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Castlevania: Order of Ecclesia (Nintendo DS)

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100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.
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Description

Set in the early 19th century, this installment of the long running Castlevania series takes a slight departure from the typical series storyline. A secret monastic organization, Order of Ecclesia, is charged with finding alternative ways of combating the hordes of undead summoned by the ever-returning evil lord Dracula, as the Belmont clan has apparently gone into hiding. Shanoa, a young acolyte of the Order, is chosen for her extraordinary magical abilities to wield Dominus: the ultimate spell against evil. As she is about to complete the ritual to absorb Dominus a rogue acolyte named Albus steals the three tomes containing the spell. Shanoa is then dispatched to track down Albus and return him and the spell back to the Order.

Castlevania: Order of Ecclesia changes up the formula established with Castlevania: Symphony of the Night by partially reverting to the series' action game roots, introducing a series of small, mostly linear areas connected via an overworld map. Shanoa no longer has a native attack, nor can she equip a weapon; all her actions are executed via equipping glyphs (essentially souls in the previous Castlevania games). Three glyphs can be equipped, two action glyphs and a support one, allowing for great levels of player customization, as combinations of different glyphs allow Shanoa to execute devastating combos and special attacks. The game still retains its RPG leveling up system that rewards player with experience points for killing enemies, as well as the need to find HP and MP expansion capsules occasionally hidden just off the main path of the game areas. As Shanoa rescues villagers in the game's levels they will appear in the hub town and give her quests, such as hunting down rare materials or lost cats.

The multiplayer competitive race through timed courses returns from earlier DS Castlevanias, and is playable both through Wi-Fi and wireless connections. Also available on Wi-Fi and wireless is a shop feature, allowing you to select a cat middleman to sell any extra items you have as well as browsing items that other players' cats have made available.

Screenshots

Castlevania: Order of Ecclesia Nintendo DS A teleport room. Featuring some neat sprite distortion effects.
Castlevania: Order of Ecclesia Nintendo DS Found the first support glyph - this one allows Shanoa to rubber band around special markers allowing for some cool aerial maneuvers.
Castlevania: Order of Ecclesia Nintendo DS Apparently the damage from Albus' attack has made Shanoa forget all her advanced skills.
Castlevania: Order of Ecclesia Nintendo DS The overworld map. New locations appear as you make your way through the game. I imagine this map will get rather crowded by the end.

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The Press Says

Modojo Oct 24, 2008 5 Stars5 Stars5 Stars5 Stars5 Stars 100
GameDaily Oct 26, 2008 9 out of 10 90
GamingTrend 2008 90 out of 100 90
Nintendojo 2008 9 out of 10 90
Destructoid Oct 27, 2008 9 out of 10 90
VicioJuegos.com Dec 03, 2008 90 out of 100 90
Worth Playing Nov 09, 2008 8.8 out of 10 88
Gamernode Nov 01, 2008 8.5 out of 10 85
Game Informer Magazine Oct, 2008 8.25 out of 10 82
The Video Game Critic Nov 23, 2010 D+ 33

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Trivia

Awards

  • GameSpy
    • 2008 – #4 Nintendo DS Game of the Year
    • 2008 – Nintendo DS Action Game of the Year

DarkFalzX (4689) added Castlevania: Order of Ecclesia (Nintendo DS) on Oct 23, 2008