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DescriptionIn this turn-based strategy game, based on the role-playing game Rune Quest, you take control of a clan of Orlanthi (somewhat resembling iron age Scandinavians) in the magical world of Glorantha. Yours and many other clans have recently migrated to Dragon Pass, a rich and fertile yet vastly unexplored valley. You try to survive and thrive in this environment however you can, your basic means being crops, livestock, hunting, trade, war and exploration. You can raid or fight the other Orlanthi clans, trade and ally with them and explore the wilderness around you. As resources you have the land you live on, goods your craftsmen create, rare commodities that can be found via exploration as well as horses, cattle, sheep and pigs. Your clan consists of trained warriors, artisans and farmers.
The game is split into five seasons each generally allowing the player two actions, but also restricting them: Exploration during the dark season is not advisable and your clan will usually refuse to wage war during harvest time. Additionally you will be presented with many random events which will force you to make decisions. Every decision has its consequences and even the most trivial choice will have repercussions over time.
The clan is ruled by a Council of seven that advises the player on most decisions. The council is chosen from a group of potential candidates (basically your nobility); Picking your councilmen and -women according to their abilities and the gods they worship is crucial. Just as crucial is determining who to listen to in a given situation. A great warrior may not be a good advisor on trade and diplomacy, just as a healer may not be adept at matters of war. If a council member causes too much trouble you may have to remove or even outlaw him or her. There are other reasons for reorganizing the council, the most obvious one being the death of a member.
Goals of the game, other than mere survival and building a strong, rich clan, are relearning and reenacting all the myths of your gods (called performing a heroquest), forming a tribe from several clans and eventually uniting all tribes into a Kingdom under your leadership.
The game consists entirely of still images and selection screens, with a considerable amount of storytelling, requiring the player to read quite a bit. Player interaction is mostly limited to choosing by point and click.
|Simply Beautiful||Windows||Indra was here (18575)|
|Perfect combination of strategy and RPG.||Windows||Technocrat (176)|
The Press Says
|Mac Ledge||Macintosh||May 05, 2000||4.5 out of 5||90|
|All Game Guide||Windows||1999||80|
|AppleLinks.Com||Macintosh||Jan 14, 2000||80|
|Mac Game Gate||Macintosh||1999||80|
|Electric Playground||Macintosh||Dec 19, 1999||6.5 out of 10||65|
|Computer Gaming World (CGW)||Windows||Mar, 2000||50|
|PC Player (Germany)||Windows||Apr, 2000||39 out of 100||39|
|Gamezilla||Windows||Mar 31, 2000||30 out of 100||30|
|Absolute Games (AG.ru)||Windows||Jan 30, 2000||25 out of 100||25|
|Topic||# Posts||Last Post|
|KoDP Variants||12||vedder (20081)
Feb 17, 2014
Jan 22, 2009
TriviaKoDP universe is that of the fantasy paper-and-pencil RPG Rune Quest. The barbarian clan you manage belongs to the so called "Orlanthi" culture, which is based on celtic and viking cultures.
Related Web Sites
- Publisher/Developer Website -- Official order page
Mike Raabe, Damon Brown, Brian Sendelbach, Mike Christian, Justin Norman, Jason Lutes, Gary Amaro, Simon Bray, Geoff Hassing, Alessandro Gaudiano, Darick Chamberlin, Gary Goodrich, Kirk Bath, Ed Brubaker, Mike Minney, Justin Hampton