Age of Mythology

aka: AOM, RTS 3
Windows Specs [ all ]
(prices updated 9/27 6:47 AM )

Description official descriptions

Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.

Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.

Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.

Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.

Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.


  • 神話世紀 - Traditional Chinese spelling
  • 神话时代 - Simplified Chinese spelling

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Credits (Windows version)

490 People (246 developers, 244 thanks) · View all



Average score: 89% (based on 66 ratings)


Average score: 4.1 out of 5 (based on 82 ratings with 6 reviews)

The undisputed Age of Empires III

The Good
*2nd Review Update

So there I was, hearing rumors of an Age of Empires III that turned out Age of Mythology. Unfortunately for us AoE fans, Age of Empires III turned out to be a pile of crap. At least AoM wasn't disappointing at the least. Hah, they finally use "mythology" has a main theme. See this is what happens when people start thinking "Medieval RPG". Hey, nothing can go wrong with "Medieval RPG Thinking" :p

So Age of Mythology did a total upgrade to old AoE II game play. From 2D to 3D and very stable I might add, which was still rare considering 3D graphics were quite new, very unstable for a lot of games.

I remember the first time I saw the intro cut scene. My jaw was in awe. The sight of mythological units was somewhat amazing. The fact that I've never seen a giant beetle unit is very much memorable.

New Factions
The game itself comprises of the different approaches, which is represented by the 3 different races:

  • Greek;
  • Egyptian and;
  • Norse. Each with different units, different abilities but also different techniques and styles of playing. It’s like playing cards, the difference is the Greek is Poker, Egyptian is Blackjack, and Norse is Bridge. They all have different rules of playing which makes it all more complicated (and fun!). GODS - Technological Tree
    The age advances now are represented by gods. Each race has different gods which represent an outline of a technological tree. The first choice is to define 1 out of 3 possible Major Gods, which will branch into several Minor Gods. Each God has their own specialties effecting units, powers, and game play tactics (ie. production, etc.) Units
    The units are divided into 3 major groups:
  • Basic Units (good vs Hero Units);
  • Hero Units (good vs Myth Units);
  • Myth Units (good vs Basic Units); Well its a little more complicated than that, since some units don't follow the rule above (replace "good" with "usually good"). Basic units are the main bulk of the army. Infantry, Ranged, Cavalry, Artillery --> the numerous and often cheap. The hero units are the leaders of your armies. The elite single unit that can fight off many units at the same time and usually gifted with unique powers. Myth units are the monsters in the game. The representation of the wraith or blessings of the gods in physical manifestation. The presence of these “Myth Units” is the soul of what Age of Mythology is all about. Strategy and Tactics
    This is the most unique and complex RTS I've played yet. To a certain point I must dare say balance of the 3 races (and their hybrids) out-maneuver Starcraft which by most veteran RTS gamers is considered to be the most perfect balance of RTS gameplay in existence...probably because of its simplicity that compliment each of the races. AoE however is not simple. The races introduce very complex and extremely different methods of game play, may it be its combat tactics or its production strategies. The existence of "favor" for example (a requirement for certain buildings, powers, and units) differ for each race. The Greeks gain favor by worshipping at temples. The benefit is the more worshippers there are, the more favor is generated. The disadvantage is that this effects your population limit. The Egyptians generate favor by creating obelisks. The advantage is that you have a passive flow of favor from each obelisk. The disadvantage is it takes awhile to build. The Norse generate favor only by combat. The advantage is besides wiping out (or being wiped out for that matter) enemy units, generation of favor by the Norse is extremely fast. The disadvantage is of course, you have to fight a lot (and try not to die too much). That is a simple example of the differences of each race. The Greeks in general are the "default race" found in most RTS games. The Egyptians however have a unique and powerful Pharaoh which helps hasten production and buildings. The Norse have a portable or moveable supply wagon (read=supply depot). The differences obviously affect unique strategic and tactical approaches during game play. Especially in multi-player. Campaign Story
    In the campaign mode, you play Arkanos. Naval commander, protector, and son of Atlantis. Obviously fictional it seems, even from a mythological point of view, but I must admit the story plot leads into very interesting way. Besides advancing in the game to find out and experience new units and technologies, the story itself is also as addictive. The plot brings you around the world from Greece to Egypt to Scandinavia though what seems to be an underground subway route :p

    **The Bad**
    Only one thing I've found that is depressing. Unit stances. Not short keys. You actually have to click to set the "aggressive", "defense", etc. stance. Although there is a "global" stance option, I doesn't help much in fast maneuvers though.

    **The Bottom Line**
    Age of Mythology is an excellent sequel to the Age of Empires series!
  • Windows · by Indra was here (20633) · 2007

    Been there, done that.

    The Good
    Slight technical improvements on the Age Of Empires II engine. The game is good. It's fine. In fact, it's just like age of Empires II.

    The Bad
    You're not going to ace any history tests because of this game. Unlike it's predecessors, it's not based on history but on fantasy. And that's pretty much the only difference. It looks and plays so much like AOEII that you would swear there were no changes, although there have been some technical refinements which consequently require more computer horsepower.

    If it were viewed in a vacuum, Age of Mythology adequately represents the competency of the folks at Ensemble Studios. It has more visual whiz-bang than AOEII because you have colorful spells instead of simple hand-to-hand combat. When viewed in the real world where there are other choices, it seems like a dud.

    The Bottom Line
    It's just like Age of Empires II, only with magic spells.

    Windows · by Dan Spencer (6) · 2002

    A well polished RTS featuring a crossover of several ancient mythologies

    The Good
    I didn't expect much from this game when it first came out, so I would only pick it up much later when it hit the bargain bin. It turned out the game would've been well worth the full price-tag.

    When I started playing AoM, I felt at home very quickly, having played games like AoE 1 and 2 and a few of their numerous clones. The game is easy to handle, no matter whether you've played any of the spiritual predecessors or not, and if you have, it's almost free of that "Gee, this is so simple in [insert game title], why can't you do it here?" you may have encountered in some other products. When you start playing in a particular pantheon, like the Greek or the Egyptian, a mini-tutorial will explain you how things work in brief, but sufficient demonstrations. The story starts out slowly, with your new alter-ego, the atlantean hero Arkantos, is sent on what seems to be a purely representative task - to aid the ongoing siege of Troy with a small task force from your homeland. Unsurprisingly, things turn out to be a bit more complicated quite soon, and in the struggle against his new adversary, Gagarensis the cyclops, Arkantos meets old friends and makes new allies in order to oppose Gagarensis in a wide variety of environments, from Greece to Egypt, from Atlantis to the Norselands. The melding of the different mythologies in these regions is very well realized, in my opinion, and with very few exceptions, the 32 levels are fun to play and offer a satisfying experience. The different minor gods you can dedicate your temples to open a number of possible strategies, even when playing in the same mythology, and the switch to a different pantheon, which occurs occasionally (usually related to where the current scenario takes place), keeps things interesting. Difficulty and balancing are sufficient, and playing on normal gives an average challenge, not too hard, but not too easy either, and thankfully only rarely frustrating.

    The Bad
    Like I already wrote above, this game is largely free of real game-stoppers, which is really good news, in my humble opinion. ;-) However, a few things are worth mentioning: In several of the levels, the "path" of minor gods the game has already chosen for you feels as if it's only there to make the game harder for you, for example having minor gods that favor ranged combat in a mission where some melee punch is what you really need. On normal difficulty, this usually won't stop you, but only slow you down a bit, still, I found it somewhat annoying on occasion. Also, a few (very few, thankfully) of the games' levels are HIGHLY frustrating, breaking the trend in an unpleasant way. Apart from the showdown-level in the end, where it's arguably a good thing to meet proper competition, two or three are in the middle of the game, which bothered me, especially one where you had to flee from a superior force with an ox-cart that moved like the speed of a slug. You'll know which level I mean once you get there. ;-) Another thing is that almost all (if not all) of the levels are completely prefabricated, meaning the AI will build nothing, not even buildings you have destroyed. Also, it seems to have infinite resources at least in some of the levels, which I never find to be a good thing. Also, the Norse are a bit of a pain to play, due to their only gaining favor when actually fighting, the rates of which are far too slow for my tastes, making them always short on favor. Furthermore, their mortal units are more dependent on gold than those of the other mythologies, which makes you miss the ability to mass-produce units which cost mostly favor even more. A minor annoyance, especially in the single player campaign, where they are the last pantheon to appear, in a time where the game is supposed to be a little bit harder, but an annoyance nonetheless. Especially for the multiplayers and skirmishers of you, the lack of a level/campaign editor has to be recognized on the negative side. While it may have good reasons an editor isn't present, it's missed anyway. Oh, and - lastly - these groups of persons will likely be unhappy with the rather limited size of the maps, too. While absolutely sufficient for the singleplayer levels, the smallish maps can't properly handle a higher number of combatants.

    The Bottom Line
    Minor drawbacks in mind, I still would recommend this game to almost everybody with even a passing interest in RTS games and/or ancient mythology. In these times, where developers and/or publishers often confuse their buyers with their beta-testers, it's always nice to see a game which is highly playable and polished out of the box. The campaign takes long enough to make the game worth it's price tag (especially the bargain tag it's likely to bear at this time), skirmish and multiplayer are interesting, too, at least for a while. With the "Titans" addon released recently (I haven't played this one at the time of writing this) which adds even more content, the single player hardly can go wrong with "Age of Mythology". If you're focused on multiplayer only, though, it might not be what you're looking for.

    Windows · by Cadorna (219) · 2003

    [ View all 6 player reviews ]


    Subject By Date
    disc 2 dolphin-san Apr 22nd, 2008


    1001 Video Games

    Age of Mythology appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Board game

    The game was adapted into a 2003 boardgame of the same name published by Eagle Games.


    Age of Mythology has over three million lines of code.


    This is the first game in the Age series, developed by Ensemble, to use a 3D engine.

    Mountain giant

    The mountain giant unit has a unique, little-known special attack – it can kick dwarves like soccer balls.


    In 2003, Age of Mythology won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.


    • 4Players
      • 2002 – #7 Best PC Game of the Year (Readers' Vote)
    • Computer Games
      • March 2003 (No. 148) - #4 in the 10 Best Games of 2002 list
    • Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
      • 2003 - Gold Award

    Information also contributed by Maw, PCGamer77, Pseudo_Intellectual and Xoleras.

    Related Games

    Age of Mythology: The Titans
    Released 2003 on Windows
    Age of Empires II: The Age of Kings
    Released 1999 on Windows, 2001 on PlayStation 2, Macintosh
    Age of Empires III
    Released 2005 on Windows, 2006 on Macintosh
    Age of Sail II
    Released 2001 on Windows
    Age of Sail
    Released 1996 on Windows, Windows 3.x
    Loki: Heroes of Mythology
    Released 2007 on Windows
    Brutal Age: Horde Invasion
    Released 2016 on Android, iPhone, iPad
    Age of Empires III: Definitive Edition
    Released 2020 on Windows, Windows Apps
    Age of Wonders
    Released 1999 on Windows

    Related Sites +

    • Age of Mythology
      Game page on the publisher's website (English)
    • Age of Mythology Heaven
      This is one of the biggest fan sites for Age of Mythology. It contains forums, faqs, downloads, screenshots and even toons.
    • Age of Mythology Temple
      Fans site that also has an official clan.
    • Planet Age of Mythology
      One of the biggest AOM sites, it contains complete news and game information , thorough guides to the campaign, helpful strategies for each civilization, downloads sections.
    • The Magic of Myth
      An Apple Games article about the Mac version of <i>Age of Mythology</i>, with comments provided by Lead Game Designer Ian Fischer (September, 2003).
    • Through the Ages - Starting into a new Age!
      A fan site that contains forums, downloads, screenshots, faqs and help files.

    Identifiers +

    • MobyGames ID: 7662


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    Contributors to this Entry

    Game added by Kartanym.

    Macintosh added by Corn Popper.

    Additional contributors: Andrew Hartnett, Unicorn Lynx, Corn Popper, Maw, Zeppin, Paulus18950, Cantillon, Patrick Bregger, FatherJack.

    Game added November 3rd, 2002. Last modified August 14th, 2023.