DescriptionThe Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.
The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.
The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.
Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters can also die at the hands of dragons, skulkrin and wolves.
Part of the Following Group
|A simple, conceptually derivative, yet brilliantly presented gem.||ZX Spectrum||J. P. Gray (111)|
|Popular Computing Weekly||Commodore 64||Mar 07, 1985||100|
|Crash!||ZX Spectrum||Aug, 1984||10 out of 10||100|
|TeleMatch||ZX Spectrum||Nov, 1984||3 out of 3||100|
|Your Computer||Amstrad CPC||Nov, 1985||100|
|Personal Computer Games||ZX Spectrum||Aug, 1984||10 out of 10||100|
|ACE (Advanced Computer Entertainment)||Commodore 64||Dec, 1987||950 out of 1000||95|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Dec, 1987||950 out of 1000||95|
|Amtix!||Amstrad CPC||Dec, 1985||93 out of 100||93|
|Amstrad Action||Amstrad CPC||Oct, 1985||91 out of 100||91|
|Zzap!||Commodore 64||May, 1985||91 out of 100||91|
|Topic||# Posts||Last Post|
|DOS Version release.||2||MrFlibble (8613)
Feb 21, 2014
|DOS version?||3||MrFlibble (8613)
May 18, 2013
|RIP Mike Singleton||4||lilalurl (726)
Nov 23, 2012
1001 Video GamesLords of Midnight appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
CompetitionBeyond ran a competition associated with the game: The first player to complete the game and send the printouts (the game allows to print pretty much every information) would see his campaign turned into a novel. However, they did not find a publisher to go through with that plan. An alternative plan was to turn it into a graphic novel by the staff of Crash! magazine, but that also did not work out. Mike Singleton remembered in an 2004 interview that the lucky winner was compensated with another prize. It is unknown if this ties in with the below "Crash!" trivia entry.
Crash!The first person to complete the game was Robin Candy, who reviewed it for Crash! magazine. When they featured it on their covertape seven years later, he wrote the playing guide. This included basic gameplay and control details, as well as a vague, semi-prose guide to how he completed it.
DevelopmentAccording to Singleton, there were only seven months between his first meeting with Beyond's Mike Pratt and the final master copy of the game.
SoundUnusually the Commodore 64 version of the game did not have any sound.
TitleSingleton's first idea was to name the game Lords of Atlantis while he was still experimenting with the landscaping technology. However, he was convinced by Beyond to choose another name.
- ACE (Advanced Computer Entertainment)
- March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Strategy Games (editorial staff choice)
- Commodore Format
- April 1991 (Issue 7) - listed in the A to Z of Classic Games article (Great)
- July 1993 (Issue 34) - Modern Classics: FRP & RPG
- Retro Gamer
- September 2004 (Issue #8) – #53 Best Game Of All Time (Readers' Vote)
- January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Robin Hogg / Phil King)