Age of Mythology
Description official descriptions
Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.
Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.
Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.
Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.
Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.
- 神話世紀 - Traditional Chinese spelling
- 神话时代 - Simplified Chinese spelling
- 3D engine: BANG!
- Age of Empires series
- Age of Mythology series
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Trolls
- Gameplay feature: Fog of war
- Games that include map/level editor
- Games with randomly generated environments
- Green Pepper releases
- Middleware: Bink Video
- Middleware: Granny 3D
- Mythology: Egyptian
- Mythology: Greek
- Mythology: Norse / Germanic
- Setting: Classical Greece
- Setting: Egyptian
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
- Symphonic Orchestra: Northwest Sinfonia
- Theme: Atlantis
- Ubisoft eXclusive releases
- Video games turned into board / card games
Credits (Windows version)
490 People (246 developers, 244 thanks) · View all
|Lead Music and Sound|
|[ full credits ]|
Average score: 89% (based on 66 ratings)
Average score: 4.1 out of 5 (based on 82 ratings with 6 reviews)
*2nd Review Update
So there I was, hearing rumors of an Age of Empires III that turned out Age of Mythology. Unfortunately for us AoE fans, Age of Empires III turned out to be a pile of crap. At least AoM wasn't disappointing at the least. Hah, they finally use "mythology" has a main theme. See this is what happens when people start thinking "Medieval RPG". Hey, nothing can go wrong with "Medieval RPG Thinking" :p
So Age of Mythology did a total upgrade to old AoE II game play. From 2D to 3D and very stable I might add, which was still rare considering 3D graphics were quite new, very unstable for a lot of games.
I remember the first time I saw the intro cut scene. My jaw was in awe. The sight of mythological units was somewhat amazing. The fact that I've never seen a giant beetle unit is very much memorable.
The game itself comprises of the different approaches, which is represented by the 3 different races:
The age advances now are represented by gods. Each race has different gods which represent an outline of a technological tree. The first choice is to define 1 out of 3 possible Major Gods, which will branch into several Minor Gods. Each God has their own specialties effecting units, powers, and game play tactics (ie. production, etc.) Units
The units are divided into 3 major groups:
This is the most unique and complex RTS I've played yet. To a certain point I must dare say balance of the 3 races (and their hybrids) out-maneuver
In the campaign mode, you play Arkanos. Naval commander, protector, and son of Atlantis. Obviously fictional it seems, even from a mythological point of view, but I must admit the story plot leads into very interesting way. Besides advancing in the game to find out and experience new units and technologies, the story itself is also as addictive. The plot brings you around the world from Greece to Egypt to Scandinavia though what seems to be an underground subway route :p
Only one thing I've found that is depressing. Unit stances. Not short keys. You actually have to click to set the "aggressive", "defense", etc. stance. Although there is a "global" stance option, I doesn't help much in fast maneuvers though.
**The Bottom Line**
Age of Mythology is an excellent sequel to the Age of Empires series!
Windows · by Indra was here (20633) · 2007
Slight technical improvements on the Age Of Empires II engine. The game is good. It's fine. In fact, it's just like age of Empires II.
You're not going to ace any history tests because of this game. Unlike it's predecessors, it's not based on history but on fantasy. And that's pretty much the only difference. It looks and plays so much like AOEII that you would swear there were no changes, although there have been some technical refinements which consequently require more computer horsepower.
If it were viewed in a vacuum, Age of Mythology adequately represents the competency of the folks at Ensemble Studios. It has more visual whiz-bang than AOEII because you have colorful spells instead of simple hand-to-hand combat. When viewed in the real world where there are other choices, it seems like a dud.
The Bottom Line
It's just like Age of Empires II, only with magic spells.
Windows · by Dan Spencer (6) · 2002
I didn't expect much from this game when it first came out, so I would only pick it up much later when it hit the bargain bin. It turned out the game would've been well worth the full price-tag.
When I started playing AoM, I felt at home very quickly, having played games like AoE 1 and 2 and a few of their numerous clones. The game is easy to handle, no matter whether you've played any of the spiritual predecessors or not, and if you have, it's almost free of that "Gee, this is so simple in [insert game title], why can't you do it here?" you may have encountered in some other products.
When you start playing in a particular pantheon, like the Greek or the Egyptian, a mini-tutorial will explain you how things work in brief, but sufficient demonstrations.
The story starts out slowly, with your new alter-ego, the atlantean hero Arkantos, is sent on what seems to be a purely representative task - to aid the ongoing siege of Troy with a small task force from your homeland.
Unsurprisingly, things turn out to be a bit more complicated quite soon, and in the struggle against his new adversary, Gagarensis the cyclops, Arkantos meets old friends and makes new allies in order to oppose Gagarensis in a wide variety of environments, from Greece to Egypt, from Atlantis to the Norselands.
The melding of the different mythologies in these regions is very well realized, in my opinion, and with very few exceptions, the 32 levels are fun to play and offer a satisfying experience. The different minor gods you can dedicate your temples to open a number of possible strategies, even when playing in the same mythology, and the switch to a different pantheon, which occurs occasionally (usually related to where the current scenario takes place), keeps things interesting.
Difficulty and balancing are sufficient, and playing on normal gives an average challenge, not too hard, but not too easy either, and thankfully only rarely frustrating.
Like I already wrote above, this game is largely free of real game-stoppers, which is really good news, in my humble opinion. ;-) However, a few things are worth mentioning: In several of the levels, the "path" of minor gods the game has already chosen for you feels as if it's only there to make the game harder for you, for example having minor gods that favor ranged combat in a mission where some melee punch is what you really need. On normal difficulty, this usually won't stop you, but only slow you down a bit, still, I found it somewhat annoying on occasion. Also, a few (very few, thankfully) of the games' levels are HIGHLY frustrating, breaking the trend in an unpleasant way. Apart from the showdown-level in the end, where it's arguably a good thing to meet proper competition, two or three are in the middle of the game, which bothered me, especially one where you had to flee from a superior force with an ox-cart that moved like the speed of a slug. You'll know which level I mean once you get there. ;-) Another thing is that almost all (if not all) of the levels are completely prefabricated, meaning the AI will build nothing, not even buildings you have destroyed. Also, it seems to have infinite resources at least in some of the levels, which I never find to be a good thing. Also, the Norse are a bit of a pain to play, due to their only gaining favor when actually fighting, the rates of which are far too slow for my tastes, making them always short on favor. Furthermore, their mortal units are more dependent on gold than those of the other mythologies, which makes you miss the ability to mass-produce units which cost mostly favor even more. A minor annoyance, especially in the single player campaign, where they are the last pantheon to appear, in a time where the game is supposed to be a little bit harder, but an annoyance nonetheless. Especially for the multiplayers and skirmishers of you, the lack of a level/campaign editor has to be recognized on the negative side. While it may have good reasons an editor isn't present, it's missed anyway. Oh, and - lastly - these groups of persons will likely be unhappy with the rather limited size of the maps, too. While absolutely sufficient for the singleplayer levels, the smallish maps can't properly handle a higher number of combatants.
The Bottom Line
Minor drawbacks in mind, I still would recommend this game to almost everybody with even a passing interest in RTS games and/or ancient mythology. In these times, where developers and/or publishers often confuse their buyers with their beta-testers, it's always nice to see a game which is highly playable and polished out of the box. The campaign takes long enough to make the game worth it's price tag (especially the bargain tag it's likely to bear at this time), skirmish and multiplayer are interesting, too, at least for a while. With the "Titans" addon released recently (I haven't played this one at the time of writing this) which adds even more content, the single player hardly can go wrong with "Age of Mythology". If you're focused on multiplayer only, though, it might not be what you're looking for.
Windows · by Cadorna (219) · 2003
|disc 2||dolphin-san||Apr 22nd, 2008|
1001 Video Games
Age of Mythology appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The game was adapted into a 2003 boardgame of the same name published by Eagle Games.
Age of Mythology has over three million lines of code.
This is the first game in the Age series, developed by Ensemble, to use a 3D engine.
The mountain giant unit has a unique, little-known special attack – it can kick dwarves like soccer balls.
In 2003, Age of Mythology won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
- 2002 – #7 Best PC Game of the Year (Readers' Vote)
- Computer Games
- March 2003 (No. 148) - #4 in the 10 Best Games of 2002 list
- Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
- 2003 - Gold Award
Related Sites +
Age of Mythology
Game page on the publisher's website (English)
Age of Mythology Heaven
This is one of the biggest fan sites for Age of Mythology. It contains forums, faqs, downloads, screenshots and even toons.
Age of Mythology Temple
Fans site that also has an official clan.
Planet Age of Mythology
One of the biggest AOM sites, it contains complete news and game information , thorough guides to the campaign, helpful strategies for each civilization, downloads sections.
The Magic of Myth
An Apple Games article about the Mac version of <i>Age of Mythology</i>, with comments provided by Lead Game Designer Ian Fischer (September, 2003).
Through the Ages - Starting into a new Age!
A fan site that contains forums, downloads, screenshots, faqs and help files.
- MobyGames ID: 7662
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Contributors to this Entry
Game added by Kartanym.
Macintosh added by Corn Popper.
Game added November 3rd, 2002. Last modified August 14th, 2023.