Description
God of War is set in the age of ancient Greek myths. The hero of the game is a mortal warrior Kratos. Long time ago, Kratos was the leader of Spartans, a fearless and brutal general who waged wars for the glory of his city. Today, he is known as the Ghost of Sparta. For the past ten years, he is tormented with terrible nightmares, unable to forget the tragedy that happened in his past. He has to serve the gods of Olympus, who promised to forgive his sins if he becomes their champion. Finally, the goddess Athene tells Kratos that redemption will be granted to him if he defeats her brother, the god of war Ares, who was the very reason for the tragic event of his past...
Kratos has two default swords that he will always carry with him called the Blades of Chaos. They allow you to perform combos, which will constantly climb until you can no longer fight (you've killed everyone in the area), or you take too long to register another hit. The higher your combo total, the more red orbs you get from defeated enemies.
Similar to
Devil May Cry, the red orbs you collect from fallen enemies can be used to purchase upgrades. You can upgrade your default weapons, so that you can learn new moves and strike faster, or you can put the orbs into different weapons acquired throughout the game, such as Blade of Artemis.
Kratos will, over time, also have access to a selection of magic spells. At specific points in the game, you will be able to generate an arc of electricity, courtesy of Zeus, or you will be able to use the decapitated head of a Gorgon to turn enemies into stone, using Meduza's Gaze.
God of War features several unlockable extras, which are only acquired when you beat the game on the different difficulty modes. Most of the features are a behind-the-scenes look at various aspects of the game, such as creating the world, modeling Kratos, and a look at deleted levels that didn't make the final cut of the game.
Alternate Titles
- "战神" -- Chinese title (simplified)
Part of the Following Groups
User Reviews
The Press Says
| Game Informer Magazine |
Apr, 2005 |
10 out of 10 |
100 |
| Game Shark |
Apr 01, 2005 |
A+ |
100 |
| Jive Magazine |
Apr 23, 2005 |
5 out of 5 |
100 |
| 1UP |
Mar 20, 2005 |
9.9 out of 10 |
99 |
| GamersMark |
Mar 31, 2005 |
9.8 out of 10 |
98 |
| VicioJuegos.com |
Aug 25, 2005 |
97 out of 100 |
97 |
| DreamStation.cc |
Apr 19, 2005 |
9.5 out of 10 |
95 |
| GamingIllustrated.com |
Apr 28, 2005 |
94 out of 100 |
94 |
| Gamer Within |
Aug 01, 2005 |
9.2 out of 10 |
92 |
| Gamestyle |
Aug 01, 2005 |
9 out of 10 |
90 |
Forums
Trivia
Sony Computer Entertainment Europe's original intention was to release this game in Germany alongside the other countries in June 2005. They even had a cover art for the Germany release ready, as you can see on
this back cover, yet there was one big problem.
The
USK, Germany's age rating organization, refused to give the game a rating. And while it is not illegal to sell games in Germany without a USK rating (in this case it acts in most cases as it were rated USK 18),
Sony Computer Entertainment Deutschland decided to not release the game in Germany.
For this, SCED's Marketing Director
Ulrich Barbian gave a statement telling that:
"The publication of a title without an age rating does not fit
Sony Computer Entertainment Deutschland's company philosophy. As a pioneer of a whole category, we can't expect that the public accepts video gaming as a natural entertainment like music and video if we release titles without age ratings. We hope our Action-Adventure fans understand us. Besides, there are many very good Action-Adventures available for the PlayStation 2, which got an age rating from the USK."
Besides this marketing speech, there is another reason. Games released in Germany after April 2003 without a USK rating tend be be
indexed shortly after. And this means that most of the sales drop to zero after a short time.
Essentially, publishers only have two choices once the USK rejects the game. Give up or cut it so much until the USK is satisfied. The latter of course runs the risk that the publisher is investing tons of money in cutting it down and the public won't take it anymore, because it is cut way too much.
A similar thing happened with
Activision's Doom 3: Resurrection of Evil, where Activision decided not to release in in Germany after the USK refused it. And ultimately, the game found its way to the index.
But for
God of War, don't cutting it down went to success, as the USK revised the decision two days ago, on 13 February 2006, when it got its USK 18 rating (and therefore the protection from being indexed). So the German fans can now hope to find the game in their favorite stores soon.
This entry to the MobyGames database was contributed by
JPaterson
(9170) on Apr 12, 2005.