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The hero of the Gothic saga has fulfilled his destiny and became King Robar III. Once he recklessly agreed to deliver a strange amulet for a blind lady, and from that moment on, his soul became corrupted. Now all the former hero can think about is power and conquest - but not for long, as a new hero has risen somewhere else...

ArcaniA: Gothic 4 is the successor to Gothic 3 and based upon the stories of the previous games, but does not continue it. It is a single-player, role-playing game with a "back-to-basics" approach, and features which have been slimmed down.

Taking place a decade later than the previous game, players take the role of a new hero whose motivation and goal is to destroy the forces who have massacred his loved ones.

Unlike other Gothic series games, the world map here is much smaller. Although each location can be explored fully, once at a new location there is no going back to a previous area. The plot is linear. Through the series of quests, the storyline progresses as each objective is reached, eliminating guesswork. There are no guilds or factions to align with, and no in-game morality code so the player doesn't need to worry about being thrown in jail for opening the wrong chest, stealing an item or killing someone. In addition, the amount of inventory items that can be carried has no cap.

There are three main classes (mage, ranger and warrior), skill trees and levelling up as experience increases. Battles are action-based. Choose to fight with ranged or melee weapons, or cast one of the three types of spells (fire, lightning or ice). Spells increase in strength in alignment with the player's levels. Gather plants and minerals to create potions and other items using a simplified crafting system. Upgrades to armour and weapons can be purchased with the gold amassed from fallen foes or quest rewards.


ArcaniA: Gothic 4 Windows There are a couple of quests which give you freedom to choose between two or three options of solving them.
ArcaniA: Gothic 4 Windows Throwing a fully charged inferno between a group of enemies never gets old.
ArcaniA: Gothic 4 Windows You get three opportunities in the whole game to choose your desired armor between warrior armor, rogue armor and mage armor.
ArcaniA: Gothic 4 Windows Unlike previous Gothics, you'll get 3 skill points instead of regular 10 learning points in level-ups. Also you don't need a tutor anymore and you can spend them right away.

Promo Images

ArcaniA: Gothic 4 Screenshot
ArcaniA: Gothic 4 Screenshot
ArcaniA: Gothic 4 Screenshot
ArcaniA: Gothic 4 Screenshot

Alternate Titles

  • "Готика 4: Аркания" -- Russian spelling
  • "Gothic 4: Genesis" -- Working title
  • "Gothic 4: Arcania" -- Working title
  • "ArcaniA: A Gothic Tale" -- working title

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User Reviews

There are no reviews for this game.

Critic Reviews

PC Games (Germany) Windows Oct 11, 2010 79 out of 100 79 Windows Oct 27, 2010 7.5 out of 10 75
IGN Xbox 360 Oct 12, 2010 7 out of 10 70
GameFocus Xbox 360 Oct 22, 2010 7 out of 10 70
MS Xbox World Xbox 360 Oct 26, 2010 6 out of 10 60 Windows Oct 15, 2010 11 out of 20 55 Windows Oct 12, 2010 5 out of 10 50
Xbox Mag Xbox 360 Dec 07, 2010 10 out of 20 50
Absolute Games ( Windows Oct 24, 2010 35 out of 100 35 Xbox 360 Oct 13, 2010 30 out of 100 30


Topic # Posts Last Post
Good gawd, someone kill this series already. 15 Indra is stressed (19942)
Apr 16, 2013



Because of various undisclosed reasons, the negotiations between and JoWood were unsuccessful after the release of Gothic 3. To find a company to develop the next entry of the series, JoWood arranged some kind of developer casting: basically the candidates had to produce a demo on their own time before entering a contract with JoWood. The reasons were the technical disaster of the Gothic 3 release as well as JoWood's bad experiences with some development studios in the recent past, e.g. Trine Games.

After the (unannounced) release date had to be postponed a few times, an producer of an external investor took control and cut down the game. It became a linear experience instead of an open-world RPG. This is the reason for the big amount of working titles and why the Gothic name is much less prominently used than originally planned. To quote Johann Ertl (JoWood's community manager): "(...) da hat es zu viele Leute gegeben [bei JoWood], die sich eher die Pulsadern aufgeschnitten hätten, als da Gothic 4 draufzuschreiben." (Translation: "(...) there were too many people [at JoWood] who would have rather cut their own wrist than calling the game Gothic 4.")

Working titles

ArcaniA: Gothic 4 underwent quite some name changes during its development. Announced as anonymous sequel to Gothic 3 calling it Gothic 4 informally was a logical consequence. Though there have been four official announcements wreaking some confusion among the players. Here is a naming history:
  1. Aug 2007 Gothic 4: Genesis
  2. Apr 2008 Gothic 4: Arcania
  3. Sep 2008 ArcaniA: A Gothic Tale
  4. Mar 2010 ArcaniA: Gothic 4

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