is a fantasy real-time strategy game. You have just been crowned King of Ardania, the land is in chaos, its peoples divided. You must unite your people and claim the land!
At first, it may look like another Age of Empires
clone with its different buildings and units, but the game plays somewhat differently. Units are not directly controllable. They have their own wills and do whatever they want to do. As sovereign, you can invest incentives (i.e. gold) to heroes which may encourage them to complete tasks you assign. You can indirectly control them by setting gathering points to various spots on the map. Units then try to reach these points and will automatically choose the right action to do at this spot once they're there, e.g. fighting monsters, harvest food or mine resources.
- "王权：幻想王国" -- Chinese spelling (simplified)
- "Majesty: Realm of Arcania" -- Working title
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The box also includes 3rd edition Dungeons & Dragons
pen and paper rpg rules. As well as a summer sneak peek book of Wizard of the Coasts book line-up.
- Computer Gaming World
- April 2001 (Issue #201) – Pleasant Surprise of the Year