Hunt the Wumpus

Moby ID: 16103
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Description

A mythical creature called a Wumpus is sleeping somewhere in a series of maze-like caves, and your goal is to hunt it down. The cave is dangerous, and in addition to the Wumpus there are bottomless pits and cave bats. Walking into a pit ends the game, encountering a bat will cause you to be relocated to a random location in the cave (which may or may not be safe), and walking into the same room as the Wumpus will cause it to wake up and eat you. To help figure out where these dangers are various cave rooms can provide clues. For example, finding blood splattered in the room means the Wumpus is near, or if you feel a breeze then a pit is near. From these clues you need to deduce the layout of the cave and the location of the Wumpus. If you think you know where the Wumpus is, you have one arrow to fire; a hit wins the game, but a miss means you are eaten by the Wumpus.

Hunt the Wumpus was originally a text based adventure written for mainframes, and this version maintains the same gameplay however graphical enhancements are added. During the game you have a top down view of the cave as you move from room to room with various colors used to indicate the clues. Depending on the difficulty level selected, the map will show you the entire cave that you have visited so far, or only the current room you are standing in. You may also select from several cave difficulty levels (this affects the complexity of the cave layout). When the game ends, you can optionally view the entire cave to see how close (or far) you came to winning.

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Credits (TI-99/4A version)

By (uncredited)

Reviews

Critics

Average score: 80% (based on 1 ratings)

Players

Average score: 3.0 out of 5 (based on 9 ratings with 1 reviews)

The subterranean beast is revealed

The Good
Hunt the Wumpus is a text-based adventure game created by Gregory Yob in the early Seventies, in which the player hunts the most dangerous creature ever to take refuge in a cave system. They would move through the caves and take heed the warnings the game gave regarding hazards such as bats, pits, and the Wumpus itself. Since Yob’s creation, several versions of the game were released that improved on the original; some of these included additional hazards and cave layouts. The more advanced version of the game, however, came out for the TI-99/4A computer, made by Texas Instruments and released in 1980.

Instead of answering multiple-choice questions that ask you which cave you want to go into, you move your hunter by using the arrow keys, mapped to the E, S, D, and X keys. As you do, the network of caves is eventually revealed. Although you don’t know where the Wumpus actually is, there are clues to his whereabouts. If you know what cave he is hiding in, you can press the Q key. Your hunter will turn blue, and you can press an arrow key to fire in that direction, or cancel your shot if you change your mind. There are two other hazards to worry about. The most deadly one are the pits that reside in some caves. The bat will take you to somewhere else if you disturb his sleep twice. The game ends if you fall into a pit or get eaten by a Wumpus.

When the game is over, a tally board is displayed showing you how many kills you made, the number of times you were eaten, and how many times you fell into a pit. Below the tally board are options that let you view the whole cave network, revealing the location of the Wumpus, bats, and pits; replay the game with the same settings; start again with different settings; or end it.

There are three difficulty settings (Easy, Hard, and Pro), with the Hard and Pro difficulties having a different network with more passages and less caves. Several variations of the game are also included. In “Blindfold”, the map will only display one cave or passage at a time, making it easy for you to forget where everything is. In “Express”, you can only venture through random caves. “Blindfold & Express” is a combination of the two, and it is considered the difficult variation.

The 17-page manual caters for both TI-99/4 and TI-99/4A computers. The keys you need to use are similar to both computers, except the ones used for canceling your shot and returning to the title screen. It also goes into detail how to play the game, as well as the dangers and variations. I think the front cover is well done, depicting a creature that looks more dangerous than the one in the game.

Hunt the Wumpus for the TI-99/4A excels in the graphic department. The caves are color-coded to indicate the dangers lurking inside them. (Green outlines indicates pits, while caves with red dots inside them means a Wumpus is nearby.) As a result, the map can be quite colorful depending on whether you survive without being eaten. The game also boasts great animations, with my favorite being the arrow moving across the screen. You get to see both of these animations as soon as the game begins. Although the music is not original, I don’t think I care about this as it is a thing with most early ‘80s games that I reviewed recently.

The Bad
In much earlier games of its kind, you are supplied with three arrows; if you miss once, you have two more tries. Not so with the TI-99/4A version.

The Bottom Line
Out of all the Wumpus games I played so far, the TI-99/4A version is my favorite. It boasts colorful graphics and great animations. It can be replayed so many times due to the number of variations it has to offer. The manual is also excellent and worth a read at least one. If you own TI’s machine, then this deserves to be in your collection.

TI-99/4A · by Katakis | カタキス (43087) · 2023

Discussion

Subject By Date
Magic card? Noah Kilian (4) Oct 3, 2007

Trivia

Development

The original Hunt the Wumpus game (made in 1975 by Californian programmer Gregory Yob) was written in BASIC, and only had 50 lines of code. You can find a link to its source code in the related links section.

Google Talk

Google included their own version of this game in the releases of their instant messaging client Google Talk up to version 1.0.0.81. In the about screen, you can make out the very light text "play 23 21 13 16 21 19 . 7 1 13 5" against the background. Change the numbers according to their position in the alphabet and it reads "play wumpus.game".

Available only for a short time, you could add "[email protected]" to your contact list and type "play" to start a game of Wumpus.

Innovations

The first-ever IRC (Internet Relay Chat) bot was a 1989 script named "GM", written by Greg Lindahl to play Hunt the Wumpus with channel denizens through text input / output.

Awards

  • International Obfuscated C Code Contest

Information also contributed by General Error, Pseudo_Intellectual and Sciere

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  • MobyGames ID: 16103
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Contributors to this Entry

Game added by Servo.

Additional contributors: Sciere, Pseudo_Intellectual, Maw, Patrick Bregger.

Game added January 7, 2005. Last modified August 17, 2023.