A tongue-in-cheek graphic text adventure/point and click adventure hybrid. You are a chivalrous knight attempting to save a princess; your quest takes you through a mad-cap Douglas Adams-style world.
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The CD-ROM version adds animations, Super VGA graphics and a soundtrack.
In a interview (about 2001), when Bob Bates was asked which was the most favorite game he designed or wrote, he said:
Eric The Unready is my favorite, because I had so damn much fun writing it. I remember clearly being up in the middle of the night for many nights in a row, cackling to myself over the oddball responses I built into oddball inputs. My goal was to always reward the player for being creative. The odder his input, the more I wanted to reward him. I couldn't do that in my other games, because comedy wasn't the focus. In Eric, I could have as much fun as I wanted to, and I did.
About halfway in the game, you pass through a turnstile. Suddenly, the interface and the graphics are removed, so that there's only plain text on the screen. It reads:
West of House
You are standing in an open field west of a white house, with a boarded front door.
You see a small mailbox here.
This is the beginning of Zork: The Great Underground Empire
. Of course, you can play on normally and investigate the building.
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Indra was here and
- Computer Choice Awards
- Computer Game Review
- 1993 - Golden Triad Award
- Computer Gaming World
- October 1993 (Issue #111) – Adventure Game of the Year (together with Star Control II)
- November 1996 (15th anniversary issue) - #103 overall in the “150 Best Games of All Time” list
- November 1996 (15th anniversary issue) –#9 Funniest Computer Game
- November 1996 (15th anniversary issue) – #11 Most Memorable Game Hero (Eric the Unready)
- November 1996 (15th anniversary issue) – #7 Most Rewarding Ending of All Time
- Game Bytes
- 1994 - Editor's Choice Award
- Strategy Plus
- 1993 - Adventure Game of the Year
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