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MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.

Description

The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries.

You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare.

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User Reviews

#7 in my Hall of Fame William Shawn McDonie Bronze Star Contributing Member (1163) 5 Stars5 Stars5 Stars5 Stars5 Stars
Unequaled and unparalleled SSN simulation Robert Hedrock (2) unrated
Still the standard for submarine simulations Kasey Chang (3695) unrated

The Press Says

The Good Old Days Apr 09, 2008 6 out of 6 100
Abandonia Feb 13, 2008 4 out of 5 80

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Trivia

Most people know that in *our* universe, history recorded the collapse of the Soviet Union in August 1991. Therefore, a few of the weapons that are described in the game as eventually becoming available to the US, were weapons that never became available in real life -- both because it seemed the major threat had disappeared, and because the absence of that threat made it it harder to persuade people to spend money on these expensive weapon systems.

• The Sea Lance program, including the version that carried a Mark 50 torpedo, was cancelled in 1990. Some were built, but none ever entered service. Its other version would have replaced the existing ASROC and would have carried a nuclear depth charge, but these were never even built.

• So far, the US has never had a system to fire anti-aircraft missiles out of a magazine in the "sail" (conning tower) of a submarine, and there has never been any magazine there for them to come out of, much less one that could hold twelve shots. At a guess, the most likely explanation would be that when this game was made, such a system was projected for the future. The British once ran experiments with a single-shot version of this idea, though -- it fired the Blowpipe missile, which was like the Stinger, but much older and cruder.

All of the other weapons systems, including all the upgrades to the Mark 48 ADCAP torpedo, happened the same in real life as they did in the game.


This entry was contributed by Shawn McDonie (20), NGC 5194 (17452), Christian Klein Bronze Star Contributing Member (5686) and William Shawn McDonie Bronze Star Contributing Member (1163)
 

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