Command & Conquer: Tiberian Sun - Firestorm

aka: C&C:TSF, Command & Conquer: Soleil de Tiberium - Missions Hydre, Command & Conquer: Teil 3 - Operation: Tiberian Sun - Feuersturm
Moby ID: 975
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Description official descriptions

Firestorm is the official expansion pack for Command & Conquer: Tiberian Sun, set shortly after the Second Tiberium War featured in the base game.

Tratos mysteriously hands in his research on the artifact known as the Tacitus to the GDI Daedalus team, and while the artifact's extraction was underway, the Kodiak, the airship that was carrying it at the time, is shot down by an intense ion storm which also cuts off GDI's link to the Philadelphia space station. As the Southern Cross base assumes command and attempts to retrieve the Tacitus, Nod is found licking its wounds from the previous conflict and trying to repair and restore their main AI, CABAL. However, once that is done, it turns on its masters and tries to claim the Tacitus for its own needs.

Firestorm adds two new campaigns (one for each side) with 9 missions each. Both campaigns are entirely canonical and occur simultaneously, which is a first for the Command & Conquer series, but this time they are entirely linear and there are no side-missions like in Tiberian Sun. Both sides get new units and technologies, and some balance and gameplay changes are introduced. A new set of skirmish/multiplayer maps is introduced, as well as new Tiberium life forms known as Tiberian floaters, and new music. The multiplayer aspect of the game is expanded with the World Domination Tour (available only on the official Westwood Online server), which had players divided into GDI and Nod forces fighting for control over territories around the world, which would be periodically reset.

The main game's executable is altered in such a way that it lets the players choose whether they want to play the base game or the expansion right at the start, with the option to switch back and forth in the main menu.

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Credits (Windows version)

161 People · View all

Lead Product Marketing
Documentation Layout
Lead Voice Tests
Voice Tests
Quality Assurance
Executive Producer
Associate Producer
Technical Direction
Lead Programmer
Additional Programming
[ full credits ]



Average score: 79% (based on 23 ratings)


Average score: 4.0 out of 5 (based on 28 ratings with 1 reviews)

Can I be a cyborg? Pretty please... can I, can I?

The Good
General Slavik:
'In the name of Kane! KANE LIVES IN DEATH! In the name of Kane! KANE LIVES IN DEATH! In the name of Kane! KANE LIVES IN DEATH!'

'Brotherhood! We Are Full Again!!'

'Until Kane returns, I will lead the Nod. I will lead the Brotherhood to the certain victory. It is time to show out loyalty to Kane. It is time to fight with all we've got. It is time to destroy the GDI! And from now on, the CABAL and I wil.... CABAL!? Wait, uhh, ohh, what are your doing? I AM NOD, stop! I am ordering you. I activated you, I can just as easy deactivate you. Do not make me... NOOOO, AARRRRGHHH...'

'GDI!!! Help... gasp gasp... koff koff... the... arghh, CABAL has gone loose... he's turning all civilians to Cyborgs... nothing will stop him. We must join forces before it is too late. Shall we cease fire and... AAAAAARGHH'

'CABAL On-Line. Ah-hah-hah-hah. You puny civilians. You will all be defeated by my army. It's noone to command you, or help you. Your EVA (Electronic Voice Agent) was shut down by me personally, and I will as soon defeat your forces as I did Nod. Nothing can stop me now. Gentlemen, don't be surprised, I'm just following Kane's orders. It would be a sad error in judment mistaking him for a corpse... hehehehe... and now, the judgment time has arrived. Prepare to die, or become a part of my cyborg army. My guardian is too strong to oppose me.'

Tiberian Sun was something. Indeed, something you could at least expect after four years of development, but this. This is a lunacy. How is it possible to make add-on better then the original. Beats me, I'm just a follower to the Kane. But these missions, oh boy, they are developed in such a detailed depth that it looks almost impossible to beat. The story continues as our hero, Michael Biehn who played GDI Commander McNeil kills Joseph D. Kucan, playing Kane, the world's greatest influence leader, right after Hitler. Now, CABAL computer is shut down after Kane died, and Nod must to reactivate it to get the possibility of world connection. They never thought CABAL is going to destroy anyone. It doesn't matter wether it's GDI or Nod forces, CABAL is under control now, and no matter to whose side you join, you'll be always fighting CABAL instead. Oh... I was hoping that I could play at CABAL's side, but he just wouldn't let me. He says I look too human to fight for him. Well, that insult was over line, so his line went down soon after.

From the original cast from Tiberian Sune, in Firestorm were only few left: Anton Slavik (the right hand of Kane, and trully a merciless follower, now a Nod General), Lieutenant Chandra (McNeil's right hand, and personal friend, now only with voice presence, and in Kodiak that is soon to be shot down by an Ion Storm), and EVA & CABAL (computers that will aid both side in this firestorm wall). It's easy to notice that some sounds were changed, like when you destroy a Nod (or CABAL's) cyborg, the sound of destruction is pretty much a different.

I was very pleasantly surprized that new music songs were so much better composed then the originals, of course, when Frank Klepacki stick to something, only flow-music is expected, the music that could lead you directly into the right scene of playing. They started with a perfect music on every level. Really great job they did. They do lack of some battle animations, but even you don't see any, they exist on this CD, and you can easily check them all with some .mix extractor and/ot .vqa player. It's amazing how Westwood can compress their animations so much, and yet leave stereo and high-quality image in it. Simply great.

This time, the new units will completely recharge the ballance between GDI and Nod side. GDI got Mobile EMP Cannon that can mess with vehicle electricity as soon as he's fully charged. Great blackout technique for vehicle attack. The Juggernauts, ohh, those are beast with three long-ranged and long-radius caliber guns that can hit anything on very long range. If we start counting a new Nod arsenal, we can find Mobile Stealth Generator, that can make any unit or building invisible to enemy's eye as long as it's deployed, Cyborg-Reaper, well, technically, that belongs to CABAL forces, but it can be produced once his factory is engineered. One of the best adds is Mobile War Fatory (GDI)/Fist of Nod (Nod), the vehicle and tank factory that can always be in move. Then, there are Limpet Drones, once attached to enemy vehicle, they decrease dramatically its speed, and you see whatever that vehicle sees. There are much more units to control, and some of the older ones got upgraded, like for instance, Jump Jet Infantry now even sees the cloaed units, and they move a helluva lot faster while on ground terrain.

But, this time Westwood make us all happier (or not) by adding many horrible Tiberium creatures, and newer terrain that you sometimes get the feeling the battles are in a jungle, not on the known terrain. As you previously new from TS that your/our soldiers morph into Visceroid when moving through Tiberium field too much, this time, that's not the issue, 'cuz there are Visceroid as much as your heart lust, even more. You'll also encounter Tiberium Fiends, and most of all, Veinholes. These are like some floating octopussy creatures that are hard to kill, but easy when killin'. The mutants now even posses good old green Mammoth tanks and even more dangerous weapon arsenal. This is a new world from the one you know, so step in it cautiouslly, and always be aware, as nothing is as it seems.

The greatest of all additions, and that goes for skirmish players or multiplayer generals, is the new map generator. You can control daylight, the presence of rapid Ion Storms, quantity of lifeforms. You now even see the blue tiberium on your newly generated map. Great, but why did they left beside in the original TS? Never mind, this is, as they claim to be, the best add-on in a history of C&C, and may I add, the best add-on in the history of add-ons. I must admit that even green color of a box cover, and the whole thing looks great. One of their best covers so far. Hail Westwood!

The Bad
The story is just simply great, and everything gives you the idea of the right atmosphere. Everything radiates with a presence of a new game, anot an add-on, and CABAL now takes the world responsibility. But watch out for CABAL's main guard. He can wipe out 50 tanks, and yet be alive. He'll crush your base after base if you don't plan ahead, and noone will be able to stop this steely beast. Grwat tunes, sound quality, FMV sequences, with a small lack of acting comparing to great Michael Biehn, Kane, Monika Schanrre, and other great actors from the original TS, but that's why this is the add-on. Anyway, I think this all gives you my opinion there's not much of a bad side in this game.

Only thing that REALLY REALLY SUCKS with this game is that you CANNOT PLAY FOR CABAL. Why the hell didn't they give us that option. I must admit that speaking of cast, CABAL is the best actor in the game, and with an attitude. That goes for a Kane's personal computer.

The Bottom Line
What's to say but LONG LIVE WESTWOOD!

Windows · by MAT (241141) · 2012



The FinalSun map editor that can be used in the original Tiberian Sun can also be used for Firestorm.

Online servers

The game's online servers were migrated from the official Westwood Online infrastructure to the community-run XWIS (XCC WOL IRC Server), under approval and sponsorship from EA's German office on 20 October 2005. The Westwood Online domains have acted as a redirect to XWIS services since then, requiring no additional steps from the user to access the servers short of registering an account.

The World Domination Tour mode's code was not preserved, however.


The in-game track list is below. Unlike the base game, it did not have an official soundtrack release.

  1. Elusive (04:27)
  2. Hacker (04:02)
  3. Infiltrate (04:20)
  4. Link Up (03:17)
  5. Killing Machine (03:27)
  6. Rain in the Night (Part 2) (03:59)
  7. Slave to the System (02:36)
  8. Deploy Machines (03:42)

Installer/main menu track: Options Menu (01:14)
Map selection track: Map Screen (00:47)


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Contributors to this Entry

Game added by MAT.

Additional contributors: Cochonou, paul cairey, Xoleras, Patrick Bregger, Plok.

Game added March 5, 2000. Last modified May 23, 2024.