The Duel: Test Drive II

aka: Test Drive 2
Moby ID: 2107
DOS Specs
Buy on Commodore 64
$28.62 used on eBay
Buy on DOS
$28.62 used on eBay
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Description official description

In the sequel to Test Drive, the general idea of driving a car remained the same with pretty much similar visuals, however the game itself was enhanced in many areas. You can play against the time or the computer on 20 difficulty levels (the easiest include automatic gear shift). The gameplay animation is much smoother, less jerky and the collision detection was greatly improved (including crash sound). There are also changes in traffic cars behaviour and police cars (you can escape them and they are visible on the road when you are warned about their vicinity so you can react). The game also contains a progress indicator of your trip/race. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel. In a basic version (so called Master) the player may choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car.

Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. You may also free roam outside the road where it is possible. The game is designed to allow for scenario disks and a new set of cars.

Spellings

  • 试验驾驶2 - Chinese spelling (simplified)

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Credits (DOS version)

12 People

Reviews

Critics

Average score: 78% (based on 19 ratings)

Players

Average score: 3.2 out of 5 (based on 102 ratings with 2 reviews)

Not a good game! But still better than it's prequel!

The Good
The whole game is a major improvement on Test Drive. I admit that this game was pretty fun, now for more than just minutes, and I guess it's addictive too. Different scenery! The game is also quite a bit more challenging & much more enjoyable to play...

The Bad
There are hardly any cars, the graphics are no good (no excuse for this, Prince of Persia was released at about the same time), scenery is still not good, the game doesn't flow well, resulting in a somewhat boring game.

The Bottom Line
One Word- Better. Better than the first, and more fun, it's more challenging too, but the Test Drive series has not become much better with this sequel.

DOS · by Jim Fun (207) · 2002

A rare example of a good sequel

The Good
The predecessor Test Drive brought refreshing new elements into the driving game genre, which, along with the good presentation and simple gameplay, made it a very successful game.
Test Drive II kept the good things and introduced many new features to make street racing in exotic cars even more interesting.

Most important: New scenery to drive through. The notorious cliff road has a prominent comeback (now with swapped sides - wall of death to the left, plunge of doom to the right), but there are other landscapes like deserts, lush plains and sunny beaches to release the tension a bit.
The difficulty level can be adjusted in fine steps, so rookies get an automatic transmission, while pros can sort through the gears manually - but be careful, because over-revving results in a smoking engine. Which leads me to the next new thing: a simple damage system. Drive over one little rock, and nothing much happens, drive over several, and your steering gets out of whack, or your transmission drops the gear you're currently using.
And, of course, the feature that gave the game its name: The Duel. You are not alone against radar traps and sluggish holiday traffic, some other rich kid wants to see who's fastest. Unlike other racing games, the Test Drive II opponent AI does not resort to cheating in order to be an adequate rival, it has to evade police cars and weave through traffic just like the player, often with hilarious results.

The Bad
The Duel is not only about player versus computer opponent, it is also matching the most exclusive street-legal supercars of the eighties against each other: Ferrari F40 vs. Porsche 959. No lesser vehicles may apply, unless you purchase the expansion pack.
The scenery, although more interesting than in the previous game does get repetitive after a while, especially the almost identical stages towards the end of the race are long-winded and seem to drag on forever.

The keyboard controls have been improved since the last time, the input routine now recognizes two (!) keys pressed down at once. Which is still not enough if you want to accelerate through a narrow curve and shift up at the same time.
The game only supports PC speaker sound, which is understandable, because in 1989 not many people had a sound card. However, in order to make more than one sound (like engine sound and police siren) audible simultaneously, the game toggles the speaker on and off in rapid succession, resulting in a nerve-wracking experience. Maybe this is intentional, but after half an hour of gameplay, it makes my ears ring.

The Bottom Line
This is one of the best early racing games for the PC. Nice graphics and good sense of speed set new standards for its time. The balanced AI and straightforward gameplay are still missing from other driving simulations almost two decades later.
Shame about the lack of variety in cars and scenery though. At least add-ons were available, unfortunately they can be rather hard to find nowadays.

DOS · by 5u3 (196) · 2007

Trivia

Commodore 64 version

The Commodore 64 version has a better frame rate when played on a Commodore 128, because it switches the processor to 2 MHz mode while the TV's or monitor's electron beam is off-screen. (The VIC chip can't handle a 2 MHz clock frequency, so it would show garbage on the screen.)

Information also contributed by BSzili

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  • MobyGames ID: 2107
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Contributors to this Entry

Game added by Luiz Pacheco.

Amiga added by p-kun. Macintosh added by Kabushi. Amstrad CPC, ZX Spectrum added by Martin Smith. Atari ST added by Terok Nor. Commodore 64 added by Servo. MSX added by Игги Друге. Apple IIgs added by Garcia.

Additional contributors: Trixter, Roedie, Unicorn Lynx, Alaka, Patrick Bregger.

Game added February 19, 2020. Last modified January 23, 2024.