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Flashback: The Quest for Identity

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Description

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.

Screenshots

Flashback: The Quest for Identity Amiga Level 2 - Work Agency.
Flashback: The Quest for Identity Macintosh Intro sequence
Flashback: The Quest for Identity SNES Conrad is dead
Flashback: The Quest for Identity Amiga Level 3 - Death Tower - Reality TV gone bad.

Alternate Titles

  • "פלאשבק: זיכרון גורלי" -- Hebrew spelling
  • "Flashback (Enhanced CD-ROM)" -- Macintosh CD-ROM title
  • "Flashback" -- In-game title
  • "フラッシュバック" -- Japanese spelling

Part of the Following Groups

User Reviews

Action-Adventure, both with capital "A" DOS Cor 13 (172231)
Excellent action/adventure game that uses a ton of movie references SEGA CD *Katakis* (37847)
NOT a sequel to Another World, but an excellent action game with adventure ! DOS Yeba (60)
Slighty Better then the Genesis version SEGA CD ETJB (447)
An instant classic. Responsive control, ambient soundtrack...Need I say more?! Genesis aaron pridemore (11)
Awesome game, the Genesis version rocks! Genesis Tibes80 (1495)
Poor port of a great game. CD-i zemonn (173)
a real hit! DOS Boston Low (93)
Stimulus DOS Gennady Panfilov (5)
Classic game with awesome graphics for its time! DOS Andrew Dunn (11)

The Press Says

Just Games Retro SNES Jun 24, 2002 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Amiga Computing Amiga Jul, 1993 94 out of 100 94
Game Zero Genesis Apr, 1993 92.5 out of 100 92
The Video Game Critic Genesis May 21, 2000 A- 91
Game Zero 3DO Feb, 1996 45.5 out of 50 91
Super Play Magazine UK SNES Jan, 1994 91 out of 100 91
Freak Jaguar May, 1995 83 out of 100 83
All Game Guide SEGA CD 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Games (Germany) DOS Jul, 1995 77 out of 100 77
Power Play Amiga Mar, 1993 75 out of 100 75

Forums

Topic # Posts Last Post
HELP!!_Flashback:Can't do fourth mission 2 beetle120 (2318)
Aug 25, 2009

Trivia

1001 Video Games

Flashback appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Release variations

A bargain bin CD-ROM version of the game was released with new cinematic sequences. This version of the game came only in a jewel case (no box).

Technology

One of the materials in the box of Flashback is a coupon for a rebate on a Gravis Gamepad and a note to "try Gravis' Ultrasound 16-bit sound card." This is ironic because, amongst Gravis Ultrasound enthusiasts, Flashback is notorious for being incompatible with the GUS.

Programmers might be interested in the fact that Flashback is one of very few games that used a screen mode with a width of 256 pixels. This implies that the address of a pixel on the screen could be comfortably stored in a 16-bit register, say AX. The X-coordinate could then be manipulated through AL, and the Y-coordinate through AH. This might have contributed somewhat to Flashback's impressively fluent animations.

Awards

  • Amiga Joker
    • Issue 02/1994 – Best Genre Mix in 1993 (Readers' Vote)
  • FLUX
    • Issue #4 - #10 in the "Top 100 Video Games of All-Time" list
  • GamePro
    • 1993 (Vol. 6, Issue 2) - Action/Adventure Game of the Year (Genesis version)
  • Retro Gamer
    • September 2004 (Issue #8) – #65 Best Game Of All Time (Readers' Vote)
    • Issue #37 - #15 in the "Top 25 Platformers of All Time" poll
Information also contributed by Brian Hirt, Robert Schmidt, Apogee IV, PCGamer77, and Big John WV

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