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Developed by
Released

Platform
83
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Description

In the year 1917, evil had threatened to rise up again in Transylvania. A young lady named Elizabeth Bartley, who was tried as a witch and killed centuries before, was planning to resurrect the Prince of Darkness, Count Dracula, once again.

The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet...

Alternate Titles

  • "Vampire Killer" -- Japanese Title
  • "Castlevania: The New Generation" -- European Title

Part of the Following Groups


Merchant Title      
amazon.com
Castlevania Bloodlines    
ebay.com
Castlevania Bloodlines    
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User Reviews

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The Press Says

Player One Mar, 1994 92 out of 100 92
Sega-16.com Jul 04, 2004 9 out of 10 90
Game Players Feb, 1994 88 out of 100 88
Game Informer Magazine Oct, 2003 8.5 out of 10 85
Electronic Gaming Monthly (EGM) Feb, 1994 8.3 out of 10 83
The Video Game Critic Oct 18, 1999 B+ 83
GamesCollection Feb 19, 2008 8 out of 10 80
Digital Press - Classic Video Games Sep 23, 2005 8 out of 10 80
GamePro Mar, 1994 3.5 out of 5 70

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Trivia

The Japanese and European versions of the game are almost identical. The Japanese version's normal mode is easier than the North American version--equivalent to the "easy" mode--with a lower enemy rate and more damage dealt for attacks. Morris is called "Johnny" instead of just John. And the password screen doesn't show after a stage is completed; rather, it only appears when your character runs out of lives.

The European version is bereft of blood due to some morality law. For instance: Blood doesn't drip down from the platforms on the first stage, and Eric Lecarde doesn't impale himself with the spear when he dies. There are other differences when dealing with the European version of this game: It features some different palette colors, specifically for zombies. This also affects the Medusa Heads and some background and foreground structures, like the steel walls and chains of Stage 4 - 5. There's some different (read: VERY bad) enemy placement that makes the game unbalanced--sometimes more difficult and sometimes easier. Like all PAL versions of games up to this point, it plays painfully slow. The heroes' hit-detection has worsened, and they now receive damage for attacks that sometimes don't come close. Some mid-bosses, like the Water Magician and Armor Lords, don't use energy meters--only certain bosses utilize them.


This entry to the MobyGames database was contributed by Satoshi Kunsai (1844) on Jun 07, 2002.
 

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