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Darklands

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Windows
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4.0
Linux
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Macintosh
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Description

Darklands is a role-playing game set in 15th century Holy Roman Empire, which at that time encompassed today's Germany and several surrounding countries. Unlike most other role-playing games, it is set in a concrete historical environment that is accurately depicted, including geographical outlines, social and cultural backgrounds, authentic establishments and items, and so on. The game's supernatural elements are strictly based on the popular beliefs of that time and region and include fantastic creatures such as kobolds or dragons, curses, witchcraft, alchemy that actually works, etc.

The player controls a party of four active characters, though any amount of them can be created and swapped in the town inns. The player can begin by either selecting a pre-made party (quickstart) or by creating their own characters. In the beginning the player selects the character's social background. Afterwards, when they are ten years old, the player can choose an initial career path for them. Careers may include diverse occupations such as soldier, peasant, bandit, etc., which may eventually become more specialized (e.g. a student turning into an alchemist).

The more time the player invests in a certain career path (in five year periods), the more experience points the character receives, which can be manually allocated to improve their skills. Career choices affect main attributes such as strength or charisma, as well as skills, which involve weapon proficiencies, stealth, virtue, speaking Latin, healing, riding, and many others. Though there are no class definitions and each character can theoretically achieve excellence in any skill, character builds in the game can be seen as warriors, clerics, and alchemists. Religion-oriented characters may learn about various saints during the course of the game and pray to them for different benefits. Alchemists gain access to formulae and have to procure ingredients to mix potions with various effects. Skills in the game increase through repeated use: using swords in combat may increase the edged weapon skill, successfully conducted conversation may increase the character's common speech skill, etc.

The party chosen by the player begins the adventure in the inn of a randomly chosen town. The main plot eventually involves confronting a powerful demon and its cult, but it is unraveled only under specific circumstances achieved in the game. The game has a vast scope and can go on indefinitely. However, characters would age, grow weaker, and eventually die, requiring the player to create new ones. The main goal is to collect as much fame for the party as possible to obtain higher-ranked quests with better rewards, which also includes the quest that leads to the completion of the main plot. The player is completely free to roam the vast map of the Empire, accessing towns, castles, villages, and other places of interest. Towns and castles are navigated via text menus, with background images representing various locations. The travel screen is a map of the Empire with a lone figure representing the player-controlled party.

Most settlements of the same type have nearly identical options, though actual results may vary depending on the characters' skills, their local reputation, as well as unique traits found in different locations. For example, different towns may have wares of vastly different quality for sale; villages may engage in devil worship, and the player may attempt to prove that, etc. It is possible to increase local reputation (for example, by taking on cutthroats bothering the citizens) and overall fame by making virtue-increasing choices and vanquishing foes. It is, however, also possible to become outlaws by attacking guards, killing priests on the roads, and so on.

The game has several large isometric dungeon-type areas, most notably mines of different types, which contain generic quests as well as puzzles to solve. Areas unique to the main plot are also built like dungeons with particularly dangerous enemies and treasure to loot. However, much of the activity in the game takes place either in towns or in the wilderness, through various types of random encounters. The player is always given the option to avoid combat either through diplomacy or other means, the success depending on the character's corresponding attributes. Combat takes place on separate isometric screens and proceeds in real time, but the player can pause the action to give orders to the characters at any time, giving it a pseudo-turn-based flavor. Characters can be ordered to attack, search for the enemies' vulnerable spots, use items, etc. Different types of weapons may have different effects depending on the enemies' armor: for example, blunt weapons are more effective against plate armor than swords. Depending on the enemies' intentions, player-controlled characters may only be knocked down or wounded mortally in case of defeat. Dead characters can not be brought back to life and must be replaced with new ones.

Screenshots

Darklands DOS Finally, you stumble on a plot-advancing quest - explore those mines. Fight bears, too!
Darklands DOS Combat - getting rid of a demon at a hamlet practising satanic worship.
Darklands DOS Boars charge at you. You pause the game to see some options. You suddenly remember you haven't had bacon for breakfast yet
Darklands DOS Meet Moishe Rabinovich, a Noble Heir in medieval Germany! Oy, justice at least through games! :)

Alternate Titles

  • "Darklands: Heroic Role-Playing Adventures In Medieval Germany" -- Tag-lined title
  • "Darklands: Heldenhafte Abenteuer im mittelalterlichen Deutschland" -- German tag-lined title

Part of the Following Groups

User Reviews

A Historic RPG! DOS Jack Lightbeard (2653)
A realistic historical CRPG that could've revolutionized the industry. DOS Ray Soderlund (3500)
One of, if not the only the greatest CRPGs made DOS ZombieDepot (45)
Most original RPG ever. DOS Shogun (6)
I haven't found its equal in the 9 years since I started playing it. DOS Gordon Menck (3)
Wow, Darklands is an RPG that would kick the living day-lights out of today's games! DOS Indra is here (19705)
Fantastically atmospheric DOS Hugh McKenna (5)
Time to kill the mood! DOS Pixelspeech (955)

The Press Says

Svenska Hemdatornytt DOS Nov, 1992 87 out of 100 87
ASM (Aktueller Software Markt) DOS Sep, 1992 10 out of 12 83
Power Unlimited DOS Sep, 1993 8 out of 10 80
Mega Fun DOS Sep, 1992 79 out of 100 79
The DOS Spirit DOS Dec 12, 2013 4.5 out of 6 75
Retroguiden DOS Nov 13, 2011 7 out of 10 70
PC Joker DOS Aug, 1992 66 out of 100 66
Pelit DOS Jun, 1992 65 out of 100 65
Power Play DOS Sep, 1992 62 out of 100 62

Forums

Topic # Posts Last Post
Uh-oh... 18 אולג 小奥 (170634)
Sep 09, 2013
Wrong Platforms? 6 vedder (20181)
Mar 05, 2012

Trivia

Cancelled Amiga version

An Amiga version of Darklands was considered, but the game was judged as too large to be played from floppy, and the potential market of hard-disk equipped Amigas was apparently deemed not large enough, going by a chat log with Arnold Hendrick.

Influence

Darklands is based on history (whether true or not) of the influence of the Templar Knights, a powerful monastic order during the crusades which were eventually crushed by the Church (Pope Clement V) and the King of France (King Philip IV) based on their allegations with Satan, specifically Baphomet.

Memory

The game needs over 600K of free DOS memory to avoid crashes. In fact, the MORE lower memory you can free up, the better the game runs, something that is barely addressed by all the later patches.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #10 Least Rewarding Ending of All Time
Information also contributed by Игги Друге and Indra was here

Related Web Sites

Contributed to by Picard (29341), Brian Rubin (20) and Sciere (257330)