Solomon's Key for the NES was released in Japan on this day in 1986.

Indianapolis 500: The Simulation

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
84
3.7
DOS
...
3.6
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Description

The famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the 33 cars in the race. Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel).

After qualifying (by performing during four laps and taking the average) players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.

Screenshots

Indianapolis 500: The Simulation DOS A race in progress (EGA)
Indianapolis 500: The Simulation Amiga Title screen
Indianapolis 500: The Simulation DOS Behind View
Indianapolis 500: The Simulation DOS TV view (MCGA)

Alternate Titles

  • "Indy 500" -- Informal name

Part of the Following Group

User Reviews

A solid performer and faithful simulation. DOS Trixter (8739)

The Press Says

ACE (Advanced Computer Entertainment) DOS Feb, 1990 935 out of 1000 94
Amiga User International Amiga Feb, 1991 93 out of 100 93
Zero Amiga Nov, 1990 92 out of 100 92
Computer and Video Games (CVG) Amiga Nov, 1990 90 out of 100 90
Amiga Joker Amiga Dec, 1990 82 out of 100 82
Power Play DOS Mar, 1990 80 out of 100 80
Power Play Amiga 1990 80 out of 100 80
Joker Verlag präsentiert: Sonderheft DOS 1990 78 out of 100 78
Zzap! Amiga Feb, 1991 69 out of 100 69

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Trivia

Simulation

Many consider this the first auto racing simulation based on realistic driving behaviour, but REVS (1986), developed by Geoff Crammond, already introduced this in a game.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #122 in the “150 Best Games of All Time” list
Information also contributed by Sciere

Related Web Sites

Contributed to by Trixter (8739) and Terok Nor (18323)