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Command H.Q.

Moby ID: 1450
DOS Specs
Buy on Windows
$6.99 new on Steam
Included in

Description official descriptions

A one-on-one, real time strategy war game. Conquer the world or fight smaller battles. Choose your time period/scenario (1918, 1942, 1986, 2023, or ????); the later the date the more advanced the game. The 1918 games provide only land and sea units. 1942 adds air units and carriers. 1986 and beyond add nukes, satellites, oil considerations, and foreign aid.

You can create custom layouts (scenarios). Games can also be saved to "film" so you can watch them again. You can even watch the game up to a certain point and then start playing it.

As for opponents, you can play five different levels of computer opponent or a friend on another computer. Two person play requires a modem or serial link.

Spellings

  • コマンドH.Q. - Japanese spelling

Screenshots

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Credits (DOS version)

21 People · View all

Original Game Design
Software Development (IBM)
Original Version Computer Graphics
Original Version Sound Effects
Project Managers/Manual Text
Print Media Director
Manual Graphics
Manual Spot Illustrations
Manual Chapter Head Illustrations
Manual Layout
Command Summary Card
Manual Editing
Packaging Design
Original Version Quality Assurance
[ full credits ]

Reviews

Critics

Average score: 76% (based on 7 ratings)

Players

Average score: 3.9 out of 5 (based on 18 ratings with 2 reviews)

True "Beer and Pretzels" gaming!

The Good
I played this game way back in the day and just recently started to play it again. This is a great, casual gamers 'wargame' that can still be played today 15 years after it was released. There are three distinct modes of play, "WW1, WW2 and WW3" that each offer unique/new units. Airplanes, carriers and tanks appear in WW2 but not WW1 for example, offering you new strategic opportunities.

For being so simple in design, however, there were enough 'rules' and variations to each unit to allow lots of different strategies. For example, tanks move faster than infantry but infantry can entrench. Tanks can 'blitz' through units, but infantry can be paradropped. Flanking gives combat bonuses, as well as the terrain you fight in (Forest, mountain, etc). Carriers and cruisers can bombard land units, subs are invisible when stationary and can kill transports in one shot, and airplanes can perform a variety of missions (Bomb enemy units, enemy cities, paradop infantry, CAP, dogfight, etc).

In WW3 a whole new element to gameplay is introduced in diplomacy, oil and nukes. Each side can try and sway a city to your side by spending money on them, launch spy satellites to reveal all enemy troop locations, fire nukes to blow away a grouped enemy units, and fight over oil so your war machine can actually move around the map. All of this is so simply done, anyone can pick it up and play!

All of these variations allows you to try all sorts of different strategies. As the Axis, do you want to spend extra money on your subs to hunt the Atlantic and keep US reinforcements away? Or do you spend your money on extra panzer divisions to smash through the Russian front? Or do you focus all your energy on the Japanese, take out the US threat and invade America? Each side has a multitude of possibilities for you to choose from, and with three different wars and varying computer difficulty, you'll spend a lot of time with this game.

The Bad
Obviously, the graphics are dated, but you get used to them. The sound is poor because of its age, but just play some appropriate music in the background while you play.

From playing the game SO much, there's a lot of things I'd love to see added. For one, I really wish there was an editor to make your own scenarios. For example, it'd be interesting to make a Red Dawn scenario, where America is invaded already and you have to control what is left of the US military + their partisans plus the remaining European forces, or to play as the Russians/Cubans in an attempt to crush the US once and for all.

I'd also like to see some new units/abilities. For one, units don't gain any kind of experience. My sub in the Atlantic that sank 5 transports should gain more health, or deal more damage. It'd be nice if there were as a Marine unit, which received bonuses for amphibious invasions and could move faster than normal infantry divisions. These are merely wish list items though, overall the game delivers what it intended and for that it is a great game.

The Bottom Line
A grand-strategy world war game, covering WW1, WW2 and WW3. A simple, "Beer and Pretzel" wargame that anyone can jump into and enjoy for hours as a desktop General.

DOS · by Tim Scott (6) · 2005

Before BattleNet, it was 2400 baud time!

The Good
This game lets you play as a global superpower in the simplest of ways. I like how this game touches on balancing resources while still letting you slug it out. What I also liked was how instead of an empire that was a giant block, you could have a far flung empire with strongpoints and vulnerable outposts dotted around the world in between the enemies territory much like they are in reality. Battles over oil fields are as important as a strike on the capital, you can bring your enemy to a hault by depriving them of resources. Plus the game let you have fun with toys like satellites, foreign aid and nuclear weapons.

The Bad
The A.I. is very feeble in this game. The computer manages better in the World War One game because of the challenge of plowing through entrenched infantry, World War Two as the Germans is a challenge too but as you play the more complex games it gets bogged down. For this reason unless you have a friend to play against over the modem, the game has little replay value. This is a great modem game but setting up a game like that isn't as convient as hot seating it or using the internet today. Also the sound is weak, not the worst ever but bad like most games of 10+ years ago.

The Bottom Line
If you like Empire then you will love this game. I loved Empire's simple combat system but hated the bare bones economy. This game makes the economics a bit more realistic while still keeping it simple. And like Empire, the game is more about world strategy than small battlefield tactics.

DOS · by woods01 (129) · 2001

Trivia

German version

The tagline on the German front cover translates to "A breathtaking, fast-paced strategy game; Global Conquest by Dan Bunten." [Global Conquest has not even been translated].

Considering the original tagline "A Fast Paced Game Of Strategic Global Conquest By Dan Bunten", it's pretty safe to say that the translator had absolutely no clue what the line actually meant.

Network play

Nukes It seems that great game designers of the early 90s didn't agree on the environmental consequences of nuclear war. Remember how nukes created pollution, and thus global warming, in Sid Meier's Civilization? In Command H.Q., too many nukes loses you the game -- not because of global warming, but nuclear winter!

Awards

  • Computer Gaming World
    • November 1991 (Issue #88) – Wargame of the Year (together with Warlords)
  • GameStar (Germany)
    • Issue 12/1999 - #66 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by EboMike and PCGamer77

Analytics

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Contributors to this Entry

Game added by Lee Seitz.

Linux, Windows added by lights out party. Macintosh added by Terok Nor. PC-98 added by Unicorn Lynx.

Additional contributors: Trixter, Patrick Bregger, Rik Hideto.

Game added May 18, 2000. Last modified January 20, 2024.