User review spotlight: Carmageddon (DOS). Released in 1997.

Dragon's Lair 3D: Return to the Lair

MobyRank MobyScore
GameCube
62
...
Windows
66
3.6
Xbox
63
...
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Description

The goofy, but courageous knight Dirk the Daring is on a quest to save the pretty princess Daphne. The princess was kidnapped by the evil dragon Singe and imprisoned in a medieval castle owned by an even more evil wizard called Mordroc. Now, it's only up to Dirk to use his courage and his quick reflexes to overcome the traps in the castle, if he wants to save the princess and his skin.

Dragon's Lair 3D: Return to the Lair can be considered a re-imagining of the 1983 arcade game: gameplay-wise it deviates from it significantly, being a full-fledged action platformer with unrestricted character movement. Dirk has to battle enemies, jump across platforms and hazards, and solve a few puzzles on his way. Health and mana points can be upgraded over the course of the game. Dirk can also use a crossbow to combat enemies and solve some of the puzzles. Collecting Dragon Essences scattered through the castle grants him new powers.

The game features the familiar cartoon-like style of the original version (done with cel-shaded technique), as well as many familiar locations and boss enemies.

Screenshots

Dragon's Lair 3D: Return to the Lair Windows Hunting the Lizard King.
Dragon's Lair 3D: Return to the Lair Windows Opening cinematic
Dragon's Lair 3D: Return to the Lair Windows Dangerous eyeballs
Dragon's Lair 3D: Return to the Lair Xbox Our valiant hero Dirk

Alternate Titles

  • "龙穴历险记 3D" -- Chinese spelling (simplified)
  • "Dragon's Lair 3D: Special Edition" -- European GameCube title

Part of the Following Groups

User Reviews

About as good as a Dragon's Lair remake can be. Windows Atomic Punch! (151)
The Dragon's Lair as it has to be done 25 years ago! Windows dan rexx (57)
Dirk is Back! Now in real 3D. High definition animation platform action! GameCube gametrader (229)

The Press Says

4Players.de GameCube Apr 11, 2004 76 out of 100 76
4Players.de Windows Aug 07, 2003 76 out of 100 76
GameZone Xbox Dec 02, 2002 7.5 out of 10 75
The Video Game Critic Xbox Jan 30, 2003 B- 67
N-Zone GameCube Apr 30, 2004 65 out of 100 65
Joystick (French) Windows Sep, 2003 6 out of 10 60
PC Gameplay (Benelux) Windows Jul, 2003 50 out of 100 50
Jeuxvideo.com Windows Aug 18, 2003 10 out of 20 50
Game Critics Xbox Feb 26, 2003 4.5 out of 10 45
GameSpy Xbox Feb 18, 2003 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

HD

This is the first ever Xbox title to feature 1080i High Definition (HD) TV graphics mode.

References to the game

The game is featured in the 2005 movie The Sisterhood of the Traveling Pants when the in-movie filmmaking team of Tibby Rollins and Bailey Graffman interview Brian McBrian, resident convenience store arcade whiz of this game (sometimes homophonically described as "Dragon Slayer", despite a legible Dragon's Lair 3D marquee -- presumably a prop devised for the movie, as the game isn't on record as existing in coin-op format) for their "suckumentary".
BAILEY: I think I found a good subject for an interview. His name is Brian McBrian, king of 'Dragon's Lair.' I've heard he's broken every record there is. Okay, he's definitely not what you'd call lame... but I figured he'd be a good contrast to all the loser types in the movie.

TIBBY: Start setting up. Stand next to him. Pretend you're a fan, like you watch him all the time. Right. And action. Video arcade wizards are fixtures at most convenience stores. Brian McBrian is a fixture at this one. 'Dragon's Lair,' he says...is his calling. So, Brian, you spend a lot of time here?

BRIAN: Sometimes all day.

TIBBY: So you prefer to spend most of your time here at the Quick Mart...instead of out in the real world?

BAILEY: Well, maybe he finds the world of 'Dragon's Lair' more interesting.

TIBBY: Tell us about it, Brian.

BRIAN: Well... basically, you're Dirk the Daring... in the year 1305 AD. See, the goal is to rescue Princess Daphne, who's being guarded by Singe, the dragon. See, chamber number one is the snake room -- see, snakes slither from the ceiling. You don't even get to see the dragon until chamber number 23!
Later in the film, Brian gives Bailey a GBC with its different Dragon's Lair version to play while she recuperates from leukemia treatment in the hospital.

Information also contributed by Pseudo_Intellectual

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Contributed to by Corn Popper (69753) and Roger Wilco (1105)