Description
You're flying the F-16 "Fighting Falcon", a U.S. Air Force fighter, over the skies of Korea. The learning curve is VERY steep and will take time to learn, let alone master. There is a way to "jump in and fly" so the game can be enjoyed by anyone, regardless of experience.
Alternate Titles
- "猎鹰4.0" -- Chinese title (simplified)
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Trivia
After numerous delays, and the acquisition of Microprose by Hasbro, the new management team set deadline to December 1998. Gilman Louie and some other developers of Falcon 3.0 was hired to assist and the game was eventually released with horrible bugs in the code.
Several patches were released but in 7th of December 1999, Hasbro laid off the Falcon team. The next major event for the community was in April 2000 when the Falcon source code leaked to the public. Project called EFalcon started. Another team called Ibeta was making realism patches for the game using hex editing. These two weren't compatible until they were combined in a project called SuperPAK:
http://f4ut.frugalsworld.com/index.shtml
In May 2001, G2 Interactive purchased rights for Falcon series and is currently developing Falcon 5.