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This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes place in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.

You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.

You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit from the original is joined by a Lotus Elan convertible, which is slower but has better grip.

You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.


Lotus Turbo Challenge 2 Amiga Storm Course loading screen
Lotus Turbo Challenge 2 Genesis Short "introduction" frame – your Lotus is ready to face a long-running race!
Lotus Turbo Challenge 2 Amiga Driving in heavy fog
Lotus Turbo Challenge 2 Atari ST High scores

Promo Images

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Alternate Titles

  • "Lotus Turbo Challenge" -- Genesis title

Part of the Following Groups

User Reviews

The best of a stalwert racing series Amiga Martin Smith (62812)

Critic Reviews

Obligement Amiga Feb, 2010 9.5 out of 10 95
The One for ST Games Atari ST Oct, 1991 91 out of 100 91
The One for Amiga Games Amiga Oct, 1991 91 out of 100 91
Play Time Acorn 32-bit May, 1993 89 out of 100 89
Amiga Power Amiga Nov, 1991 87 out of 100 87
Play Time Genesis Feb, 1993 83 out of 100 83
Power Play Amiga Jan, 1992 82 out of 100 82
Atari ST User Atari ST Jul, 1993 80 out of 100 80
ASM (Aktueller Software Markt) Genesis Jan, 1993 8 out of 12 67
Power Play Genesis Feb, 1993 64 out of 100 64


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Copy protection

As well as having a copy-proof disk and a code-lookup manual routine, the game appears to feature a third method of protection, bordering on the subliminal. Listen very carefully on the aforementioned manual request screen on the Amiga version, and you'll hear a faint whisper ''Do not copy this game".


  • Amiga Joker
    • Issue 02/1993 – #3 Best Sports Game of 1992 (Readers' Vote)

Contributed to by Corn Popper (69247), Terok Nor (23857) and MAT (148162)