Candle
aka:
Candle: The Power of the Flame
Moby ID: 86294
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Windows credits (2016)
171 people (101 professional roles, 70 thanks) with 205 credits.
Candle |
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Story | Jose A. Gutiérrez Villar |
Game Design | Jose A. Gutiérrez Villar |
Minigames Design | Juan Diego Alegre Brun, Miguel Vallés Susín, Jose A. Gutiérrez Villar |
Programming | Miguel Vallés Susín, Juan Diego Alegre Brun |
Art Director | Jose A. Gutiérrez Villar |
Character Design | Jose A. Gutiérrez Villar, Iker Mateo Monterde |
Background Artists | Jorge Rueda Ribera, Jose A. Gutiérrez Villar, Iker Mateo Monterde, Leticia Zamora Méndez |
Game Art | Jorge Rueda Ribera, Jose A. Gutiérrez Villar, Iker Mateo Monterde |
Animators | Jose A. Gutiérrez Villar, Iker Mateo Monterde |
FX Artist | Fernando Sueiro Brea |
UI Artist | Elena Benedí Sebastián |
Cutscenes |
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Director | Jose A. Gutiérrez Villar |
Artists | Guillermo Pérez Rancel, Noelia Cabo Pérez, Leticia Zamora Méndez |
Compositing / Animation / FX | Fernando Sueiro Brea |
Candle [2] |
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Main Menu Art | Manuel Utrera Gener |
Cover Design | Elena Benedí Sebastián |
Art Collaborations | Laura Solá Montori, Marta Marco Mallent, Carlos Cuevas Casa |
Candle OST | Pascual De Gállego Porta |
In Memory of | Cristina Gállego (1995-2012), 'You are everything to me; everything's for you. Forever in my heart©' |
Cutscenes Music | Rubén Rincón García, Hernán Ojuel Escobar |
'Que Llegue la Aurora' (Credits Theme) | Hernán Ojuel Escobar (Composer / Performer), Mirella Díez Morán (Mix / Performer) |
Audio Lead | Mirella Díez Morán |
Sound Design | Rubén Rincón García |
Additional Sound Design | Daniel Álvarez |
English Voice Recording Recorded in | OMUK |
English Voice Recording Director | Juan Manuel Delfín |
English Voice Recording Dialog Editor | Marta Puerto |
Yaqa (English) | Terry Wilton |
Spanish Voice Recording Recorded in | Luiggisstudio [luiggistudio.cat] |
Spanish Voice Recording Director | Lluis Carreño López |
Yaqa (Spanish) | Pepe Mediavilla |
Other Characters' Voices | Carlos Díez Morán, Mirella Díez Morán, Carlos Díez Rodríguez, Hernán Ojuel Escobar, Rubén Rincón García |
Recording Engineer | Mirella Díez Morán |
Spanish/English Localizer | Catherine Dexter |
Community Manager | Miguel Vallés Susín |
Beta Test Backers | Brian P. Whipple (Slothborn), Javier Lázaro, Jerry Lee Storm Jr., Jesús Mateo, Kevin Murphy, Killerrex, Stephen Croome (Bebe Oso), Ricardo Sánchez-Sáez, Naito333, Paco Barroso, Pascual Mateo, Luca |
Special Thanks |
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Teku Studios | Antonio Martínez (for believing in us since the very beginning and for supporting us after all the time that has passed by), To CEEI Aragón for lending us a place to work at., To Manolo and María Jesús for all their affection and care through these years., Rubén Lapuente (for leading us in our first steps as a studio and for trusting our project), José Ramírez (for leading us in our first steps as a studio and for trusting our project), Camara de Comercio de Teruel [for leading us in our first steps as a studio and for trusting our project], David Muñoz (for supporting us for so long without hesitating; for preventing the studio hit the kids. Thanks to you Candle could be finished.), Caja Rural de Teruel [for supporting us for so long without hesitating; for preventing the studio hit the kids. Thanks to you Candle could be finished.], Juan Manuel Delfín (and his team at OMUK; for helping us reaching a professional recording studio), Pepe Mediavilla (because working with him has been an honor and a dream come true), Fernando Ortega (and his team at MadeInSpain Games; for all their continuous efforts in making the small Spanish studios being known; and for putting us on the map), Ruth Martínez (for making the Spanish retail physical version of the game possible), Avance [for making the Spanish retail physical version of the game possible], Adrián Miguel Delgado (for helping us with those water textures), To Námsel; for giving us a Mac to work with and for all your work and effort put into the studio website., To the team of Cinemasens for their great job during the Kickstarter campaign, José Antonio Ruíz (because if it wasn't for that talk; Teku Studios wouldn't exist. It was the boost we needed), To Daedalic Entertainment; for believing that Candle was worth it; for their support and for helping us finish the game, To their QA team for their hundreds of hours invested in testing nasty bugs, Matthias Niebergall (for keeping the light of Candle alive and for giving us the time and resources we needed to complete the game we had in mind), Maik Hildebrandt (for his outstanding job locating and smashing all those nasty bugs - and for his awesome speedrunning skills!), American McGee (for continuous support during our Kickstarter campaign), Tim Schafer (for continuous support during our Kickstarter campaign), Dinesh Kumar (and his 2DToolkit; because without his framework Candle wouldn't look so nice), And; above all; a huge thank you to our beloved backers; who have patiently waited over all these years to see the project finished., Without you; Candle wouldn't exist., You have made our dreams come true. |
Jose | To my family; my parents; my brothers; because without your support this wouldn't have been possible., Because without you I wouldn't be who I am., I love you., To all the team; for all the sacrifices you had to make so Candle could be a reality, For the countless hours of work through so many years; and specially for your friendship and trust when all odds were against us., It has been my pride to work side by side with you., Thanks to you Candle is much more than just a videogame., We did it! |
Miguel | To all our families and friends; for their infinite patience., And to our backers; for making this dream possible. |
Juan Diego | To my family and friends; for putting up with all my grumbles and strains for all those years., Aitor Barrero (To my good pal; who has lend me a hand with my coding from Heaven so many times.), And to Mapi; for having faith on me day after day and not giving up on me where others did. |
Jorge | To my parents and to María Jesús; for her love and patience., To my friends; for their interest and support, And to the people of 'La Burundanga' for their charm and joy. |
Mirella | Thanks to my dad Carlos; my mum Begoña; my brother Carlos and to Hernan for always being there for me., You are amazing; you know; I know; you know; I know., Thank you; Jose and Miguel for giving me the chance to work with you and develop my professional skills., Thank you again; Miguel; for your daily effort., Without you Candle wouldn't sound the way it does., Thanks to Rubén for helping me so much and to my friends Celer and David for their advice and their good ear., Thanks to Mario; Alejandro; Joan and Cris for bearing with me every Tuesday., To 'Team Gotham' and 'AI Pixel Games' for supporting Me. |
Hernãn | Thanks to dad; mom; Cat and Moli for being at my side., Thanks to my friends from Teruel for giving me the chance of creating something beautiful., And thanks to Rubén; David and Celer for their help and savvy advice. |
Rubén | To Paty; Pablo; Mirella and my family. |
Fernando | To my family and Susane for all. |
Other |
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Teku Studios Software SL Founded by | Jose A. Gutiérrez Villar, Miguel Vallés Susín |
Candle | © 2016 All rights reserved. |
Tools | 2D Toolkit, Unity |
Daedalic Entertainment GmbH |
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CEO | Carsten Fichtelmann |
COO | Stephan Harms |
Assistant to CEO & COO | Timo Beckmann |
Studio Management | Steffen Roche |
Creative Director | Jan Müller-Michaelis |
Head of Game Design | Sebastian Schmidt |
Producer | Matthias Niebergall |
PR & Marketing Director | Claudia Kühl |
PR & Marketing | Carsten Fichtelmann, Sandra Friedrichs, Alexander Junghans, Leonie Kästle, Daniela König, Nelly Kutzbora, Derk Rohlfs, Kristin Splieth, Stefan Sturm, Lea Unger |
Community Management | Two Pi Team |
Product Management | Derk Rohlfs, Stefan Sturm |
Mastering | Eduard Wolf, Robert Zillmer |
Sales | Carsten Fichtelmann, Stephan Harms, Tom Kersten, Mark Wittkowski, Steffen Wien, Margarete Schneider |
Accounting | Nils Ball, Jessica Paulat |
Support | Maria Urban, Lisa Mallory |
Human Resources | Rositha Ruck, Iris Wolfer, Jana Dietel |
IT Administration & Services | Sebastian Fink, Nils Brodersen, Nadia Hintze |
Localization Directors | Matthias Zorn, Maria Urban |
German Translation | Benjamin Kuhn |
French Translation | Words of Magic |
Italian Translation | Juny Gentile |
Russian Translation | Uliana Erofeeva |
Brazilian Portuguese Translations | Thiago Araujo |
Japanese, Chinese and Korean Translations | Active Gaming Media |
Head of QA | Michael Haring |
Lead QA | Maik Hildebrandt |
Quality Assurance | Carina Anzinger, Hannes Appel, Kenneth Burgess, Johanna Diener, Marina Freer, Joel Fußhoeller, Gunnar Götzfried, Daniel Hanke, Julia Hänel, Janina Heese, Florian Kellner, Nina Körner, Jimmy Liao, Florian Maier, Lisa Mallory, Finn Petersen, Jelizaveta Reitalu, Sven Sauerhammer, Julia Schermann, Ole Schwiegert, Erik Sowka, Sebastian Thomas, Anja Trinczek, Lena Voss, Marvin Voss, Yannick Wiggers, Peter Zahn |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Caravan, a group of 52 people
- Deponia Doomsday, a group of 47 people
- Shadow Tactics: Blades of the Shogun, a group of 43 people
- Skyhill, a group of 31 people
- Shooting Stars!, a group of 31 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Stefan Sturm on 96 other games
- Carsten Fichtelmann on 92 other games
- Tim Schafer on 84 other games
- Juan Manuel Delfín on 82 other games
- Eduard Wolf on 51 other games
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Credits contributed by Sciere.