Description
One of the defining "action/adventure" games for the PC; buy weapons, magic, and health to help you bash your way through the caverns of Jashiin, and earn experience points to gain more life and magic. Save the princess and the Holy land of Zeliard.
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Trivia
Included with the game was a large poster containing a map of each cavern. While not necessary for gameplay, later levels became quite difficult without it. The map is not quite complete, and omits invisible barriers and doesn't indicate where a door will lead.
A nice feature included (which was still somewhat uncommon at the time) is the ability to select different hardware for music and sound effects. Since sound effects are not supported for the Roland MT-32 (only music), this allows a Roland MT-32 to be used for music, and another supported sound device (such as Adlib or Tandy 3-voice) to be used for the sound effects providing an impressive soundtrack.
Although EGA uses a resolution 640x200 instead of 320x200, I actually find the MCGA version to look best. MCGA mode uses 64 colors, whereas the EGA version simulates 64 colors by dithering.
Zeliard was able to have a fairly large smoothly scrolling screen, even on slower computers. This was accomplished by breaking the screen up into a grid, and only redrawing sections that actually changed instead of having to redraw the entire screen for each frame.
Sierra used this technique on several other Gamearts conversions, such as
Firehawk.
This entry to the MobyGames database was contributed by
Donny K. (428) on Aug 09, 1999.