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DescriptionBeing an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
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Version differencesIn the Amiga, Atari ST, and DOS version, there is a small change during the intro sequence: A swastika on Kerner's armlet, only seen in half, was replaced with a innocuous symbol.
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Based upon the Fate of Atlantis story by:
Hal Barwood (Lucasfilm Games)ST and Amiga versions:
Attention to DetailOriginal music and effects:
Jon Dean (Project Management Consultancy)Cartoon Sequence: