Ghostbusters II (DOS)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.


Ghostbusters II DOS hiding under the desk - EGA
Ghostbusters II DOS in central park - CGA
Ghostbusters II DOS Time to thinking
Ghostbusters II DOS in the lab - CGA

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User Reviews

Great Game! Mike Jay (35) 5 Stars5 Stars5 Stars5 Stars5 Stars
Lots of disk switching and hard to play. Old man gamer (389) 0.75 Stars0.75 Stars0.75 Stars0.75 Stars0.75 Stars
The Best Ghostbusters game made Willie Simpson (6) 3.75 Stars3.75 Stars3.75 Stars3.75 Stars3.75 Stars
Ghostbusters? Ghostdusters! naula (59) 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars

Critic Reviews

Génération 4 Jan, 1990 78 out of 100 78
ASM (Aktueller Software Markt) Jan, 1990 7.4 out of 12 62
100 aktuelle PC-Spiele 1990 4 out of 10 40
Power Play Mar, 1990 30 out of 100 30
Computer Gaming World (CGW) Jan, 1990 Unscored Unscored


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This game was produced from design to code release in under 90 days.


The fast development cycle probably explains why Dynamix reused the theme song from Deathtrack, a game they released the same year. This game was the first to use Activision's OmniMusic driver, which supported almost every sound card that existed at the time. This included digital sound support on an Ad-lib card (which lacked a DAC).

Information also contributed by Olivier Masse
Tony Van (2855) added Ghostbusters II (DOS) on Nov 26, 1999