Solomon's Key for the NES was released in Japan on this day in 1986.

Dangerous Dave in the Deserted Pirate's Hideout!

Dangerous Dave in the Deserted Pirate's Hideout! DOS Opening Title

MISSING COVER

Published by
Released
Platforms
MobyRank MobyScore
Apple II
...
4.5
DOS
...
3.2
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Description

Guide Dave through ten terrifying levels as he tries to reclaim his trophies from a deserted pirate's hideout! This is a standard platform run and jump game although with only 10 levels it's meant to be more difficult than the usual.

This game is in 16-color double-res mode on the Apple II and is essentially the same as the original Apple II hi-res version titled "Dangerous Dave in the Deserted Pirate's Hideout".

Screenshots

Dangerous Dave in the Deserted Pirate's Hideout! Apple II Double-res level 2
Dangerous Dave in the Deserted Pirate's Hideout! DOS Level 2
Dangerous Dave in the Deserted Pirate's Hideout! DOS Level 1 (CGA)
Dangerous Dave in the Deserted Pirate's Hideout! Apple II Double-res Level 1

Alternate Titles

  • "Dangerous Dave in Trophy Trouble" -- Apple II double-res title
  • "Dangerous Dave" -- DOS title

Part of the Following Groups

User Reviews

Challenging DOS *Katakis* (37742)
Very cool. DOS Bill Greenlee (3)
Neat little 72 KB game. DOS Jim Fun (222)
An odd and silly game I happen to like. DOS Tomer Gabel (4388)

The Press Says

The DOS Spirit DOS Oct 06, 2008 3 out of 6 50

Forums

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Trivia

Development

Very little-known fact directly from John Romero:
The fire with the word "Dangerous Dave" in it that you see on the main screen of the PC version was totally lifted from Ultima V: Warriors of Destiny. Basically, I thought that fire animation was really cool so I just pressed reset during Ultima V's main menu and rebooted to a clean disk and saved out the 2nd Apple II HIRES screen that had all the animations on it. Move it to the PC from the Apple II, touch it up a little and *voila*.

Graphics

This is probably the only game that lets you change the graphics mode into CGA, EGA or VGA, instantly while playing the game!

References

  • At the end of level 2 you can see the letters PCR that are made out of WeirdWeeds. PCR stands for PCRcade or PC Arcade, which was the name of the gaming department at Softdisk before they changed the name to Gamer's Edge, which was the final name. John Romero put that into the level as a reference to it.
  • Level 9 was made by Lane Roathe. You can see his name spelled out at the end of that level.
Information also contributed by Frenkel

Related Web Sites

Contributed to by Frenkel (1599) and Donny K. (426)