Age of Mythology: The Titans

aka: AoM: The Titans, AoM:TT
Moby ID: 12017

Description official descriptions

The Titans is the first expansion pack for the real-time strategy game Age of Mythology. It introduces a fourth faction to the game, the Atlanteans, along with a new campaign (titled "The New Atlantis") set ten years after the events of the "Fall of the Trident" campaign from the original game, spanning 12 missions and featuring a new threat from the titan Kronos.

Atlanteans, despite their connections with the Greek in the storyline and being based on Greek mythology, play entirely differently. Their worker units are self-sustaining and do not need to return to a resource drop-off building. Instead of using conventional hero units, any individual Atlantean human unit, including citizens (workers), can become a hero for a price, after which the unit becomes more effective in all areas. The Atlantean god Kronos can move buildings across the map, while Oranos provides teleportation, and Gaia surrounds buildings with lush to prevent enemy constructions to be built nearby as well as providing a small healing effect. Finally, Atlantean gods, both major and minor, allow the same god power to be cast several times (usually 2 to 3).

Aside from the new faction, the main new feature in this expansion are the titan units. In the mythic age, every player can research and deploy a titan gate, from which a titan can emerge. The structure is expensive and requires a lot of time and resources to build, much like a wonder structure from the base game. Titans are enormous beings with very high all-around statistics and a powerful bashing special attack, but only one can be summoned by a player, and if a titan dies, there is no replacement.

Spellings

  • 神話世紀:泰坦 - Traditional Chinese spelling
  • 神话时代:泰坦巨人 - Simplified Chinese spelling

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Average score: 83% (based on 37 ratings)

Players

Average score: 4.2 out of 5 (based on 30 ratings with 2 reviews)

A decent expansion pack with nifty extras

The Good
In the grand of tradition of the previous “Age of [….]” games, Age of Mythology set a new standard for Ensemble Studio’s by giving players a sparkly, polished 3D graphics engine with retooled, yet familiar and accessible gameplay And knowing that we “Age” fans can’t enough of just one game, extra content is an absolute must, so The Titans was bestowed upon us in a very timely fashion to suit the hunger for more.

Enter a new civilization: the Atlanteans. They were heavily and frequently referenced in Age of Mythology, and the main character was an Atlantean himself, but we didn’t see much of them. With the advent of this expansion pack, we finally get to play them! At first, it’s apparent that the civilization dynamic for the Atlanteans is fairly different than what one may be used to with the other civilizations, with a few wild pieces of technology, such Mirror Towers, which are straight out of science fiction, as well as brutal historical weapons such as the Fire Siphon. Myth units range from typical Mediterranean fare (like Dryads) to pretty bizarre, such as the Automaton, a self-repairing robot-like myth unit that is quite dangerous in large numbers. Like any good and well-made RTS game, the phrase “where one is weak, the other strong” is the M.O. of the “Age” games. The Norse, the Greeks, and the Egyptians, and now the Atlanteans are perfectly balanced, and no civilization feels as though it has an unfair advantage over another. I have not played this game in a multiplayer setting, but I’m sure it makes for some interesting and eccentric online sessions.



The Bad
As entertaining as this expansion pack and its core game are, the player should probably know a few flaws before buying.

For one, I found the Atlantean infantry to be a bit odd. The majority of the units are “counter” units, meaning for example that a unit may be useful versus buildings, but can’t hold its own very well in any other situation. This seems to hold true. The bread-and-butter infantry unit, the Murmillo, is good against archers but is quickly felled by other units, even in large groups. With the other civilizations, the general infantry seems to hold up fairly well, except for units that are obviously specialized. I can only assume that the primary focus of the Atlanteans is myth units, which are highly versatile and very strong, and when grouped with human soldiers have some excellent skirmishes with enemies. I can’t say that the above is absolute fact, but the Atlanteans seem to lean in this direction.

In the vast realm of real-time strategy, this game could be accused of pandering to RTS rookies and excluding the more hardcore. I don’t necessarily agree with this notion, but I can understand it. The only difference between the Easy and Hard difficulty levels seems to be that the enemy civilizations will attack and pester you more often on Hard, and/or that your units don’t appear to be as effective.

While the Random Map sessions are still loads of fun, in my opinion they unfortunately don’t allow as much room for strategy as the core game did. Everything seems to be nothing but a race to see who can advance quickly enough to create a Titan, leaving the city you worked so hard to build as nothing more than a preamble. I didn’t feel as though I had time to enjoy my buildings and my units. Of course, part of the fun is finding ways to destroy opponent’s Titan Gate before they’re able to finish it, but I’m still left with the feeling that everything I did was just for that…a Titan Gate.

The Bottom Line
I will admit that this game is most definitely not in league Supreme Commander, so if you’re looking for something of that caliber, look elsewhere. But if you’re looking for a game with lots and lots of fun and nice visuals, or you’re either new to real-time strategy, give this a go. It is not the deepest of RTS games, but Age of Mythology: The Titans offers simple fun and an engaging atmosphere, and is a fantastic addition to anyone’s game library for $20.

Windows · by HandofShadow (49) · 2007

Does for Age of Mythology what the Conquerers Expansion did for Age of Kings

The Good
First, the Titans are awesome!!!! If your sitting in a stalemate with another player, than you can build the gate and unleash a titan. This unit is awesomely powerful and is tough to kill. Second, we get a whole new campaign and a new race, the Atlanteans. More techs and some new units also make the game much better. Finally, Myth units are cheaper and quicker to create so you can build a lot more than in the original Age of Mythology.

The Bad
The campaign is alot shorter than the one in the original.

The Bottom Line
If you have age of Mythology, then get this expansion pack!!

Windows · by James Kirk (150) · 2004

Trivia

Cover

The cover is reminiscent of the cover of the original WarCraft, which most modern RTS games base rules and gameplay on.

Extra campaign

Due to many people complaining that Ensemble Studios never really completed the story of Brokk and Eitri (the two dwarven brothers who appeared briefly but poignantly in the single-player campaign of the original Age of Mythology), a new campaign was released by Ensemble called "The Two Brothers" which continues the story. It didn't actually ship with The Titans Expansion Pack, instead it was uploaded to the Age of Mythology Heaven downloads section, and can still be found there.

You can also find this campaign on Microsoft Download Center by the name The Golden Gift. This four-scenario campaign follows the brothers' first encounter with the god Loki and features all-new voice acting by the original actors.

Information also contributed by MegaMegaMan

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Game added by Cabeza2000.

Additional contributors: Unicorn Lynx, Maw, Spag, Paulus18950, Patrick Bregger, Plok, Pablo Ferro.

Game added February 10th, 2004. Last modified November 10th, 2023.