DescriptionArmy Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.
In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.
Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.
Part of the Following Groups
|Let's get out of this hellhole!||Amiga||*Katakis* (37938)|
|One Dimensional Side Scrolling Shooter||Amiga||Neepie Lantern (480)|
|Computer and Video Games (CVG)||ZX Spectrum||Jul, 1987||10 out of 10||100|
|Commodore Format||Commodore 64||Feb, 1994||80 out of 100||80|
|ASM (Aktueller Software Markt)||Commodore 64||May, 1987||9.6 out of 12||80|
|Tilt||ZX Spectrum||Jul, 1987||12 out of 20||60|
|The One||Atari ST||Oct, 1988||38 out of 100||38|
|The One||Amiga||Oct, 1988||36 out of 100||36|
|The Games Machine (UK)||Atari ST||Oct, 1988||36 out of 100||36|
|The Games Machine (UK)||Amiga||Oct, 1988||32 out of 100||32|
|Tilt||Commodore 64||Jul, 1987||5 out of 20||25|
|Zzap!||Amiga||Nov, 1988||24 out of 100||24|
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ReleasesSpanish company Dinamic Software originally created the ZX Spectrum, Amstrad, PC and MSX versions. When the game got distributed in the UK by Imagine, Imagine themselves developed versions for the C64, the Atari ST and the Amiga to maximize the profits.
Those systems were not popular in Spain at the time, which explains why Dinamic didn't bother to port the game for them. Eventually, though, most Spanish companies, Dinamic included, ended up programing for them.
Zach TownsendThe code of part 2 of the C64 version contains a lengthy string of ramblings from programmer Zach Townsend. He makes a (surely forlorn) plea to find a girlfriend, lists his favourite music of the time (including Michael Jackson and Simple Minds), complains that Delta and Nemesis are rubbish, and mockingly compares the singing voice of Sam Fox to the C64 loading noise.
Information also contributed by Neville.