DescriptionZachary "Jazz" Colson, traitor to the Confederation, is being transported to his execution when he is freed by the Society of Mandarins. Meanwhile, Confed is testing its latest fighter, the Morningstar, on the Concordia. Performing the tests is the Wild Eagle Squadron, under the command of an old acquaintance: Todd "Maniac" Marshall. And while the Morningstar is still plagued with random failures of its jump drive, the Mandarin, under Jazz's command, have already set their eyes on acquiring the prototype for the Kilrathi.
The second Special Operations add-on to Wing Commander II adds a further 20 missions to fly. The new flyable fighter in the game is the Morningstar, which is armed with a tactical nuclear missile called the Mace, able to take out an entire fighter wing with one blast. Maniac returns as a wingman and brings the members of his squadron along. The story is told with the usual assortment of extensive cutscenes.
Player characters from either the original game or the first add-on can be transferred into Special Operations 2.
Part of the Following Groups
- Gameplay feature: Importable characters
- Genre: Simulation - Space combat
- Wing Commander series
- Wing Commander universe
|If you liked all the others...||WizardX (116)||unrated|
The Press Says
|Power Play||Sep, 1992||4 out of 5||80|
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TriviaThis was the last of the WC games that allowed you to import your character from the previous episode. It was possible to have well over a thousand kills by the end of his game.
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