🕹️ New release: Lunar Lander Beyond

Fast Food

aka: Fast Food!
Moby ID: 8798

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

Amiga screenshots

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Codemasters logo
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Title screen
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Choose a difficulty level
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Gameplay on one of the easier levels
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I'm being chased down by the docks!
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An intermission
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Dizzy collects food at the mall
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One of the more challenging levels
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This level resembles soccer
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Another extra life cutscene
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Let's get one thing straight: I was able to get so far only thanks to a cheat created by some folks who also modified the WinUAE Amiga-to-Windows emulator...
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...But also let's admit it: these levels are extremely difficult. Is it really cheating? Maybe, but the only thing I'm gaining are screenshots...
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...So, by cheating in the game I'm doing no harm to anyone and I'm only satisfying my curiosity about how do further levels look like. :)
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One more cutscene... Earlier I used to save pretty much all of them, however, more or less at this point they become either repetitive of not so impressive.
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Inside a computer... Btw, I think there used to be an old game called "Inside" - (not entirely realistic) computer repair simulation.
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Getting where nobody has been before?... Thanks to abovementioned cheating I managed to get to stage four: spooky world.
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Remember that big question mark at the level selection screen? So now the mystery is lifted, I'm able to play the secret stage.
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Difficulty level is similar to stage three or maybe even higher. Something characteristic for this stage is that it is sometimes tricky, requires thinking...
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...For example, several levels include doors which can only be opened by Dizzy (and usually only with a little momentum - for example, NOT right after turning).
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Generally, stage four is rather varied in terms of graphics.
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Another tricky solution - Dizzy has to open the door first, thus freeing the bad guys, and then has to return for the fast food (probably helping himself with power-ups).
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This level has those doors, or gates, too.
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And now a very tricky level. Some border between squares are barriers, some are passages or gates - Dizzy has to find them!
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Surprise! After completing stage four, you are back to stage one, but upside-down (and with reversed up and down keys).

Amstrad CPC screenshots

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Title and loading screen
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Title screen and credits.
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Starting level 1
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A bottle is moving in the maze.
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Level 01 completed
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Starting level 2
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Starting level 3
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I lost a life.
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I lost all my lives. Game over.
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I can enter my name for the high scores.

Atari ST screenshots

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Title screen
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World selection screen
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First level
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A nice green level
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Oh! Got an extra life
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He's chasing me
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The high scores
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In the city
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Game over
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Did Lego design this level?
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Time for some football

Commodore 64 screenshots

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Title screen
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The first level starts out fairly easy...just collect the fast food!
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Collect food, and avoid the bad guys!
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Earned an extra life
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There are a variety of different mazes
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Gameplay on level 18
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Loading screen

DOS screenshots

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Title screen (VGA)
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Title screen and game credits (VGA)
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Choose a difficulty level (VGA)
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Beginning on an easy level (VGA)
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Gameplay in the flower bed (VGA)
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There are a variety of different mazes to run around in (VGA)
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Collecting fast food at the docks (VGA)
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One of the more difficult levels (VGA)
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One of the really difficult levels! (VGA)
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Extra life (VGA)
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Title screen (EGA)
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Gameplay in the flower beds (EGA)
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Collect fast food at the mall (EGA)
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At the lake - the yellow bad guy (on the left) is slightly tougher
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One of the extra life cutscenes
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Another extra life cutscene
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The first time I got so far to see this cutscene. Notice the Codemasters logo in the background. ;)
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Another stage at the shopping mall

ZX Spectrum screenshots

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Loading screen
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Title screen
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A little info on your enemy before you start
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Collect the junk food which includes burgers and pizza
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The shield power up allows you to kill the enemies by walking into them
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Level 2 is more of the same
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It isn't until level 3 that you first encounter the monsters
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You get an extra life after 3 levels and it plays a funny animation
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As the game progresses you face more enemies per maze
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The second animation sees Dizzy escape in a lift
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You can walk through the thin parts of the hedge
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This animation sees Dizzy jump on the enemy.
Are we missing some important screenshots? Contribute.