Solomon's Key for the NES was released in Japan on this day in 1986.

Impossible Mission

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Description

You play a secret agent on a quest to stop the evil Professor Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room.

The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.

Screenshots

Impossible Mission Commodore 64 Wandering about the corridors
Impossible Mission Amstrad CPC Hmm, a bonus room ?!
Impossible Mission SEGA Master System Title screen
Impossible Mission Apple II One of the many rooms to explore

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User Reviews

Made before "they don't make em like they used to" became true Commodore 64 carl brennan (2)

The Press Says

Zzap! Commodore 64 May, 1987 95 out of 100 95
Computer and Video Games (CVG) SEGA Master System Feb, 1991 93 out of 100 93
Tilt Commodore 64 Jul, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
Eurogamer.net (UK) Wii Apr 11, 2008 8 out of 10 80
Sinclair User ZX Spectrum Dec, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Digital Press - Classic Video Games Atari 7800 Dec 10, 2003 8 out of 10 80
Megablast Atari 7800 1992 74 out of 100 74
Pixel-Heroes.de Commodore 64 Oct 18, 2008 7 out of 10 70
Power Play SEGA Master System Feb, 1991 68 out of 100 68
The Video Game Critic Atari 7800 Jul 27, 2012 D- 16

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Trivia

Atari 7800 version

On the Atari 7800, the name of the game can be taken literally. Due to a bug in the program the NTSC release cannot not be completed. Some of the items you need are hidden under terminals that cannot be searched. This was fixed for the PAL release.

References to the game

The title of the German computer games podcast Stay Forever by former gaming journalists Christian Schmidt and Gunnar Lott is inspired by the synthesized speech "Stay a while...stay forever!" from this game. The voice is also used in the podcast's intro.

Speech

On the Commodore 64 version. The game is well known for the use of synthesized speech. Electronic Speech Synthesis (the company that developed the sampled speech for the game) used this game as a test sample.

When this sample was a successful game, Electronic Speech Synthesis (ESS) significantly raised their prices. This caused Epyx to never use their services again (although Impossible Mission II uses ESS, Novotrade developed the game, and they were the same sampled speech tracks used in this game).

Awards

  • FLUX
    • Issue #4 - #92 in the "Top 100 Video Games of All-Time" list
  • GameStar (Germany)
    • Issue 03/2013 – Issue 03/2013 – One of the "Ten Best C64 Games"
  • Happy Computer
    • Issue 02/1986 - #7 Best Game in 1985 (Readers' Vote)
  • Retro Gamer
    • October 2004 (Issue #9) – #45 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #12 in the "Top 25 Platformers of All Time" poll
Information also contributed by Big John WV, PCGamer77 and Scott G

Related Web Sites

  • Impossible Mission (Site with screenshots of each version, trivia, tips, and the original manual.)
  • The End Zone (Dedicated to end of game sequences with the objective of providing the most definitive and complete 'end of game' information ever assembled for the games featured.)
Contributed to by Trypticon (6578), RKL (5614), Kabushi (120985), gamewarrior (5066), Terok Nor (18323) and Servo (55897)