Flashback: The Quest for Identity

aka: Flashback, Flashback (Enhanced CD-ROM)
Moby ID: 555
Amiga Specs
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Description official descriptions

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information, and complete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.

Spellings

  • פלאשבק: זיכרון גורלי - Hebrew spelling
  • フラッシュバック - Japanese spelling

Groups +

Screenshots

Promos

Credits (Amiga version)

25 People (20 developers, 5 thanks) · View all

Reviews

Critics

Average score: 86% (based on 60 ratings)

Players

Average score: 4.0 out of 5 (based on 308 ratings with 12 reviews)

a real hit!

The Good
I read that FB is an underestimated game but I don't think so... at least the magazine articles and reviews I read, exalted this game.. and I think justly, because it is a game that combines all: graphics, animation, action, realism, a fake in-depth of the FB universe and a great ever evolving plot...

At first I'd say it is a Prince of Persia-clone platform game with realistic rotoscoped movements climbing to platforms, jumping and ducking, set in the future... the plot is a great pro for the game, which was absent in Prince... The French producers have impressive and active stories coming with their games and as usually, they have 'stolen' some ideas from known movies, notable Total Recall..

Anyway I don't understand why people perceive it as a sequel to Another World... it is clearly another game in another universe... I expect someone who liked the first, will like the other as well, as long as he won't bother comparing them

The Bad
To be honest I can't think of anything negative!! Maybe the music was not one that you are going to remember, but it was not a vital part for such a package

The Bottom Line
if you see it around, be sure not to miss it!

DOS · by Boston Low (85) · 2004

Maybe best platformer ever, in my book

The Good
I think the problem solving based gameplay is great. Obviously this game is like Prince of Persia and Another World (previous Delphine Game), but I think Flashback outdoes them. Another World had a great story, told through cut scenes, but the platforming and problem solving wasn't so great. I think in Flashback you get the sense that the game makers want to challenge you, but they also want you to succeed and beat the game. The game's cut-scenes are good and unlike Another World, there is also text to explain the story. Very good music too, co-composed by French pop composer Jean Baudlot.

The Bad
The combat in the last stage of the game could have been thought through better and improved. Dodging the blue aliens is a fun challenge, but there are tight spots where it's so hard to dodge and have proper battles. Also I think Conrad is a bit slow at drawing and pointing his gun.

The Bottom Line
Based on what I've played, I could probably call this the best platformer ever. Intelligent combat and problem solving and good cut-scenes and music.

Genesis · by Andrew Fisher (697) · 2018

An instant classic. Responsive control, ambient soundtrack...Need I say more?!

The Good
I love dark sci-fi. I mean movies, games, stories, anything. That's why Delphine Internationals' Flashback: The Quest for Identity has been on my top 5 list since it's 1993 heyday. The story is top notch. It's about an alien plot to take out the "human vermin" and make our world their own. Sounds generic, but the story never gets too confusing, or too vague. The graphics are great. The motions, captured from actual people (big at the time, digitized graphics were!), are numerous, making every movement look fluid. The sporadic music is perfectly placed. The levels present a challenge, and make for a near perfect game!! ------*1/2-------

*The Bad

Less frequent save points, and single hit kills (the green force coming out of the ground, electric ground) are kind of annoying, but once you learn where they are, it's cake. The control scheme has confused people, myself included. I know peeps that have given up after 5 min. but loved everything else!!

The Bottom Line
A futuristic sci-fi platformer, a departure from gaming conformity. Rules were broken and created with this one. Patience is a virtue, and well worth it once you're warmed up. For any gamer, Flashback is like avant-garde 101.

Genesis · by aaron pridemore (10) · 2003

[ View all 12 player reviews ]

Discussion

Subject By Date
HELP!!_Flashback:Can't do fourth mission Stephen Labuschagne Aug 25, 2009

Trivia

1001 Video Games

Flashback appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Release variations

A bargain bin CD-ROM version of the game for Sega CD (which was later adapted to the PC CD-ROM, 3DO and CD-i) contained new cinematic sequences with voice acting and sound effects. This version of the game came only in a jewel case (no box).

Ports and conversions

  • Although Amiga version of the game was released as the first one in December 1992, it was in fact a port from the original platform which was Sega Mega Drive. However SMD version was released later in spring of 1993.
  • SNES port was slightly censored. Death Tower was renamed to Cyber Tower, New Washington's bar became a cafe and all the enemy mutants were recolored green.
  • Amiga version has cut-down introductory sequence and some cut scenes during the gameplay does not exist until the player enables them manually by pressing CTRL+C. The Amiga and DOS versions also had an option to zoom in on the action whenever Conrad opens fire. It was removed from all other versions. Zoomed in option in DOS version can be enabled in the game options screen while in the Amiga version by pressing F9 during the game.
  • DOS version contains changed message that Conrad writes in the ending.

Soundtrack

A two-track CD soundtrack was released featuring music inspired by the game, but not directly from it.

Technology

One of the materials in the box of Flashback is a coupon for a rebate on a Gravis Gamepad and a note to "try Gravis' Ultrasound 16-bit sound card." This is ironic because, amongst Gravis Ultrasound enthusiasts, Flashback is notorious for being incompatible with the GUS.

Programmers might be interested in the fact that Flashback is one of very few games that used a screen mode with a width of 256 pixels. This implies that the address of a pixel on the screen could be comfortably stored in a 16-bit register, say AX. The X-coordinate could then be manipulated through AL, and the Y-coordinate through AH. This might have contributed somewhat to Flashback's impressively fluent animations.

Awards

  • Amiga Joker
    • Issue 02/1994 – Best Genre Mix in 1993 (Readers' Vote)
  • Electronic Gaming Monthly
    • May 1993 (Issue 46) - Game of the Month (Genesis version)
    • November 1997 (Issue 100) - ranked #92 (Best 100 Games of All Time) (Genesis version)
  • FLUX
    • Issue #4 - #10 in the "Top 100 Video Games of All-Time" list
  • GamePro
    • 1993 (Vol. 6, Issue 2) - Action/Adventure Game of the Year (Genesis version)
  • Retro Gamer
    • September 2004 (Issue #8) – #65 Best Game Of All Time (Readers' Vote)
    • Issue #37 - #15 in the "Top 25 Platformers of All Time" poll

Information also contributed by Brian Hirt, Robert Schmidt, Apogee IV, PCGamer77, and Big John WV

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Contributors to this Entry

Game added by faceless.

Amiga added by POMAH. CD-i added by Corn Popper. PC-98 added by Infernos. iPhone added by Sciere. Jaguar, SNES, Genesis added by Rogee. Acorn 32-bit added by Kabushi. Dreamcast added by Iggi. FM Towns added by Terok Nor. SEGA CD added by Unicorn Lynx. 3DO added by Indra was here. Macintosh added by MAT.

Additional contributors: Trixter, MAT, Unicorn Lynx, Sciere, Alaka, formercontrib, Crawly, j.raido 【雷堂嬢太朗】, Zeppin, Patrick Bregger, mailmanppa, FatherJack.

Game added December 9, 1999. Last modified February 4, 2024.