DescriptionA side-on scrolling shoot-em-up with a twist: You play as a wasp (actually a man turned into a wasp) seeking revenge for the death of his girlfriend, Yuri, at the hands of the evil Hexaae! Levels include going through a garden (fighting other insects) and a sub-level in the intestines of a rotting rat(!). Designed to look Japanese, this game was actually developed in Germany.
- "Apidya II" -- In-game title
Part of the Following Groups
|An inventive and enjoyable, if over-rated, rival to Project X||Amiga||Martin Smith (63061)|
|Zero||Amiga||Jun, 1992||93 out of 100||93|
|ASM (Aktueller Software Markt)||Amiga||Dec, 1991||11 out of 12||92|
|Amiga Joker||Amiga||Dec, 1991||91 out of 100||91|
|Amiga Format||Amiga||Jun, 1992||90 out of 100||90|
|Amiga Power||Amiga||May, 1992||89 out of 100||89|
|Pelit||Amiga||May, 1992||85 out of 100||85|
|Power Play||Amiga||Jan, 1992||80 out of 100||80|
|CU Amiga||Amiga||May, 1992||80 out of 100||80|
|Interface||Amiga||1994||66 out of 100||66|
|High Score||Amiga||Sep, 1994||3 out of 5||60|
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TitleKaiko really wanted to make this game look like an arcade conversion, including a Japanese title. However, the Japanese title says "Abija" instead of "Apidya".
Actually, the real name of the game is Apidya II (Apidya 2), even though there's no first part. According to Chris Hülsbeck, the "II" in the name of the game was "a gag to provide for some excitement" (from Kaiko history at http://www.nemmelheim.de/).
Bonus levelsFive bonus levels were designed for the game, but a bug in the collision detection on the original Amiga version meant that activating the one on level 4 was impossible. A patched version has been produced to run via WHDLoad
- Amiga Joker
- Issue 02/1993 – Best Action Game of 1992 (Readers' Vote)