Command & Conquer: Red Alert 2
Description official descriptions
Command & Conquer: Red Alert 2 takes place approximately two decades since the first Red Alert and, unlike the original, has no relation at all to the Tiberium universe. It is a conventional real-time strategy game which, in terms of gameplay, still faithfully continues the Dune/Command & Conquer lineage.
Although the Western Allies have installed a lackey as the Premier of the Soviet Union, their spies and relevant contacts suddenly go silent with the appearance of a powerful Soviet psychic named Yuri, who turns out to be Premier Romanov's advisor. Soon afterwards, the Soviet Union launches an overwhelming invasion on North America and Europe on land, air, and sea. As is usual, the player joins the Allied or Soviet side in the singleplayer campaign (with 12 missions for each faction) as of that point in the storyline. Whereas the technology level in the original Red Alert had World War II and Cold War-era weapons mixed with a few technologies inspired by failed real-world experiments, the arsenals of both sides in Red Alert 2 predominantly include technologically advanced units and structures such as teleporting Chrono Legionnaires, chain-connecting Prism towers, cloning vats, weather control devices, etc. However, the storyline's tone is considerably more light-hearted than that in previous Command & Conquer games, and following in the footsteps of Tiberian Sun, more known actors were brought to act in the full-motion video cutscenes.
The game uses a modified and optimized engine from Tiberian Sun and expands the gameplay in multiple ways. Both factions are completely distinct both functionally and visually, civilian structures can be garrisoned by each faction's basic infantry unit for increased firepower and rate of fire, the Allied IFV is included as the first customizable unit in the series (which can change its weapon and function based on the carried infantry unit), and there are neutral "tech" structures which bring bonuses to the players who capture them (e.g. oil derricks bring a small but frequent flow of income, airports allow deployment of paratroopers...). Like in the original Red Alert, factions are split into countries (5 Allied countries, 4 Soviet ones) in skirmish and multiplayer, but instead of having hidden production bonuses, each country has a unique unit, structure or support power that the others do not have access to. Aside from the aforementioned main singleplayer campaign, there is a vast number of skirmish/multiplayer maps, short co-op campaigns, and the return of the World Domination Tour multiplayer mode (unavailable in LAN) which was adapted from the Firestorm expansion for Tiberian Sun.
- Animals: Cephalopods
- Command & Conquer franchise
- Command & Conquer: Red Alert universe
- EA Classics releases
- EA Value Games releases
- Famous Person: Albert Einstein
- Game feature: BGM / music player
- Game feature: FMV / cutscene player
- Game feature: In-game screenshot capture
- Games with downloadable official map/level editors
- Games with game altering copy protection
- Games with randomly generated environments
- Live action cut-scenes
- Middleware: Bink Video
- PC Gamer Presents Games
- Setting: Alaskan
- Setting: Alternate history
- Setting: City - Chicago
- Setting: City - Moscow
- Setting: City - New York
- Setting: City - Paris
- Setting: City - Vladivostok
- Setting: City - Washington, D.C.
- Setting: Country - France
- Setting: Country - Poland
- Setting: Hawaiian
- Software Pyramide releases
- Theme: Psychic powers / Psionics
- Visual technique / style: Voxel graphics
Credits (Windows version)
349 People (266 developers, 83 thanks) · View all
|[ full credits ]|
Average score: 84% (based on 48 ratings)
Average score: 3.8 out of 5 (based on 120 ratings with 14 reviews)
the graphics are preatty good most of the time, tho sometimes they suck. great music. voic acting for the units rocks sometimes, suck oher times. a good example for it is the great lybian truck vs. most of the lame soviets (if they were sampled from even semi russian people...) another example is the Desolator, he sound kewl, like a Warcraft2 deathknight - but isn't he supposed to be Iraqi???
stupid plot. boring campaign. a few superunits can crush a base in seconds. snow levels look like crap. stupid unuseful expansive sea units. stupid ai - your units ignore it when they are being fired upon, plot their own stupid courses and enter enemy fire zones. a few dogs can kill dozens of gis and they just ignore them. units ignore your orders sometimes for no appearent reason - only to get themselves killed.
The Bottom Line
For some unknowen reason this game is fun. maybe it's alien influence. play it, curse the stupid ai and continue to play.
Windows · by Oren Hadas (3) · 2001
I liked the naval units as I did in the original game. I liked the singleplayer missions and movies more than Tiberian Sun and and Red Alert. Westwood in my opinion always does a great job on their movies which makes you want to beat the missions. I always liked the tesla coils from the series and there back i guess, can't say much else i liked.
The airforce units are simply put terrible and not fun to use unlike Tiberian Sun. This game is really just Red Alert all over again except some improvements. But these improvements are not much and this game for a 2000 release was really a step backwards out the door for Westwood in the RTS world. Most reviewers liked the game and they can have it as I know fun factors in the most and this is more a mindless tankbuilding game (based on building huge armies rather than strategically used units) than their other successful Tiberian series was (Dawn &Sun). The multiplayer setup screen and menus looked like they predated Tiberian Sun's. It was almost like stepping back into Red Alert 1. The multiplayer aspects and strategies are not as complex as Tiberian and Starcraft either.
The Bottom Line
Overall, the game is a decent game. Fans of Command & Conquer all would enjoy it but I don't feel the game is as balanced as other Command & Conquer games. I wouldnt give it that 4.0 rating as this game, for its time, wasn't a great improvement and left something to be desired. I'd say a 3.2 MobyScore is more accurate in my opinion as it can be missed and you arent missing anything great from that time in gaming. (And that is how it should be judged)
Windows · by Jay Gand (4) · 2003
I found the game's details were much better then that of Starcraft and dare I say...Age of Empires 2...arrggg I did...But the overall effect of the game has interested me to a point to where I would actually like the Russians to invade America...
A joke I swear.
I did not like the part where the other team would kill one of my men or many of my men at one time...I sure as hell did not like that...
The Bottom Line
More like an ordeal one must face on the road of life...If you are high and totally tripping...
Windows · by Benjamin Savarese (1) · 2003
Best Buy release
When first released, Best Buy had a special offer: the Command and Conquer Soundtrack Collection (soundtrack from ALL C&C games) on CD for the first 100 buyers of RA2 in every store.
To avoid sensitivity issues after the real-world terrorist attacks on the WTC, EA offered distributors and retailers new boxes in October 2001 which removed the "The Invasion Has Begun" motto and the pictures depicting NY under attack (basically removing the box's flap and background in the front), as well as changing the eyepiece reflection from the American flag to a nuclear detonation.
FinalAlert was released alongside the patch 1.005, and it allows creating both multiplayer (skirmish, LAN, on-line) and solo (campaign) missions. It was created by a fan, Matthias "Matze" Wagner, instead of Westwood Pacific themselves, but was distributed through Westwood's official FTP server.
Listening to the game's music very carefully, in the track Blow It Up to be exact, you can notice the following text being said: "Gentlemen, this is a nuclear device, time is running out".
In 2000, Command & Conquer: Red Alert 2 won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
- PC Player (Germany)
- Issue 01/2001 - Best Strategy Game in 2000
- Verband der Unterhaltungssoftware Deutschland
- 2000 - Gold Award (more details in the "Sales" section)
Related Sites +
- MobyGames ID: 2544
- Wikipedia (en)
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Contributors to this Entry
Game added by Kartanym.
Game added October 25th, 2000. Last modified September 4th, 2023.