Description
There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.
Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.
User Reviews
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The Press Says
| ACE (Advanced Computer Entertainment) |
Amiga |
Apr, 1989 |
935 out of 1000 |
94 |
| ACE (Advanced Computer Entertainment) |
ZX Spectrum |
Jan, 1988 |
906 out of 1000 |
91 |
| ACE (Advanced Computer Entertainment) |
Commodore 64 |
Feb, 1988 |
906 out of 1000 |
91 |
| Your Sinclair |
ZX Spectrum |
Jan, 1988 |
9 out of 10 |
90 |
| Commodore User |
Amiga |
Mar, 1989 |
77 out of 100 |
77 |
| Power Play |
Amstrad CPC |
Feb, 1988 |
7.5 out of 10 |
75 |
| Datormagazin |
Commodore 64 |
Feb, 1988 |
3.7 out of 5 |
74 |
| Happy Computer |
Commodore 64 |
Feb, 1988 |
71 out of 100 |
71 |
| Power Play |
Commodore 64 |
Feb, 1988 |
7 out of 10 |
70 |
| Zzap! |
Amiga |
Apr, 1989 |
68 out of 100 |
68 |
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Trivia
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