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Flashback: The Quest for Identity (Amiga)

88
MobyRank
100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.
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Description

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.

Screenshots

Flashback: The Quest for Identity Amiga Caught!
Flashback: The Quest for Identity Amiga Level 3 - This level has a blue palette for the most part.
Flashback: The Quest for Identity Amiga Intro - Trying to escape.
Flashback: The Quest for Identity Amiga Level 2 - lift.

Alternate Titles

  • "פלאשבק: זיכרון גורלי" -- Hebrew spelling
  • "Flashback (Enhanced CD-ROM)" -- Macintosh CD-ROM title
  • "Flashback" -- In-game title
  • "フラッシュバック" -- Japanese spelling

Part of the Following Groups

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Amiga Force Jul, 1993 96 out of 100 96
Amiga Computing Jul, 1993 94 out of 100 94
Amiga Format Apr, 1993 93 out of 100 93
The One Amiga Mar, 1993 93 out of 100 93
CU Amiga May, 1993 87 out of 100 87
Amiga Joker Dec, 1992 86 out of 100 86
Pelit May, 1993 80 out of 100 80
Jeuxvideo.com Jun 04, 2004 16 out of 20 80
Amiga Games Mar, 1993 78 out of 100 78
Power Play Mar, 1993 75 out of 100 75

Forums

Topic # Posts Last Post
HELP!!_Flashback:Can't do fourth mission 2 beetle120 (2319)
Aug 25, 2009

Trivia

1001 Video Games

Flashback appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Release variations

A bargain bin CD-ROM version of the game was released with new cinematic sequences. This version of the game came only in a jewel case (no box).

Technology

One of the materials in the box of Flashback is a coupon for a rebate on a Gravis Gamepad and a note to "try Gravis' Ultrasound 16-bit sound card." This is ironic because, amongst Gravis Ultrasound enthusiasts, Flashback is notorious for being incompatible with the GUS.

Programmers might be interested in the fact that Flashback is one of very few games that used a screen mode with a width of 256 pixels. This implies that the address of a pixel on the screen could be comfortably stored in a 16-bit register, say AX. The X-coordinate could then be manipulated through AL, and the Y-coordinate through AH. This might have contributed somewhat to Flashback's impressively fluent animations.

Awards

  • Amiga Joker
    • Issue 02/1994 – Best Genre Mix in 1993 (Readers' Vote)
  • FLUX
    • Issue #4 - #10 in the "Top 100 Video Games of All-Time" list
  • GamePro
    • 1993 (Vol. 6, Issue 2) - Action/Adventure Game of the Year (Genesis version)
  • Retro Gamer
    • September 2004 (Issue #8) – #65 Best Game Of All Time (Readers' Vote)
    • Issue #37 - #15 in the "Top 25 Platformers of All Time" poll
Information also contributed by Brian Hirt, Robert Schmidt, Apogee IV, PCGamer77, and Big John WV

Related Web Sites

POMAH (34769) added Flashback: The Quest for Identity (Amiga) on Oct 18, 2002
Other platforms contributed by Corn Popper (69757), Sciere (262813), Rogee (506), Kabushi (124767), faceless (395), Terok Nor (18913), אולג 小奥 (171286), Indra is here (19775) and MAT (75832)