it.
  • A big part of the simplification process was to move all the settings into a proper Pause menu. This means we can work separately on the settings & config screens, but for now these are still traditional text menus.
  • The other main ingredient is the Backpack – everything is now in one place: all the creative tools, and all of your game items. It means that on mouse you’re only a couple of clicks away from whatever you need, and on controller you don’t need to constantly swap modes.
  • When you get into a tool, you can use Y to bring up a tabbed grid of everything corresponding to that tool. This is especially important in Brick Building for finding that one special piece. Please note that the ‘recent bricks’ bar has gone missing – this is a temporary convenience for us, and the intention is to have a Favourites tab instead.
  • For mouse & keyboard users, for now we’ve locked the grids into position as they have been before, but we intend to support moving and scaling them however you like.
  • The info text in the bottom right of the screen is now a bit more useful and a lot less intrusive. There’s certainly more to be done with this, but if you know what you’re doing or don’t like it, you can turn it off by changing Help Text to Off in the Settings pause menu.
  • We now support PS4 controllers. It’ll show up as a generic controller in the help text, but works exactly like a 360 pad, with the touch pad acting as the BACK button.
  • Speaking of the BACK button, you can now tap it to open the 3D minimap.
  • It will soon be possible to switch characters properly using the Customiser, but there are still a few technical hurdles to clear, so unfortunately for now you’ll still have to use the Models Tool Characters menu to switch. You can still spawn characters into the world via the Characters tab in the Models Tool by dragging them out with the mouse.
  • We’re still working on a config screen for the controls, and hope to share something about that soon.
  • So is it finished? Of course not, there’s loads still to do, but we hope you like where we’ve taken it - whatever your preferred flavour of input - and we welcome your thoughts because we know you’ll have some cool suggestions.

Optimizations

  • You know how the game was stalling a lot when generating new chunks of world and making the framerate pretty bad? Well, it seems the giant Project Badger programming hive mind has found a fix. Here comes the science part: it turns out that this was to do with multiple threads waiting for each other to access the same piece of data – the more threads, the worse this could be, which is why in some cases even your ninja PC may have been struggling while you were exploring new areas. Anyway, we hope you see the same improvements that we have.
  • Note that this doesn’t help speed up the generation of new chunks, so it may still be possible to catch up. Please rest assured that work to improve this is underway, and a priority for the hive mind – their brains were willingly extracted and merged with each other for this very purpose.
  • You may be able to work out that with a little more work on transitions and sensitivity, all of this should give us a solid base for a proper first-person camera. However, there are a lot of issues with the player character to address.

Cameras

  • When using the camera item, telescope or binoculars, you can now move around in the first-person view.
  • We’ve added a simple variation of the Tracking camera. It’s called Track & Zoom, and it’s essentially does the same thing but will zoom in if your character is obscured, so it’s more useful in tight spaces. So it’s really a combination of the console-style Chase camera that keeps you visible, and the Tracking camera that leaves the view up to you.

Improvements

  • Toby & the models crews have been improving many of the biomes – expect to see nicer brick builds, some new props, and some more landscape variation. No brand new biomes just yet, but we have a few in the pipeline. Maybe we’ll post about some of these ideas soon.
  • You should see a lot more activity in the worlds. NPCs will entertain themselves if they find something to drive or ride. Some NPCs may also want to get cozy by a nice fire, while others want nothing to do with it!
  • Check out those sunsets!
  • The head you set on your Custom character now dictates their animations and abilities!

Content

  • We made a point of not adding vast quantities of stuff this time, but there are still a few new discoveries for you to make. Why not try making some noise, choosing some special paint, or doing some off-roading? As usual, see what you can find and let everybody know!

Bug Fixes

  • Resolved major issues that were resulting in foreground thread stalls
  • Changes to various GUI icons aimed at improving readability
  • Resolved a problem that caused certain cells to not draw, causing gaps in landscape
  • Resolved screen tearing in windowed mode
  • Camera should now auto-zoom to fit LXFML being placed
  • Resolved a problem that was causing camera roll when moving along certain axes
  • Resolved issues that caused the camera to zoom into terrain during certain animations / behaviours
  • Tweaked the way vehicles in water spawn
  • Tweaked spawn rates of various vehicles / Props
  • Area lighting now applied to Character Customizer
  • NPC thought bubbles should no longer appear when using Tools
  • Added verification to Save + Quit Menu option
  • Handing over a quest item will no longer leave your character with a duplicate of that item
  • Vampire can now throw items
  • Fixed underwater depth fogging so it is more consistent
  • Improved Atmospherics dawn/dusk lighting and tweaked night sky
2016-04-05

v0.6.1 - Update 5 Patch

Changelog:

  • Fix for Biome Lookup Crash
  • Fix for crash whilst expanding minimap
  • Fixed Dynamic Splitscreen activation
  • Tweaks to Boat Handling / Phyiscs
  • Added Box Select to BxB
2016-06-13

Update 6

Changelog:

First Person Camera

Well, after huge demand, we have finally given the people what they wanted! A first person camera is now available under the pause options. You can also quickly cycle between camera modes by pressing ‘C’ on the keyboard, or by clicking in your left stick on your Xbox One or Dualshock 4 controllers. The camera will help those who want to explore the various depths of their Worlds caves, and offer added freedom with building too!

Grapple Gun

We’ve also added a nifty Grapple Gun! Zoom around your map in new ways as you zip from point to point with your handy grapple gun. One of our demo Worlds at E3 will actually be a Grapple Gun course, so hopefully we’ll get some fun footage of people trying it out!

New Vehicle Controls (Rotational Controls)

Another update that is hopefully well received, is a new controls setup for Vehicles. The current setup is what was referred to in our last Dev Diary (found here: http://steamcommunity.com/app/332310/discussions/0/350532536104894292/) as ‘Directional’. We’ve added a much simpler ‘Rotational’ controls setup, where movement is defined by a button press, rather than pointing in a direction. This means that on an Xbox controller for example; A is forwards and X is reverse.

Updated Biome Atmospherics & Large Scale Ambient Occlusion

Those of you that read our Dev Diaries will have seen these two aspects mentioned recently. We have added several key changes to some of the visuals within certain biomes, as well as some much needed lighting improvements. The full scope of these changes can be found here: http://steamcommunity.com/app/332310/discussions/0/357284767255140967/ Shiny!

Road Tiles

We’ve added a few of the official LEGO City Road tiles into the Brick Building tool! Set up your cities and towns road networks (and help solve the problem that is the British M6 whilst you’re at it for bonus points!)

We’ve also thrown in a couple of new quests as well for you to try out (as always though, these are for you to find!) and a couple of updates to our characters and creatures behaviours to make them feel a little more alive.

2016-06-15

Update 6 Patch

Changelog:

Major Fixes

  • Various Crash Fixes, including:
    • Fix for crash caused by spamming "Join Game" button on client machines
    • Fix for crash caused by becoming client-machine after being host-machine
    • Fix for crash caused by save & Quit option
  • Fixed cases where the client would fail to connect to the host-machine and hang on a loading / carrot screen
  • Fixed cases where either host/client could get locked out of controls if both Host + client used the same interactive prop at the same time.

Minor Fixes

  • Disabled discovery camera during Networked games
  • Resolved an issue that stopped client machines from rendering the export tool GUI
2016-06-16

Update 6 Patch 2

Changelog:

Major Fixes

  • Various crash fixes, including:
    • Fixed a crash caused by prop deletion on Save & Exit
    • Fixed crash that occurred when processing change history
    • Fixed crash caused by larger transfers of chunk data
    • Fixed customizer related crashes
  • Fixed control conflicts between rotational / directional schemes

Minor Fixes

  • Adjusted density of LXFML's that spawn chests in Woodland biome
  • Fixed an AI issue that caused NPC's to become passive
  • Fixed missing footstep audio on certain creatures
2016-07-27

Update 6 Patch 3

Major Fixes

  • Online Multiplayer now supports 3 clients to 1 host (4-Player)
  • Fixed a rare crash caused by client side requesting too many chunks at once
  • Fixed a crash related to raise/lower tools in networked games
  • Fixes to prevent bad data being saved in chunk files causing graphical issues
  • Fix for "Change Resolution" options not working / saving correctly

Minor Fixes

  • Fix for player marker colours being incorrect
  • Improvements to camera behavior when in vehicles
  • Improvements to camera collision with vehicles
  • NPC's should no longer attack the player when they're in menus
2016-08-24

Update 6 Patch 4

Changelog:

  • Added in missing Icons
  • Toned down the aggressive animals,
  • Fixed online issues that cause players to see a glowing floating carrot when attempting to join an online game (now dubbed 'The Carrot of Doom')
  • Improved atmospherics,
  • Improved Controller support
  • Multiple crash and stability fixes
2017-03-09

Performance Patch

  • We have released a performance patch to solve the Frame Rate issues found in DX11 builds. You should now see improved performance across the game.
2017-03-16

Changelog:

  • Improved Performance around Volcanic Biome
  • Improved Gold Brick receiving animation speeds
  • Improved Performance when painting with White Glow effects
  • Corrected missing Russian Localisation strings in Online
  • ONLINE: Improved Host performance on Galaxy Map
  • Resolved instance of players not being able to discover additional animals when a quest is active.
  • Improved Copy Tool Quest on Starter World 3
  • Resolved Client Save Data being overwritten after exiting Online Game.
  • Added F1XTRS Cheat Code
  • Resolved Multiple Crashes to Desktop
  • Resolved Terrain damaging ability to open Chests
  • Improved Chest Item Drop ratios (will be continually improved in next update as well).
  • Resolved Games hanging on 11% and 52% when loading Worlds.
  • Unlocked Bricks remain unlocked after travelling to new World.
  • Resolved Vehicle Tab being unusable after entering LEGO Building Instruction codes.
2017-03-17

Changelog:

  • The Crash that was introduced by yesterdays Patch (Completing quests that resulted in the player being awarded an LXFML or Item) has been resolved and is now live.
  • We have also updated a quest we discovered had an issue during test as well (Dino Tracker Protection Quest against the Coelophysis)
2017-05-05

v1.1

Changelog:

New Content/Features

  • SANDBOX MODE
    • We’ve added 'Sandbox Mode’! This is a fully creative building experience for LEGO Worlds: you’ll have all of the tools, objects and bricks unlocked from the start. Let your imagination run wild!
    • We’ve kept some of the rarest, harder to find creatures locked until they’re found in Adventure Mode.
    • This mode will also skip our tutorial worlds, so we recommend that beginner players try Adventure mode first in order to get to grips with the tools.
  • LEGO NEXO KNIGHTS AND LEGO CITY EMERGENCY CONTENT
    • Keep an eye out for new models in the Brick Build Showcase. These will be updated regularly and will not only be brick built models but will often include new characters, creatures, vehicles, props and items from the LEGO Nexo Knight and LEGO City Emergency themes, with other themes to follow. Don’t forget to add them to your collections!
  • UI ALTERATIONS
    • After a bit of a review, we have given the UI a few tweaks to help clean it up. That includes the Front Menu and the removal of a few prompts from in-game.

Bug Fixes

  • Fixed instances that result in loss of Save Data (All Formats)
  • Added Galaxy Map to Front Menu on Console to allow players with full galaxy maps to delete worlds.
  • Fixed ‘Cannot Create Save Data’ Issue
  • Added ability to delete worlds from the galaxy map without having to load into game1
  • Fixed multiple instances of Worlds freezing around 95-98% loading.
  • Added Support for Early Access Worlds in Sandbox Mode (See Guide on Steam)
  • Improved Spawn balance for rarer discoveries
  • Improved underground lighting
  • Brick Build copying fixes instances of Door and Windows not being copied
  • Improved Starter World Camera Cuts
  • Added additional fixtures to Build Tool
  • Corrected aiming on Mouse for projectiles firing
  • Corrected instances of Quest Spawn points appearing before Quest Giver is available
  • Co-Op: Fixed instance of Player 2 buying extra hearts and losing them after travelling to a new World
  • Fixed several instances of the Narrator VO Looping when first triggered
  • Fixed Lantern Lighting
  • Fixed instances of PUG-Z stealing a shed
  • Fixed Billionaire Achievement no longer requiring a single sitting (Will retroactively unlock) (All Formats)
  • Fixed instances of PS4 UGC filters preventing Player 2 from being able to drop-in
  • Improved Brick Build Showcase Connection times.
  • Re-introduced Brick Particle FX to Terraforming Vehicles and landscape destruction
  • Improved Galaxy Map interactions and World Creation menus.
  • Fixed Jewel Thief quest allowing Dragon Wizard to be unlocked much easier
  • RABBITS!
  • Fixed Multiple Crashes that occur in Online (Exiting Game, Reconnecting to Game, Loss of Network, Accepting Invite whilst Hosting a game).
  • Fixed Instance of game crashing when using Free-Build Copy Tool’s drag select and switching to normal gameplay
  • No longer able to jump out of rocket during takeoff or landing sequences
  • Fixed Swamp Crook Quests so it is no longer repeated and is considered complete
  • Added ability to skip cutscenes to Mouse
  • Increased Discovery Tool aiming tolerance
  • Fixed Translation Errors in all languages for missing text or character errors.
  • Additional Fixes made to Japanese Control inconsistencies
  • Fixed instances of Customiser Hair pieces being raised off the character head after wearing a hat.
  • Safe Zone Settings fixed on Console & Removed from PC (not needed)
  • Fixed Renaming Worlds
  • Traditional Chinese now Launches in Steam Client correctly.
2017-06-07

v1.2

New Features

  • NEXO KNIGHTS
    • The legendary NEXO KNIGHTS™ have arrived in LEGOÂŽ Worlds alongside a suite of creatures, vehicles, props, items and of course the heroes themselves; Clay, Macy, Lance, Aaron and Axl. Not only that, but on the main menu (aka the Brick Build Showcase) you’ll be able to download the magnificent Knighton Keep, with the rest of the castle pieces to follow every day for the rest of this week. Be sure to take the especially epic vehicles for a spin and test out the NEXO KNIGHTS™ special powers!
    • Who better to test those special powers on than the enemy itself? That’s right, Ruina, Jestro and an assortment of gruesome goons are also available. That’s enough wordy waffle for now though, let’s see it all in action!
2017-07-25

Title Update 2

Changelog:

  • Drop-in and Drop-out delay issues resolved.
  • Fixed issue where custom worlds occasionally have no life.
  • Improved Landscape Tool Performance.
  • Undo/Redo no longer re-draws invisible collision where doors and windows once stood.
  • Improved ability to move and delete within Free-Build.
  • Manually placed buildings fixtures will now remove correctly using Undo.
  • Musical Instruments now play correctly online (players can hear all instruments).
  • Able to undo/redo all placed brick builds.
  • Fixed missing VFX for Online Game host.
  • Online performance improvements on all formats.
  • The Skateboard is now back and correctly functions.
  • Shadows improved on lower quality PC settings.
  • XBO – No longer required to select language on boot.
  • XBO - Instances of not being taken to online game despite accepting invite fixed.
  • PC – Players now able to join another online game without needing to manually exit current one.
  • Troublemaker spawn logic updated.
  • Quest fixes – Some Characters or Creatures Quests requiring player to return later are now fixed. Some that appeared empty are fixed. Quest Zones less likely to move underground.
  • Agents Content added to XB1 and PC.
  • Improved SaveData slot speeds. Prevents potential data loss.
  • Fixed issue with Audio continuing to play after Brick and Brick Build placement.
  • Improved Terrain Draw speeds and Dungeon Draw Speeds.
  • Fixed online issue where Client would freeze at 98% loading.
  • Multiple Localisation fixes: Button overlap. Icon Missing. Text overflow. Grammar and Spelling.
  • Multiple UI updates to Galaxy Map.
  • Brick Build Showcase content refreshed for new themes
  • Turrets will now remain in correct places when placing custom Brick Builds.
  • Landscape tool no longer moves placed props along Y-Axis when adding Terrain.
  • PC - Tools Cursors can be set to same size on Controller as Mouse & Keyboard
  • Chests no longer on edge of the world facing out to the void.
  • Fixed instances where newly discovered props sometimes have no clear price in the menus.
  • PC – Mouse cursor is now hidden when using Controller on Player 1
  • PC - Can now move the Copy Tool bounding box up and down with Keyboard
  • Fixed instances where Quest chains would not spawn if you already owned certain reward items.
  • The 1x2 Grill Brick now has the correct numbers of Grills!
  • The 1x4 Sliding Piece now has the correct top!
  • The 4x4 Round Brick has correct studs!
  • The 2x6 Brick with Bow underside texture corrected!
  • The 2x2 Grooved Brick has underside texture corrected!
  • PC – Now able to join Online games whilst using Steam Big Picture mode.
  • Showcase items not correctly saving now fixed.
  • Added ability to quickly return to Pug-Z.
  • Updated Master Builder Rank Badges.
2017-10-25

Title Update 3

Changelog:

Major Features

  • The Planner Tool - Introducing the Planner, a tool designed to build a house rapidly and with ease! Use the various materials and pre-built wall types to get your new house/town/city underway! You can find the Planner Tool underneath the Build Tool sub-menu options.
  • Wall Building - Another update to the Build tool! Instead of just tapping the button to place it, you can now hold the placement button to draw in an entire wall.
  • Discoveries Grid changes - After many content updates, DLC and Showcase Content, we’ve come to the conclusion that the Discovery Menu is no longer fulfilling its purpose. As a result, we’ve now added a tabbed system to make it much cleaner to find what you’re looking for, including the addition of Categories to help narrow down exactly what you’re after. Oh, and to make things even simpler, we’ve added a search function so you can really narrow down the ever-expanding list of Discoveries. And check out the Silhouettes to the grids so you can see exactly how much you’re missing! Additionally, you can now delete Custom Characters and Custom LXFMLs too! Sorry that took a while!
  • Camera Car - Ever dreamed of being a Movie Director? Perhaps a YouTube personality? Maybe you just love the idea of taking some lovely wallpaper worthy screenshots? Well we have the car for you! A vehicle that can be utilised by either one player or two, providing you with all you need to set some epic action sequences, or possibly re-create that documentary you watched.
  • Waypoints - We’ve slightly updated the waypoints. Instead of them scattering around everywhere, they’re much more localised to the area you operate in, and have clearer indications of exactly what they point to.
  • Galaxy Map - We’ve slightly tweaked the Galaxy Map again too! We put the options behind a slider (cleverly disguised as PUG-Z) and made it all just a little tidier. Also, instead of a white 2D rocket, a micro-build of PUG-Z flies around the planet you are now on. Much nicer.
  • New Landscape Tool shapes - We’ve added a few new shapes to the Landscape tools, to further improve just how you edit your Worlds! Press the ‘Shape’ button while you have a Landscape tool open to see all the new options you have at hand!
  • Copy Tool - We’ve made an alteration to how the Copy Tool functions on Controller. You can still choose an exact size, but we’ve also added a nice and simple ‘Hold to expand’ option instead of opening up the box with multiple options.

Other Changes

  • UI Alterations – v4.0
  • Added option to delete Custom Characters and Models
  • Able to Bulk sell to trader
  • Multiple Localization Text Box overlaps
  • Fixed instances where re-naming Builds would be blocked
  • Added “Memory” to Brushes, so opening a tool remembers previous tool selection
  • Adventure Worlds now load in Sandbox Mode correctly
  • Added Planner
  • Added Wall Building
  • Search Feature added to Discoveries
  • Categories added to Discoveries.
  • Added the Sky Spinner (Changes Time of Day).
  • Game now loads into Galaxy Map without needing to reload Slot. Takes you to Galaxy Map
  • Galaxy Map now has PUG-Z present
  • Galaxy Map options hidden under sliding menu
  • SPOOOOOKY PUG-Z
  • Added new Quest Types
  • Increased Light Source radius
  • Classic Space Achievements added
  • Monsters Achievements added
  • Changed Up/Down to be consistent on all tools for Controllers
  • Waypoint Markers updated
  • Chests no longer appear underground
  • New Landscape Tool shapes added
  • Camera Car added
  • Fixed multiple Online Multiplayer disconnection issues
  • Improved cross controls support for M+K+Controller
  • All Tutorial Videos added to Options menu to rewatch.
  • Tutorial Videos updated to include new Features and UI
  • Gold Troublemaker
2018-09-13

Sandbox Patch

  • Due to popular demand, Sandbox Mode now has everything unlocked by default.

Releases contributed by Charly2.0, Tythesly.