Concerning gameplay, Ambermoon is very similar to its predecessor, with a top-down view map and some first-person sequences - the latter now not featuring the "step-by-step" movement similar to Dungeon Master, but a real 3D engine with textured floors and ceilings. Combat is still turn-based with characters moving in a grid. Put short, gameplay is textbook old-school fantasy RPG.
The interface is pretty much identical to that of Amberstar; moving is done with the number pad and toggling the pad keys between movement and actions (look at, talk to, use etc) with the enter key. The same can be achieved with the mouse; left-clicking a button performs the corresponding action while right-clicking toggles movement/action modes.
Edit View History
RPG Editor, Story, Game Design on Lyramion and Desert Moon
Production, Game Design on Forest Moon, Graphics
Programming for Amiga and Atari ST, User Interface
3D Programming, Intro Sequence
Graphics, Portraits, 3D Dungeons