🕹️ New release: Lunar Lander Beyond

Fast Food

aka: Fast Food!
Moby ID: 8798

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

Amiga screenshots

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Codemasters logo
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Title screen
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Choose a difficulty level
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Gameplay on one of the easier levels
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I'm being chased down by the docks!
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An intermission
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Dizzy collects food at the mall
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One of the more challenging levels
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This level resembles soccer
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Another extra life cutscene
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Let's get one thing straight: I was able to get so far only thanks to a cheat created by some folks who also modified the WinUAE Amiga-to-Windows emulator...
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...But also let's admit it: these levels are extremely difficult. Is it really cheating? Maybe, but the only thing I'm gaining are screenshots...
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...So, by cheating in the game I'm doing no harm to anyone and I'm only satisfying my curiosity about how do further levels look like. :)
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One more cutscene... Earlier I used to save pretty much all of them, however, more or less at this point they become either repetitive of not so impressive.
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Inside a computer... Btw, I think there used to be an old game called "Inside" - (not entirely realistic) computer repair simulation.
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Getting where nobody has been before?... Thanks to abovementioned cheating I managed to get to stage four: spooky world.
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Remember that big question mark at the level selection screen? So now the mystery is lifted, I'm able to play the secret stage.
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Difficulty level is similar to stage three or maybe even higher. Something characteristic for this stage is that it is sometimes tricky, requires thinking...
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...For example, several levels include doors which can only be opened by Dizzy (and usually only with a little momentum - for example, NOT right after turning).
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Generally, stage four is rather varied in terms of graphics.
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Another tricky solution - Dizzy has to open the door first, thus freeing the bad guys, and then has to return for the fast food (probably helping himself with power-ups).
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This level has those doors, or gates, too.
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And now a very tricky level. Some border between squares are barriers, some are passages or gates - Dizzy has to find them!
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Surprise! After completing stage four, you are back to stage one, but upside-down (and with reversed up and down keys).
Are we missing some important screenshots? Contribute.