Genre
Perspective
MobyRank MobyScore
Atari ST
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PC-98
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PC-88
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Description

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.

Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

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The Press Says

ACE (Advanced Computer Entertainment) Amiga Apr, 1989 935 out of 1000 94
ACE (Advanced Computer Entertainment) Commodore 64 Feb, 1988 906 out of 1000 91
Your Sinclair ZX Spectrum Jan, 1988 9 out of 10 90
The Games Machine (UK) Atari ST Jun, 1988 88 out of 100 88
Commodore User Amiga Mar, 1989 77 out of 100 77
Power Play Amstrad CPC Feb, 1988 7.5 out of 10 75
Datormagazin Commodore 64 Feb, 1988 3.7 out of 5 74
Happy Computer Commodore 64 Feb, 1988 71 out of 100 71
Power Play Commodore 64 Feb, 1988 7 out of 10 70
Zzap! Amiga Apr, 1989 68 out of 100 68

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This entry was contributed by Trypticon (4749), B.L. Stryker (20702), Kabushi (105370), Martin Smith (63217) and YID YANG Bronze Star Contributing Member (162399)
 

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