Mutants have been found in the bombed out Polish city codenamed 'Gorky 17' near Lubin, and a trio of soldiers (Sullivan, Owicz and Trantigne, each of different nationalities) enter the city to find out what happened and find any member of the first squad previously sent there. You control the team and direct them through the world of surprises and mysteries that wait to be resolved.
The game is composed mainly of two playing modes. The (tentatively named) "Adventure mode" is displayed in a top down view point, with the team walking around the city in real time, interacting with objects, picking up weapons, ammunition from item chests and key items (such as keycards) and use them to advance to new areas. At fixed locations, the team will be ambushed by mutants, and the gameplay switches to the (again, tentatively named) "Battle mode", featuring a battle field divided into square grids and an isometric perspective. Each side takes turn moving, attacking, defending and using items; the battle ends when all mutants die, or one of the main characters dies. The battle field would sometimes have items like exploding barrels, or item chests similar to those in "Adventure mode".
Each time the soldier hits and wounds a mutant, they gain experience; once the character gains enough experience, he levels up and gains stat points which can be used to improve attributes such as hit point, accuracy, etc. Also, each time the character successfully use a weapon, their experience with that particular weapon will be improved, and at the highest level (level 10) the weapon will deal its intended maximum damage (displayed as "max damage" in the weapon info).
Items and Weapons
The soldiers can equip themselves with melee weapons (crowbars, axe), conventional small arms (pistol, shotgun, assault rifle), special weapons (tranquilizer dart gun, stun gun) to heavy and sci-fi weapons. All weapons have limited range and most firearms can only shoot in certain directions (for example, pistols can shoot up, down, left, right, while assault rifles can also shoot diagonally); some fires in bursts or have splash damage meaning they can hit multiple enemies. Mutants also have varying degrees of protection against weapons (armor) and some have immunities for special effects of weapons (such as stun), which the game kindly takes notes once such information is found out.
In both "Adventure mode" and "Battle mode", characters can transfer and equip weapons and body armor if available, or heal themselves or each other. The character are 3D models and the environment are pre-rendered 2D background, which is similar to games like Resident Evil 2 . At certain points in the game, the characters may be joined by surviving soldiers or citizens, and will occasionally encounter boss-like monsters.
- "Горький-17. Запретная зона" -- Russian spelling (alternative)
- "Odium" -- Common title
- "Gorky 18" -- Alternate translation of Russian localization with plot changes
- "Gorky-17 Мужская Работа" -- Russian spelling
- "Gorky 17: Das dunkle Vermächtnis" -- German title
- "Gorky 17" -- European title
Part of the Following Groups
|GameStar (Germany)||Windows||Nov, 1999||83 out of 100||83|
|Eurogamer.net (UK)||Windows||Mar 02, 2000||8 out of 10||80|
|GamesFirst!||Windows||Dec 09, 1999||80|
|PC Player (Germany)||Windows||Dec, 1999||73 out of 100||73|
|IGN||Windows||Dec 07, 1999||7 out of 10||70|
|Gamezilla||Windows||Dec 29, 1999||67 out of 100||67|
|JeuxMac.com||Macintosh||May, 2003||3 out of 5||60|
|Game industry News (GiN)||Windows||2000||40|
|Computer Gaming World (CGW)||Windows||Mar, 2000||40|
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ReferencesIn the first part of the game you find a Singing Mutant who keeps singing a song, "Pleasure little Treasure", which is the name of a Depeche Mode song from their "Never Let me Down Again" single.
Russian versionsTwo localized versions of ōdi∙um have been released in Russia; both feature plot changes: Gorky 17 is mostly faithful to the original, with main characters identities changed to Russians instead of NATO soldiers, while Gorky 18 features major changes to character personalities, dialogs and plot - in fact, the whole script has been created from scratch. General gameflow is unchanged though.
Sound filesGo to the DAT\COMMON directory that's wherever you installed the game. Grab the "Sound.dat" and "Voice.dat" files, and load them in Winamp. You'll be able to listen to all the sounds and dialogue, but they're all squished together and out of order, so you may spoil bits of the story by doing this.
Information also contributed by chirinea and Irx