Upon awakening, you don’t know much. Your name is Mason Powers. You used to work for the CIA. But what has happened in the last days? What case have you been working on? And most important: Why are you locked away in this cold, barren prison cell? Time to find some answers.
In Access Software’s interactive thriller, you dive into the world of the secret services. Travel around Europe, interrogate suspects, try to outwit other spies. As agent Mason Powers, you have to prevent a global disaster and expose a mole inside the “company”. Piece after piece, you regain your memory, remembering the events of that night in which your chief was murdered. You are the suspect. But to prove your innocence, you’ve first got escape from that godforsaken sanatorium they keep you locked in.
Countdown continues Access Software’s then-habit of using digitized actors in its games.
The game contains a time limit -- you have to solve the mystery in 96 hours.
- "Countdown: An Interactive Movie of Intrigue, Espionage and Suspense." -- Tag-lined title
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On the backside of the game boxes flap, a citation from Lewis Caroll's Alice's Adventures in Wonderland
"BuT I doN't wanT to go aMonG Mad peoPle," AliCe remarKeD. "OH, YOU caN'T heLp THat," saiD THe CaT. "We'Re aLL MaD HeRe. I'm MaD, YoU'Re MaD."
"How dO You KNow i'M MAD?" saiD AliCe.
"YOu MusT Be," sAid tHE CaT, "oR you wOULdn't Have COme Here."
This entry to the MobyGames database was contributed by -Chris (7371)
on Jul 16, 2000.