DescriptionA one-on-one, real time strategy war game. Conquer the world or fight smaller battles. Choose your time period/scenario (1918, 1942, 1986, 2023, or ????); the later the date the more advanced the game. The 1918 games provide only land and sea units. 1942 adds air units and carriers. 1986 and beyond add nukes, satellites, oil considerations, and foreign aid.
You can create custom layouts (scenarios). Games can also be saved to "film" so you can watch them again. You can even watch the game up to a certain point and then start playing it.
As for opponents, you can play five different levels of computer opponent or a friend on another computer. Two person play requires a modem or serial link.
|True "Beer and Pretzels" gaming!||Tim Scott (7)|
|Before BattleNet, it was 2400 baud time!||woods01 (154)|
|Computer Gaming World (CGW)||Nov, 1991||90|
|Power Play||Mar, 1991||87 out of 100||87|
|Joker Verlag präsentiert: Sonderheft||1993||70 out of 100||70|
|ASM (Aktueller Software Markt)||May, 1991||6.8 out of 12||57|
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German versionThe tagline on the German front cover translates to "A breathtaking, fast-paced strategy game; Global Conquest by Dan Bunten." [Global Conquest has not even been translated].
Considering the original tagline "A Fast Paced Game Of Strategic Global Conquest By Dan Bunten", it's pretty safe to say that the translator had absolutely no clue what the line actually meant.
Network playNukes It seems that great game designers of the early 90s didn't agree on the environmental consequences of nuclear war. Remember how nukes created pollution, and thus global warming, in Sid Meier's Civilization? In Command H.Q., too many nukes loses you the game -- not because of global warming, but nuclear winter!
- Computer Gaming World
- November 1991 (Issue #88) – Wargame of the Year (together with Warlords)
- GameStar (Germany)
- Issue 12/1999 - #66 in the "100 Most Important PC Games of the Nineties" ranking