DescriptionIn the year 2012 it was finally possible to send a space ship to Mars. The scientists returned with a small object of unknown origin, which was supposed to be a proof for the existence of life on the planet. The object was taken to a special underground research facility and secured in its lowest labs, down "Corridor 7". Exposed to gamma radiation, the mysterious object caused a portal to appear, which connected two worlds. The Alien invasion began. It's time for you, a brave Special Forces agent, to descend to Corridor 7, where the fate of humanity must be decided.
Corridor 7 is a first-person shooter that uses an enhanced version of the Wolfenstein 3D engine. New features include transparent and animated textures, an auto map and distance shading.
Unlike Wolfenstein 3D, your goal is not to find the exit, but to kill all the aliens on the map.
There are two versions of Corridor 7, a disk version and a CD version. Both versions feature the 30 levels of the research base, but the CD version adds an additional 10 single player levels with additional weapon and alien types.
The CD version also comes with multiplayer in the form of 12 player Deathmatch and Team Deathmatch modes (believed to be the first FPS to allow that many players) and 8 additional maps made specially for it. In Deathmatch, the player can take control of one of 12 Corridor 7 characters (two recoloured humans and 10 aliens, 4 of which are Bandor variants) which all have slightly different starting stats (different speed and starting health) but all characters use the same weapons.
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Part of the Following Group
|You're too late, Capstone||Katakis | カタキス (38335)|
|Stop trash-talking this game!||Spartan_234 (422)|
|Ouch||Ashley Pomeroy (233)||unrated|
|Another cheesy game from Capstone... Ugh!||Shadow Weaver (17)|
|MikroBitti||Jun, 1994||79 out of 100||79|
|Gameplay (Benelux)||Aug 12, 1994||70 out of 100||70|
|ASM (Aktueller Software Markt)||Jun, 1994||8 out of 12||67|
|High Score||Jul, 1994||3 out of 5||60|
|GameCola.net||Sep 19, 2012||6 out of 10||60|
|PC Player (Germany)||Jun, 1994||51 out of 100||51|
|Power Play||May, 1994||46 out of 100||46|
|PC Gamer UK||Jun, 1994||43 out of 100||43|
|Score||Jul, 1994||41 out of 100||41|
|PC Review UK||Jun, 1994||2 out of 10||20|
There are currently no topics for this game.
Alien namesSeveral of the aliens' names are common names spelled backwards. A couple of these names are those of the developers. E.g. Ttocs is the reversed first name of Scott Nixon, one of the game's graphics artists.
Box artThe screenshots on the back of the box show very different weapon sprites than actually appeared in the game.
Cancelled sequelA sequel called Corridor 8: Galactic Wars was planned using the Build engine; however it was never released due to Capstone and its parent company Intracorp going bankrupt in 1996. A very early prototype and early design document has since been released by one of Capstones former programmers.
CD audioCorridor 7 came with a small but unique and potentially useful feature. You could change the volume on the Line-in in case you were playing CD Audio from an external drive.
Developer creditsAt the start of the game, you can turn around and go through the starting door. There, you'll find a corridor containing the names of the games developers.
VisagesIf the player stands still for about 10 seconds, a visage of the games final boss will appear on the screen. If the player waits through several of these, an alternate religious orientated visage will appear.
Information also contributed by Frenkel, Rekoil and Scott Monster
Related Web Sites
- KBW's Corridor 7 Page (A fan site dedicated to Corridor 7.)