DescriptionThe year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.
Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.
While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.
To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.
Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.
- "פלאשבק: זיכרון גורלי" -- Hebrew spelling
- "Flashback (Enhanced CD-ROM)" -- Macintosh CD-ROM title
- "Flashback" -- In-game title
- "フラッシュバック" -- Japanese spelling
Part of the Following Groups
- Flashback series
- Game Center CX challenge games
- Games made into comics
- Genre: Cinematic Platformer
- Theme: Amnesia
|Action-Adventure, both with capital "A"||DOS||Oleg Roschin (164804)|
|Excellent action/adventure game that uses a ton of movie references||SEGA CD||*Katakis* (37493)|
|NOT a sequel to Another World, but an excellent action game with adventure !||DOS||Yeba (60)|
|Slighty Better then the Genesis version||SEGA CD||ETJB (394)|
|An instant classic. Responsive control, ambient soundtrack...Need I say more?!||Genesis||aaron pridemore (11)|
|Awesome game, the Genesis version rocks!||Genesis||Tibes80 (1495)|
|Poor port of a great game.||CD-i||zemonn (173)|
|a real hit!||DOS||Boston Low (92)|
|Stimulus||DOS||Gennady Panfilov (5)|
|Classic game with awesome graphics for its time!||DOS||Andrew Dunn (11)|
The Press Says
|The One Amiga||Amiga||Mar, 1993||93 out of 100||93|
|Power Unlimited||DOS||Sep, 1993||9 out of 10||90|
|Game Players||SNES||Mar, 1994||88 out of 100||88|
|Amiga Joker||Amiga||Dec, 1992||86 out of 100||86|
|All Game Guide||3DO||1998||80|
|All Game Guide||SEGA CD||1998||80|
|Le Geek||Genesis||Sep, 2004||4 out of 5||80|
|Jeuxvideo.com||DOS||May 04, 2009||16 out of 20||80|
|neXGam||Jaguar||2002||7.9 out of 10||79|
|Slide to Play||iPhone||May 12, 2009||3 out of 4||75|
|Topic||# Posts||Last Post|
|HELP!!_Flashback:Can't do fourth mission||2||beetle120 (2319)
Aug 25, 2009
Release variationsA bargain bin CD-ROM version of the game was released with new cinematic sequences. This version of the game came only in a jewel case (no box).
TechnologyOne of the materials in the box of Flashback is a coupon for a rebate on a Gravis Gamepad and a note to "try Gravis' Ultrasound 16-bit sound card." This is ironic because, amongst Gravis Ultrasound enthusiasts, Flashback is notorious for being incompatible with the GUS.
Programmers might be interested in the fact that Flashback is one of very few games that used a screen mode with a width of 256 pixels. This implies that the address of a pixel on the screen could be comfortably stored in a 16-bit register, say AX. The X-coordinate could then be manipulated through AL, and the Y-coordinate through AH. This might have contributed somewhat to Flashback's impressively fluent animations.
- Amiga Joker
- Issue 02/1994 – Best Genre Mix in 1993 (Readers' Vote)
- Issue #4 - #10 in the "Top 100 Video Games of All-Time" list
- 1993 (Vol. 6, Issue 2) - Action/Adventure Game of the Year (Genesis version)
- Retro Gamer
- September 2004 (Issue #8) – #65 Best Game Of All Time (Readers' Vote)
- Issue #37 - #15 in the "Top 25 Platformers of All Time" poll