DescriptionYou play a secret agent on a quest to stop the evil Professor Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room.
The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.
Part of the Following Groups
|Made before "they don't make em like they used to" became true||Commodore 64||carl brennan (2)|
|Eurogamer.net (UK)||Commodore 64||Oct 26, 2007||10 out of 10||100|
|Mean Machines||SEGA Master System||Oct, 1990||94 out of 100||94|
|Computer and Video Games (CVG)||SEGA Master System||Feb, 1991||93 out of 100||93|
|Sinclair User||ZX Spectrum||Jul, 1988||92 out of 100||92|
|Commodore User||Commodore 64||Apr, 1985||90|
|ASM (Aktueller Software Markt)||ZX Spectrum||Feb, 1986||8.5 out of 10||85|
|Digital Press - Classic Video Games||Atari 7800||Dec 10, 2003||8 out of 10||80|
|Joystick (French)||SEGA Master System||Apr, 1991||80 out of 100||80|
|Pixel-Heroes.de||Commodore 64||Oct 18, 2008||7 out of 10||70|
|The Video Game Critic||Atari 7800||Jul 27, 2012||D-||16|
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Atari 7800 versionOn the Atari 7800, the name of the game can be taken literally. Due to a bug in the program the NTSC release cannot not be completed. Some of the items you need are hidden under terminals that cannot be searched. This was fixed for the PAL release.
References to the gameThe title of the German computer games podcast Stay Forever by former gaming journalists Christian Schmidt and Gunnar Lott is inspired by the synthesized speech "Stay a while...stay forever!" from this game. The voice is also used in the podcast's intro.
SpeechOn the Commodore 64 version. The game is well known for the use of synthesized speech. Electronic Speech Synthesis (the company that developed the sampled speech for the game) used this game as a test sample.
When this sample was a successful game, Electronic Speech Synthesis (ESS) significantly raised their prices. This caused Epyx to never use their services again (although Impossible Mission II uses ESS, Novotrade developed the game, and they were the same sampled speech tracks used in this game).
- ACE (Advanced Computer Entertainment)
- February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Platform-based Games (editorial staff choice)
- Commodore Force
- December 1993 (Issue 13) – #50 “Readers' Top 100”
- Issue #4 - #92 in the "Top 100 Video Games of All-Time" list
- GameStar (Germany)
- Issue 03/2013 – Issue 03/2013 – One of the "Ten Best C64 Games"
- Happy Computer
- Issue 02/1986 - #7 Best Game in 1985 (Readers' Vote)
- Retro Gamer
- October 2004 (Issue #9) – #45 Best Game Of All Time (Readers' Vote)
- Issue 37 - #12 in the "Top 25 Platformers of All Time" poll
- May 1985 (Issue 1) - #2 'It's the Zzap! 64 Top 64!'