MobyRank MobyScore
Amiga
...
3.7
Acorn 32-bit
...
...
Genesis
63
2.6

Description

This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.

You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.

You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip.

You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.

Alternate Titles

  • "Lotus Turbo Challenge" -- Genesis title

Part of the Following Groups


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Lotus Turbo Challenge Genesis    
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Lotus Turbo Challenge 2    
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User Reviews

The best of a stalwert racing series Amiga Martin Smith (63217)

The Press Says

Obligement Amiga Feb, 2010 9.5 out of 10 95
Amiga Action Amiga Oct, 1991 95 out of 100 95
Computer and Video Games (CVG) Amiga Dec, 1991 92 out of 100 92
Power Play Amiga Jan, 1992 82 out of 100 82
Atari ST User Atari ST Jul, 1993 80 out of 100 80
GameFan Magazine Genesis Jan, 1993 75 out of 100 75
Power Play Genesis Feb, 1993 64 out of 100 64
Sega Force Genesis May 13, 1993 64 out of 100 64
Retroage Genesis Dec 27, 2009 6.3 out of 10 63
Sega-16.com Genesis Jul 29, 2010 5 out of 10 50

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Trivia

As well as having a copy-proof disk and a code-lookup manual routine, the game appears to feature a third method of protection, bordering on the subliminal. Listen very carefully on the aforementioned manual request screen on the Amiga version, and you'll hear a faint whisper ''Do not copy this game".


This entry was contributed by Corn Popper (69582), Terok Nor (16793) and MAT Bronze Star Contributing Member (53416)
 

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