DescriptionAn ancient prophecy states that King Fudd the Bewildered will die peacefully, his daughter accompanying him during his last hour. However, Princess Lorealle the Worthy mysteriously disappears, abducted by her stepmother Morgana, who intends to put her own daughter on the throne. In order to prevent the princess from being rescued by a valiant knight, Morgana makes sure that the Union Hall selects the most unworthy one for this valiant task: Eric the Unready, known for bringing the book "How to Joust" to his duels.
Eric the Unready is a humorous text adventure with graphics, similar in concept to Legend's own Spellcasting series. Like in those games, the player can select combinations of verbs and objects from a list to interact with the environment, but is encouraged and sometimes required to type commands as well. Some scenes display full-screen character portraits with pre-set dialogue choices. The game often makes verbose humorous comments on the player's actions, including many completely optional and arbitrary ones. It contains many segments that parody various aspects of contemporary pop culture as well as other video games.
|Watch out for Eric, Guybrush!||Zovni (9322)|
|Above all, it's excellent entertainment.||-Chris (7308)||unrated|
|Parodies galore||Everett Lamb (10)|
|Power Play||Apr, 1993||85 out of 100||85|
|ASM (Aktueller Software Markt)||Mar, 1993||10 out of 12||83|
|ASM (Aktueller Software Markt)||Sep, 1993||4 out of 5||80|
|PC Games (Germany)||Aug, 1993||78 out of 100||78|
|PC Games (Germany)||Mar, 1993||78 out of 100||78|
|PC Player (Germany)||Mar, 1993||75 out of 100||75|
|PC Joker||Feb, 1993||74 out of 100||74|
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CD-ROM versionThe CD-ROM version adds animations, Super VGA graphics and a soundtrack.
DevelopmentIn a interview (about 2001), when Bob Bates was asked which was the most favorite game he designed or wrote, he said:
Eric The Unready is my favorite, because I had so damn much fun writing it. I remember clearly being up in the middle of the night for many nights in a row, cackling to myself over the oddball responses I built into oddball inputs. My goal was to always reward the player for being creative. The odder his input, the more I wanted to reward him. I couldn't do that in my other games, because comedy wasn't the focus. In Eric, I could have as much fun as I wanted to, and I did.
ReferencesAbout halfway in the game, you pass through a turnstile. Suddenly, the interface and the graphics are removed, so that there's only plain text on the screen. It reads:
West of House You are standing in an open field west of a white house, with a boarded front door. You see a small mailbox here.This is the beginning of Zork: The Great Underground Empire. Of course, you can play on normally and investigate the building.
- Computer Choice Awards
- 1993 - Finalist
- Computer Game Review
- 1993 - Golden Triad Award
- Computer Gaming World
- October 1993 (Issue #111) – Adventure Game of the Year (together with Star Control II)
- November 1996 (15th anniversary issue) - #103 overall in the “150 Best Games of All Time” list
- November 1996 (15th anniversary issue) –#9 Funniest Computer Game
- November 1996 (15th anniversary issue) – #11 Most Memorable Game Hero (Eric the Unready)
- November 1996 (15th anniversary issue) – #7 Most Rewarding Ending of All Time
- Game Bytes
- 1994 - Editor's Choice Award
- Strategy Plus
- 1993 - Adventure Game of the Year
Related Web Sites
- Walkthrough (A good walkthrough for this game)