DJ Puff

aka: DJ Puff's Volcanic Eruption
Moby ID: 9409
Commodore 64 Specs

Description

The player is DJ Puff the fire breathing dragon, set out to fry all your enemies in one puff. The objective of the game is to collect certain 'discs' spread across the game. These discs are either placed in hard to reach places or appear after you defeat certain types of monsters.

Basically you have to blast your way through or fly (jump) through treacherous terrain: water and bamboo sticks are one of many terrain types that can kill your character. Blasted monsters turn into 'bonus fruit' (yes, fruit) of which you can obtain for additional points.

A unique attribute of DJ Puff is that you can modify the speed to a very wide range, therefore the current CPU speed can be modified to suit the player (from Zzzzz speed to Lightning speed).

Spellings

  • D.J. Puffs Volcanic Capers - Alternate spelling (media)

Groups +

Screenshots

Credits (Commodore 64 version)

8 People

Design
  • Reflective Designs
Coded by
Music by
Graphics by
Director
Art Manager
Production

Reviews

Critics

Average score: 73% (based on 3 ratings)

Players

Average score: 1.6 out of 5 (based on 7 ratings with 1 reviews)

Platforming action.

The Good
The colorful, nice-looking graphics, the addictive arcade action, the well-animated little characters, the great music. If you liked CJ you'll probably find it quite rewarding to play.

The Bad
For a start, DJ Puff himself jumps far too slowly, making avoiding enemy missiles nigh on impossible at times. His death sequence, every time you lose a life, takes an irritatingly long time. Some situations in the levels require the use of flame breath, others need bombs. You can collect both, but can't alternate between the two. Levels 2 and 4 are boring and slow. It's impossible to tell how close you can move to the edge of a bed of nails before you die. When precision jumping is involved, this becomes ridiculous. At the beginning of Level 3, for example, there's a pit of sinking sand which just looks like a yellow patch of ground. And the worst problem of all is the fact that all too often you can't see where you're jumping. You have to hope for the best you land on a platform and not an enemy or a pit of nails. This game contains very cheap ways of getting you to lose lives, and often you have to rely on luck rather than judgement. Or perhaps more play-testing was needed.

The Bottom Line
Puff the dragon (star of Little Puff) has grown up and is now a DJ. However, one day his CD collection is confiscated by Captain Kripp, the tyrannical gorilla who rules the tropical island on which Puff lives. So it's up to you, as Puff, to make your way across 2D scrolling platform landscapes, collecting all the CDs as you go. Being a dragon, Puff has fiery breath. He has an unlimited number of fiery boomerangs at his disposal, whilst bombs and flame-breaths can be collected (either from certain parts of the levels or from vanquished enemies). There are five levels, all filled with everything from killer snails to spear-throwing natives. The final level - set in Kripp's fortress - ends in a showdown with the music-hating monkey himself.

Commodore 64 · by Gary Smith (57) · 2004

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Identifiers +

  • MobyGames ID: 9409
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Contributors to this Entry

Game added by Indra was here.

Commodore 64 added by B.L. Stryker. Amstrad CPC added by Riemann80. Antstream added by firefang9212. ZX Spectrum added by Martin Smith.

Additional contributors: Martin Smith, formercontrib.

Game added June 17, 2003. Last modified August 17, 2023.